Я пытаюсь выполнить следующий прогресс
Используя MKMagneticProgress, я смог применить нижнее пространство, но теперь я застрял на том, как сделать пробелы в круге, например, на этом изображении у нас есть прогресс 7 пунктов из 10.
Я хочу обновить код MKMagneticProgress, чтобы добавить пробелы.
код, полученный от MKMagneticProgress с моим обновлением (я добавил общее)
import UIKit
// MARK: - Line Cap Enum
public enum LineCap : Int{
case round, butt, square
public func style() -> String {
switch self {
case .round:
return CAShapeLayerLineCap.round.rawValue
case .butt:
return CAShapeLayerLineCap.butt.rawValue
case .square:
return CAShapeLayerLineCap.square.rawValue
}
}
}
// MARK: - Orientation Enum
public enum Orientation: Int {
case left, top, right, bottom
}
@IBDesignable
open class CircleProgress: UIView {
// MARK: - Variables
private let titleLabelWidth:CGFloat = 100
private let percentLabel = UILabel(frame: .zero)
@IBInspectable open var titleLabel = UILabel(frame: .zero)
/// Stroke background color
@IBInspectable open var clockwise: Bool = true {
didSet {
layoutSubviews()
}
}
/// Stroke background color
@IBInspectable open var backgroundShapeColor: UIColor = UIColor(white: 0.9, alpha: 0.5) {
didSet {
updateShapes()
}
}
/// Progress stroke color
@IBInspectable open var progressShapeColor: UIColor = .blue {
didSet {
updateShapes()
}
}
/// Line width
@IBInspectable open var lineWidth: CGFloat = 8.0 {
didSet {
updateShapes()
}
}
/// Space value
@IBInspectable open var spaceDegree: CGFloat = 45.0 {
didSet {
// if spaceDegree < 45.0{
// spaceDegree = 45.0
// }
//
// if spaceDegree > 135.0{
// spaceDegree = 135.0
// }
layoutSubviews()
updateShapes()
}
}
/// The progress shapes line width will be the `line width` minus the `inset`.
@IBInspectable open var inset: CGFloat = 0.0 {
didSet {
updateShapes()
}
}
// The progress percentage label(center label) format
@IBInspectable open var percentLabelFormat: String = "%.f %%" {
didSet {
percentLabel.text = String(format: percentLabelFormat, progress * 100)
}
}
@IBInspectable open var percentColor: UIColor = UIColor(white: 0.9, alpha: 0.5) {
didSet {
percentLabel.textColor = percentColor
}
}
/// progress text (progress bottom label)
@IBInspectable open var title: String = "" {
didSet {
titleLabel.text = title
}
}
@IBInspectable open var titleColor: UIColor = UIColor(white: 0.9, alpha: 0.5) {
didSet {
titleLabel.textColor = titleColor
}
}
// progress text (progress bottom label)
@IBInspectable open var font: UIFont = .systemFont(ofSize: 13) {
didSet {
titleLabel.font = font
percentLabel.font = font
}
}
// progress Orientation
open var orientation: Orientation = .bottom {
didSet {
updateShapes()
}
}
/// Progress shapes line cap.
open var lineCap: LineCap = .round {
didSet {
updateShapes()
}
}
/// Returns the total Items
private var _total: CGFloat = 1.0
@IBInspectable open var total: CGFloat {
set {
self._total = newValue
self.setProgress(progress: self.progress)
}
get {
return self._total
}
}
/// Returns the current progress.
@IBInspectable open private(set) var progress: CGFloat {
set {
progressShape?.strokeEnd = newValue
}
get {
return progressShape.strokeEnd
}
}
/// Duration for a complete animation from 0.0 to 1.0.
open var completeDuration: Double = 2.0
private var backgroundShape: CAShapeLayer!
private var progressShape: CAShapeLayer!
private var progressAnimation: CABasicAnimation!
