Android 7.1.1 на основе DART-MX6: NXP i.MX6 motherboadr - PullRequest
0 голосов
/ 28 января 2020

Здравствуйте, я занимаюсь разработкой приложения для Android и у меня возникли некоторые проблемы с запуском, у меня есть DART-MX6: NXP i.MX6 устройство с материнской платой Android 7.1.1 x32bit

APK Конфигурация сборки:

  • armv7
  • es2 + es3
  • Минимальный SDK 21
  • Target SDK 25

Конфигурация Unreal Engine выглядит следующим образом: SDK Config

Build Config

это журнал logcat с ошибкой после сбой запуска приложения

01-01 00:08:57.570   231   275 I audio_hw_primary: start_output_stream_primary... -1381157568, device 2
01-01 00:08:57.577   231   275 W audio_hw_primary: card 0, port 0 device 0x2
01-01 00:08:57.577   231   275 W audio_hw_primary: rate 44100, channel 2 period_size 0xc0
01-01 00:08:57.585   231   274 W audio_hw_primary: ret -32, pcm write 768 error start error: hw 0x0 app 0x0 avail 0x0
01-01 00:08:57.585   231   274 W audio_hw_primary: : Unknown error -32
01-01 00:08:57.637   505   968 I ActivityManager: Killing 1461:com.RendearSoft.LightHouse/u0a61 (adj 900): crash
01-01 00:08:57.637   505   968 D ActivityManager: cleanUpApplicationRecord -- 1461
01-01 00:08:57.640   505   968 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.RendearSoft.LightHouse/com.epicgames.ue4.GameActivity (has extras)} from uid 10014 on display 0
binder: release 1461:1461 transaction 26906 out, still active
01-01 00:08:57.697   505   516 D binder: 505:553 transaction failed 29189, size 340-0
ConnectivityService: ConnectivityService NetworkRequestInfo binderDied(NetworkRequest [ LISTEN idbinder: 505:968 transaction failed 29189, size 4-0
=6, [ Capabilities: NOT_RESTRICTEbinder: send failed reply for transaction 26906, target dead
D&TRUSTED&NOT_VPN&FOREGROUND] ], android.os.BinderProxy@14f6fa2)
01-01 00:08:57.709   505   553 E ConnectivityService: RemoteException caught trying to send a callback msg for NetworkRequest [ LISTEN id=6, [ Capabilities: NOT_RESTRICTED&TRUSTED&NOT_VPN&FOREGROUND] ]
01-01 00:08:57.712   505   705 E ActivityManager: applyOptionsLocked: Unknown animationType=0
01-01 00:08:57.731   505  1382 D OpenGLRenderer: endAllActiveAnimators on 0x85a39f80 (RippleDrawable) with handle 0x84cfd360
01-01 00:08:57.749   505   705 I ActivityManager: Start proc 1491:com.RendearSoft.LightHouse/u0a61 for activity com.RendearSoft.LightHouse/com.epicgames.ue4.GameActivity
01-01 00:08:57.931   505   520 W art     : Long monitor contention with owner Binder:505_1 (516) at void com.android.server.am.ActivityManagerService.attachApplication(android.app.IApplicationThread)(ActivityManagerService.java:6668) waiters=1 in void com.android.server.am.ActivityManagerService.unregisterReceiver(android.content.IIntentReceiver) for 141ms
01-01 00:08:58.228  1491  1491 D AndroidRuntime: Shutting down VM
01-01 00:08:58.230  1491  1491 E AndroidRuntime: FATAL EXCEPTION: main
01-01 00:08:58.230  1491  1491 E AndroidRuntime: Process: com.RendearSoft.LightHouse, PID: 1491
01-01 00:08:58.230  1491  1491 E AndroidRuntime: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "bsd_signal" referenced by "/data/app/com.RendearSoft.LightHouse-1/lib/arm/libUE4.so"...
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at java.lang.Runtime.loadLibrary0(Runtime.java:989)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at java.lang.System.loadLibrary(System.java:1530)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at com.epicgames.ue4.GameActivity.<clinit>(Unknown Source)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at java.lang.Class.newInstance(Native Method)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.app.Instrumentation.newActivity(Instrumentation.java:1078)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2557)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2726)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.app.ActivityThread.-wrap12(ActivityThread.java)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1477)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.os.Handler.dispatchMessage(Handler.java:102)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.os.Looper.loop(Looper.java:154)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at android.app.ActivityThread.main(ActivityThread.java:6119)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at java.lang.reflect.Method.invoke(Native Method)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:886)
01-01 00:08:58.230  1491  1491 E AndroidRuntime:        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:776)
01-01 00:08:58.235   505   651 W ActivityManager:   Force finishing activity com.RendearSoft.LightHouse/com.epicgames.ue4.GameActivity
01-01 00:08:58.454   505  1382 I OpenGLRenderer: Initialized EGL, version 1.4
01-01 00:08:58.455   505  1382 D OpenGLRenderer: Swap behavior 2
01-01 00:08:58.594   505   526 I Choreographer: Skipped 31 frames!  The application may be doing too much work on its main thread.
01-01 00:08:58.602   505   526 W AppOps  : Finishing op nesting under-run: uid 1000 pkg android code 24 time=0 duration=0 nesting=0
01-01 00:08:58.745   505   519 W ActivityManager: Activity pause timeout for ActivityRecord{7f4e816 u0 com.RendearSoft.LightHouse/com.epicgames.ue4.GameActivity t17 f}
01-01 00:08:58.916   505   519 I WindowManager: Failed to capture screenshot of Token{901b597 ActivityRecord{7f4e816 u0 com.RendearSoft.LightHouse/com.epicgames.ue4.GameActivity t17 f}} appWin=Window{ed8e3ee u0 Starting com.RendearSoft.LightHouse} drawState=3
01-01 00:09:00.673   231   275 W audio_hw_primary: do_out_standby... -1381157568
01-01 00:09:08.922   505   519 W ActivityManager: Activity destroy timeout for ActivityRecord{7f4e816 u0 com.RendearSoft.LightHouse/com.epicgames.ue4.GameActivity t17 f}
...