Я пытался выяснить, как заставить кнопку скрывать черепаху в python IDLE.
if button.pressed:
player2.hideturtle()
Я хочу сделать это так, чтобы при нажатии кнопки она вызывала только один игрок или два игрока. Я уже сделал кнопки, но они оба делают то же самое прямо сейчас и просто начинают игру для двух игроков. Как бы я исправил это, чтобы стать игрой для одного игрока, если это необходимо Игроку?
import turtle
import random
import time
from tkinter import *
master = Tk()
def openwindow():
delay = 0.1
wn = turtle.Screen()
wn.setup(width=600, height=600)
wn.title("The Bond")
wn.bgcolor("black")
wn.tracer(0)
player1 = turtle.Turtle()
player1.direction = "stop"
player1.speed = "delay"
player1.shape("circle")
player1.color("yellow")
player1.penup()
player1.goto(-15,0)
player2 = turtle.Turtle()
player2.direction = "stop"
player2.speed = "delay"
player2.shape("circle")
player2.color("red")
player2.penup()
player2.goto(15,0)
def P1move():
if player1.direction == "up":
y = player1.ycor()
player1.sety(y+20)
if player1.direction == "down":
y = player1.ycor()
player1.sety(y-20)
if player1.direction == "right":
x = player1.xcor()
player1.setx(x+20)
if player1.direction == "left":
x = player1.xcor()
player1.setx(x-20)
def P2move():
if player2.direction == "up":
y = player2.ycor()
player2.sety(y+20)
if player2.direction == "down":
y = player2.ycor()
player2.sety(y-20)
if player2.direction == "right":
x = player2.xcor()
player2.setx(x+20)
if player2.direction == "left":
x = player2.xcor()
player2.setx(x-20)
def go_up():
player1.direction = "up"
def go_down():
player1.direction = "down"
def go_right():
player1.direction = "right"
def go_left():
player1.direction = "left"
def go_up2():
player2.direction = "up"
def go_down2():
player2.direction = "down"
def go_right2():
player2.direction = "right"
def go_left2():
player2.direction = "left"
wn.listen()
wn.onkeypress(go_up2, "Up")
wn.onkeypress(go_down2, "Down")
wn.onkeypress(go_right2, "Right")
wn.onkeypress(go_left2, "Left")
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_right, "d")
wn.onkeypress(go_left, "a")
while True:
if player1.xcor() > 290 or player1.xcor() < -290 or player1.ycor() > 290 or player1.ycor()< -290:
time.sleep(1)
player1.goto(-15,0)
player1.direction = "stop"
if player2.xcor() > 290 or player2.xcor() < -290 or player2.ycor() > 290 or player2.ycor()< -290:
time.sleep(1)
player2.goto(15,0)
player2.direction = "stop"
wn.update()
P1move()
P2move()
time.sleep(delay)
wn.mainloop()
button = Button(master, text="One Player(s)", command=openwindow)
button2 = Button(master, text="Two Player(s)", command=openwindow)
button.pack()
button2.pack()
mainloop()
Вот этот рабочий код без кода скрытой черепахи или кнопки 2 сверху. отметить, что я не использую Pygame, у меня есть Tkinter, хотя.