У меня есть кнопки внутри класса ButtonView
, чтобы добавить фон и метку. Эти ButtonViews
добавляются к UIStackView
, который является представлением в PlayOverlay
классе. PlayOverlay
служит родительским классом для различных типов оверлеев, в этом примере я включил только BeginOverlay
.
BeginOverlay
, представленный PlaySecVC
. Кнопки в BeginOverlay
не могут быть нажаты по какой-то причине. Я попробовал UIDebugging в XCode, чтобы увидеть, есть ли перед ними какие-либо представления, а их нет. Это самые передовые виды. Я получаю одну ошибку, когда UIDebugging говорит мне, что ширина ButtonView
, высота и x и y неоднозначны. Это потому, что у меня нет никаких ограничений, как показано ниже, так как они выложены в виде стека. Как сделать эти кнопки нажатыми?
ViewController:
import UIKit
fileprivate struct scvc {
static let overlayWidth: CGFloat = 330
static let overlayFromCenter: CGFloat = 25
static let hotspotSize: CGFloat = 30
static let detailHeight: CGFloat = 214
static let detailWidth: CGFloat = 500
static let arrowMargin: CGFloat = 9
static let arrowSize: CGFloat = 56
static let zoomRect: CGFloat = 200
static let overlayHeight: CGFloat = 267
}
enum playState {
case play
case shuffle
case favorites
}
protocol PlaySec: class {
}
class PlaySecVC: UIViewController, PlaySec {
// MARK: UIComponents
lazy var scrollView: UIScrollView = {
let _scrollView = UIScrollView(frame: .zero)
_scrollView.translatesAutoresizingMaskIntoConstraints = false
_scrollView.clipsToBounds = false
//_scrollView.isUserInteractionEnabled = true
return _scrollView
}()
lazy var imageView: UIImageView = {
let _imageView = UIImageView(frame: .zero)
_imageView.translatesAutoresizingMaskIntoConstraints = false
_imageView.contentMode = .scaleAspectFit
//_imageView.isUserInteractionEnabled = true
return _imageView
}()
lazy var beginOverlay: BeginOverlay = {
let _beginOverlay = BeginOverlay(frame: .zero)
_beginOverlay.translatesAutoresizingMaskIntoConstraints = false
return _beginOverlay
}()
lazy var detailView: UIView = {
let _detailView = UIView(frame: .zero)
_detailView.translatesAutoresizingMaskIntoConstraints = false
_detailView.isHidden = true
//_detailView.isUserInteractionEnabled = false
return _detailView
}()
lazy var leftArrow: UIButton = {
let _leftArrow = UIButton(frame: .zero)
_leftArrow.translatesAutoresizingMaskIntoConstraints = false
_leftArrow.isHidden = false
_leftArrow.setImage(#imageLiteral(resourceName: "Left-Arrow-Outline"), for: .normal)
return _leftArrow
}()
lazy var rightArrow: UIButton = {
let _rightArrow = UIButton(frame: .zero)
_rightArrow.translatesAutoresizingMaskIntoConstraints = false
_rightArrow.isHidden = false
_rightArrow.setImage(#imageLiteral(resourceName: "Right-Arrow-Outline"), for: .normal)
return _rightArrow
}()
var state: playState = .play
// MARK: Setup
private func setup() {
let viewController = self
}
private func setupConstraints() {
view.addSubview(scrollView)
scrollView.addSubview(imageView)
view.addSubview(detailView)
view.addSubview(beginOverlay)
view.addSubview(leftArrow)
view.addSubview(rightArrow)
NSLayoutConstraint.activate([
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
imageView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
imageView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
imageView.topAnchor.constraint(equalTo: scrollView.topAnchor),
imageView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
beginOverlay.centerXAnchor.constraint(equalTo: view.centerXAnchor),
beginOverlay.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: -25),
beginOverlay.widthAnchor.constraint(equalToConstant: scvc.overlayWidth),
beginOverlay.heightAnchor.constraint(equalToConstant: scvc.overlayHeight),
detailView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
detailView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