// MARK: - Init
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
public override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
private func setup() {
backgroundShape = CAShapeLayer()
backgroundShape.fillColor = nil
backgroundShape.strokeColor = backgroundShapeColor.cgColor
layer.addSublayer(backgroundShape)
progressShape = CAShapeLayer()
progressShape.fillColor = nil
progressShape.strokeStart = 0.0
progressShape.strokeEnd = 0.1
layer.addSublayer(progressShape)
progressAnimation = CABasicAnimation(keyPath: "strokeEnd")
percentLabel.frame = self.bounds
percentLabel.textAlignment = .center
// percentLabel.textColor = self.progressShapeColor
self.addSubview(percentLabel)
percentLabel.text = String(format: "%.1f%%", progress * 100)
titleLabel.frame = CGRect(x: (self.bounds.size.width-titleLabelWidth)/2, y: self.bounds.size.height-21, width: titleLabelWidth, height: 21)
titleLabel.textAlignment = .center
// titleLabel.textColor = self.progressShapeColor
titleLabel.text = title
titleLabel.contentScaleFactor = 0.3
// textLabel.adjustFontSizeToFit()
titleLabel.numberOfLines = 2
//textLabel.adjustFontSizeToFit()
titleLabel.adjustsFontSizeToFitWidth = true
self.addSubview(titleLabel)
}
// MARK: - Progress Animation
public func setProgress(progress: CGFloat, animated: Bool = true) {
let actualProgress = progress/self._total
if actualProgress > 1.0 {
return
}
var start = progressShape.strokeEnd
if let presentationLayer = progressShape.presentation(){
if let count = progressShape.animationKeys()?.count, count > 0 {
start = presentationLayer.strokeEnd
}
}
let duration = abs(Double(progress - start)) * completeDuration
percentLabel.text = String(format: percentLabelFormat, actualProgress * 100)
progressShape.strokeEnd = actualProgress
if animated {
progressAnimation.fromValue = start
progressAnimation.toValue = actualProgress
progressAnimation.duration = duration
progressShape.add(progressAnimation, forKey: progressAnimation.keyPath)
}
}
// MARK: - Layout
open override func layoutSubviews() {
super.layoutSubviews()
backgroundShape.frame = bounds
progressShape.frame = bounds
let rect = rectForShape()
backgroundShape.path = pathForShape(rect: rect).cgPath
progressShape.path = pathForShape(rect: rect).cgPath
self.titleLabel.frame = CGRect(x: (self.bounds.size.width - titleLabelWidth)/2, y: self.bounds.size.height-50, width: titleLabelWidth, height: 42)
updateShapes()
percentLabel.frame = self.bounds
}
private func updateShapes() {
backgroundShape?.lineWidth = lineWidth
backgroundShape?.strokeColor = backgroundShapeColor.cgColor
backgroundShape?.lineCap = CAShapeLayerLineCap(rawValue: lineCap.style())
progressShape?.strokeColor = progressShapeColor.cgColor
progressShape?.lineWidth = lineWidth - inset
progressShape?.lineCap = CAShapeLayerLineCap(rawValue: lineCap.style())
switch orientation {
case .left:
titleLabel.isHidden = true
self.progressShape.transform = CATransform3DMakeRotation( CGFloat.pi / 2, 0, 0, 1.0)
self.backgroundShape.transform = CATransform3DMakeRotation(CGFloat.pi / 2, 0, 0, 1.0)
case .right:
titleLabel.isHidden = true
self.progressShape.transform = CATransform3DMakeRotation( CGFloat.pi * 1.5, 0, 0, 1.0)
self.backgroundShape.transform = CATransform3DMakeRotation(CGFloat.pi * 1.5, 0, 0, 1.0)
case .bottom:
titleLabel.isHidden = false
UIView.animate(withDuration: 0.3, delay: 0.0, usingSpringWithDamping: 0.9, initialSpringVelocity: 0.0, options: [] , animations: { [weak self] in
if let temp = self{
temp.titleLabel.frame = CGRect(x: (temp.bounds.size.width - temp.titleLabelWidth)/2, y: temp.bounds.size.height-50, width: temp.titleLabelWidth, height: 42)
}
}, completion: nil)
self.progressShape.transform = CATransform3DMakeRotation( CGFloat.pi * 2, 0, 0, 1.0)
self.backgroundShape.transform = CATransform3DMakeRotation(CGFloat.pi * 2, 0, 0, 1.0)
case .top:
titleLabel.isHidden = false
UIView.animate(withDuration: 0.3, delay: 0.0, usingSpringWithDamping: 0.9, initialSpringVelocity: 0.0, options: [] , animations: { [weak self] in
if let temp = self{
temp.titleLabel.frame = CGRect(x: (temp.bounds.size.width - temp.titleLabelWidth)/2, y: 0, width: temp.titleLabelWidth, height: 42)
}
}, completion: nil)
self.progressShape.transform = CATransform3DMakeRotation( CGFloat.pi, 0, 0, 1.0)
self.backgroundShape.transform = CATransform3DMakeRotation(CGFloat.pi, 0, 0, 1.0)
}
}
// MARK: - Helper
private func rectForShape() -> CGRect {
return bounds.insetBy(dx: lineWidth / 2.0, dy: lineWidth / 2.0)
}
private func pathForShape(rect: CGRect) -> UIBezierPath {
let startAngle:CGFloat!
let endAngle:CGFloat!
if clockwise{
startAngle = CGFloat(spaceDegree * .pi / 180.0) + (0.5 * .pi)
endAngle = CGFloat((360.0 - spaceDegree) * (.pi / 180.0)) + (0.5 * .pi)
}else{
startAngle = CGFloat((360.0 - spaceDegree) * (.pi / 180.0)) + (0.5 * .pi)
endAngle = CGFloat(spaceDegree * .pi / 180.0) + (0.5 * .pi)
}
let path = UIBezierPath(arcCenter: CGPoint(x: rect.midX, y: rect.midY), radius: rect.size.width / 2.0, startAngle: startAngle, endAngle: endAngle
, clockwise: clockwise)
return path
}
}
Мой вывод: Спасибо.