detailView.heightAnchor.constraint(equalToConstant: scvc.detailHeight),
detailView.widthAnchor.constraint(equalToConstant: scvc.detailWidth),
leftArrow.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: scvc.arrowMargin),
leftArrow.centerYAnchor.constraint(equalTo: view.centerYAnchor),
leftArrow.widthAnchor.constraint(equalToConstant: scvc.arrowSize),
leftArrow.heightAnchor.constraint(equalToConstant: scvc.arrowSize),
rightArrow.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: -1 * scvc.arrowMargin),
rightArrow.centerYAnchor.constraint(equalTo: view.centerYAnchor),
rightArrow.widthAnchor.constraint(equalToConstant: scvc.arrowSize),
rightArrow.heightAnchor.constraint(equalToConstant: scvc.arrowSize),
])
}
func favorite() {
}
func play() {
state = .play
}
func favoritesPlay() {
play()
state = .favorites
}
func shufflePlay() {
play()
state = .shuffle
}
override func viewDidLoad() {
super.viewDidLoad()
setup()
setupConstraints()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
/*var touch: UITouch? = touches.first
if (touch?.view != detailView && !detailView.isHidden) {
detailView.isHidden = true
}*/
super.touchesBegan(touches, with: event)
}
}
Наложение:
fileprivate struct sizeConstants {
static let pillHeight: CGFloat = 38
static let pillCornerRadius: CGFloat = sizeConstants.pillHeight / 2
static let titleFontSize: CGFloat = 13
static let detailFontSize: CGFloat = 10
static let imageCenterToLeading: CGFloat = 3
static let circleDiameter: CGFloat = 66
static let circleRadius: CGFloat = sizeConstants.circleDiameter / 2
static let buttonTextHPadding: CGFloat = 4
static let buttonTextVPadding: CGFloat = 2
static let badgeSpacing: CGFloat = 5.5
static let titleBadgeSpacing: CGFloat = 19
static let badgeImageSize: CGFloat = 32
static let badgeTextFromCenter: CGFloat = 0
static let badgeTextToImage: CGFloat = 8
static let buttonBackgroundToText: CGFloat = 6
static let circleButtonSize: CGFloat = 48
static let rectButtonWidth: CGFloat = 36
static let rectButtonHeight: CGFloat = 39
static let badgesToButtons: CGFloat = 21.5
}
class ButtonView: UIView {
lazy var buttonBackgroundView: UIView = {
let _buttonBackgroundView = UIView(frame: .zero)
_buttonBackgroundView.translatesAutoresizingMaskIntoConstraints = false
_buttonBackgroundView.backgroundColor = .black
_buttonBackgroundView.layer.cornerRadius = sizeConstants.circleRadius
return _buttonBackgroundView
}()
lazy var textBackgroundView: UIView = {
let _textBackgroundView = UIView(frame: .zero)
_textBackgroundView.translatesAutoresizingMaskIntoConstraints = false
_textBackgroundView.backgroundColor = .black
_textBackgroundView.layer.cornerRadius = _textBackgroundView.frame.height / 2
return _textBackgroundView
}()
lazy var button: UIButton = {
let _button = UIButton(frame: .zero)
_button.translatesAutoresizingMaskIntoConstraints = false
return _button
}()
lazy var label: UILabel = {
let _label = UILabel(frame: .zero)
_label.translatesAutoresizingMaskIntoConstraints = false
_label.font = .systemFont(ofSize: 15)
_label.textColor = .white
return _label
}()
var isRect: Bool = false
convenience init(rect: Bool) {
self.init(frame: .zero)
self.isRect = rect
setupViews()
}
override func updateConstraints() {
NSLayoutConstraint.activate([
buttonBackgroundView.topAnchor.constraint(equalTo: topAnchor),
buttonBackgroundView.centerXAnchor.constraint(equalTo: centerXAnchor),
buttonBackgroundView.widthAnchor.constraint(equalToConstant: sizeConstants.circleDiameter),
buttonBackgroundView.heightAnchor.constraint(equalToConstant: sizeConstants.circleDiameter),
button.centerXAnchor.constraint(equalTo: buttonBackgroundView.centerXAnchor),
button.centerYAnchor.constraint(equalTo: buttonBackgroundView.centerYAnchor),
textBackgroundView.topAnchor.constraint(equalTo: buttonBackgroundView.bottomAnchor, constant: sizeConstants.buttonBackgroundToText),
textBackgroundView.centerXAnchor.constraint(equalTo: centerXAnchor),
textBackgroundView.heightAnchor.constraint(equalTo: label.heightAnchor, constant: sizeConstants.buttonTextVPadding),
textBackgroundView.widthAnchor.constraint(equalTo: label.widthAnchor, constant: sizeConstants.buttonTextHPadding),
label.centerXAnchor.constraint(equalTo: centerXAnchor),
label.centerYAnchor.constraint(equalTo: textBackgroundView.centerYAnchor),
])
if (isRect) {
NSLayoutConstraint.activate([
button.widthAnchor.constraint(equalToConstant: sizeConstants.rectButtonWidth),
button.heightAnchor.constraint(equalToConstant: sizeConstants.rectButtonHeight),
])
} else {
NSLayoutConstraint.activate([
button.widthAnchor.constraint(equalToConstant: sizeConstants.circleButtonSize),
button.heightAnchor.constraint(equalToConstant: sizeConstants.circleButtonSize),
])
}
super.updateConstraints()
}
private func setupViews() {
addSubview(buttonBackgroundView)
addSubview(textBackgroundView)
addSubview(label)
addSubview(button)
label.sizeToFit()
setNeedsUpdateConstraints()
}
func setButtonProps(image: UIImage, text: String, target: Any, selector: Selector) {
self.button.addTarget(target, action: selector, for: .touchUpInside)
self.button.setImage(image, for: .normal)
self.label.text = text
}
@objc private func tapped() {
print("tapped")
}
}
class PlayOverlay: UIView {
override init(frame: CGRect) {
super.init(frame: .zero)
}
lazy var badgeStackView: UIStackView = {
let _badgeStackView = UIStackView(frame: .zero)
_badgeStackView.translatesAutoresizingMaskIntoConstraints = false
_badgeStackView.axis = .vertical
_badgeStackView.spacing = sizeConstants.badgeSpacing
_badgeStackView.distribution = .equalSpacing
return _badgeStackView
}()
lazy var buttonStackView: UIStackView = {
let _buttonStackView = UIStackView(frame: .zero)
_buttonStackView.translatesAutoresizingMaskIntoConstraints = false
_buttonStackView.axis = .horizontal
_buttonStackView.distribution = .equalSpacing
return _buttonStackView
}()
var vc: PlaySecVC!
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func updateConstraints() {
NSLayoutConstraint.activate([
badgeStackView.topAnchor.constraint(equalTo: topAnchor, constant: sizeConstants.titleBadgeSpacing),
badgeStackView.centerXAnchor.constraint(equalTo: centerXAnchor),
badgeStackView.widthAnchor.constraint(equalTo: widthAnchor),
buttonStackView.topAnchor.constraint(equalTo: badgeStackView.bottomAnchor, constant: sizeConstants.badgesToButtons),
buttonStackView.widthAnchor.constraint(equalTo: widthAnchor),
buttonStackView.centerXAnchor.constraint(equalTo: centerXAnchor),
buttonStackView.bottomAnchor.constraint(equalTo: bottomAnchor),
])
super.updateConstraints()
}
}
class BeginOverlay: PlayOverlay {
override init(frame: CGRect) {
super.init(frame: .zero)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setupViews() {
addSubview(badgeStackView)
addSubview(buttonStackView)
let shuffleButton = ButtonView(rect: false)
shuffleButton.setButtonProps(image: UIImage()/* replaced with empty image for demo */, text: "SHUFFLE", target: self, selector: #selector(shuffle))
let favoritesButton = ButtonView(rect: false)
favoritesButton.setButtonProps(image: UIImage()/* replaced with empty image for demo */, text: "FAVORITES", target: self, selector: #selector(favorites))
let playButton = ButtonView(rect: false)
playButton.setButtonProps(image: UIImage()/* replaced with empty image for demo */, text: "PLAY", target: self, selector: #selector(play))
buttonStackView.addArrangedSubview(shuffleButton)
buttonStackView.addArrangedSubview(favoritesButton)
buttonStackView.addArrangedSubview(playButton)
}
@objc private func shuffle() {
vc.shufflePlay()
}
@objc private func favorites() {
vc.favoritesPlay()
}
@objc private func play() {
vc.play()
}
}