Я создаю приложение, которое использует firebase для Android и IOS, когда я его создаю, оно отлично работает для Android, но когда я пытаюсь встроить его в IOS, у меня возникают проблемы при его создании
это ошибки, которые я получаю
Ошибка одна
Не удалось запустить /Applications/Unity/Unity.app/Contents/il2cpp/build /UnityLinker.exe -out = "/ Пользователи / ferid / Documents / ProjectsIOS / KataraAdminn / Temp / StagingArea / Data / Managed / tempStrip" -x = "/ Приложения / Unity / PlaybackEngines / iOSSupport / Белые списки / Ядро. xml" -x = "/ Users / ferid / Documents / ProjectsIOS / KataraAdminn / Temp / StagingArea / Data / Managed /../ platform_native_link. xml" -x = "/ var / folder / r3 / xjk59h154czcl58gzkjsxl8h0000gn / T / tmp423e6b8e.e "-x =" / var / folder / r3 / xjk59h154czcl58gzkjsxl8h0000gn / T / tmp1675c9b2.tmp "-x =" / Users / ferid / Documents / ProjectsIOS / KataraAdminn / Temp / StagingArea / Data / Managed / TypesInScenes. xml x = "/ Пользователи / ferid / Документы / ПроектыIOS / KataraAdminn / Активы / Firebase / Плагины / ссылка. xml" -x = "/ Пользователи / ferid /Documents/ProjectsIOS/KataraAdminn/Assets/Firebase/Plugins/Http/link.xml "-x =" / Users / ferid / Documents / ProjectsIOS / KataraAdminn / Assets / JsonDotNet / link. xml "-d =" / Пользователи / ferid / Документы / ПроектыIOS / KataraAdminn / Temp / StagingArea / Data / Managed "--include-unity- root -assembly =" / Пользователи / ferid / Документы / ПроектыIOS / KataraAdminn / Temp / StagingArea / Data / Managed /Assembly-CSharp-firstpass.dll "--include-unity- root -assembly =" / Пользователи / ferid / Документы / ПроектыIOS / KataraAdminn / Temp / StagingArea / Данные / Управляемые / Assembly-CSharp.dll "--include -unity- root -assembly = "/ Users / ferid / Documents / ProjectsIOS / KataraAdminn / Temp / StagingArea / Data / Managed / com.unity.multiplayer-hlapi.Runtime.dll" --include-unity- root -assembly = "/ Users / ferid / Documents / ProjectsIOS / KataraAdminn / Temp / StagingArea / Data / Managed / UnityEngine.UI.dll" --dotnetruntime = il2 cpp --dotnetprofile = unityaot --use-editor-options - -include-directory = "/ Users / ferid / Documents / ProjectsIOS / KataraAdminn / Temp / StagingArea / Data / Managed" --rule-set = Консервативный --e ngine-stripping-flag = EnableUnityConnect --engine-modules-asset-file = "/ Applications / Unity / PlaybackEngines / iOSSupport / Белые списки /../ modules.asset"
stdout: фатальная ошибка в Unity CIL Linker System.IO.FileNotFoundException: не удалось найти файл "/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" Имя файла: '/Applications/Unity/PlaybackEngines/iOSSupport/WhitelistsCore * 'в System.IO.FileStream..ctor (путь System.String, режим System.IO.FileMode, доступ System.IO.FileAccess, общий доступ System.IO.FileShare, System.Int32 bufferSize, анонимный System.Boolean, System. Параметры IO.FileOptions) [0x0019e] в <1f0c1ef1ad524c38bbc5536809c46b48>: 0 в System.IO.FileStream..ctor (путь System.String, режим System.IO.FileMode, доступ System.IO.FileAccess, общий доступ System.IO.FileShare, System.Int32 bufferSize) [0x00000] в <1f0c1ef1ad524c38bbc5536809c46b48>: 0 at (обертывание-вызов-связывание с проверкой оболочки) tem.IO.FileShare, int) в System. Xml .XmlDownloadManager.GetStream (System. URI, System. RequestCachePolicy cachePolicy) [0x00018] в: 0 в System. Xml .XmlUrlResolver.GetEntity (System.Uri absoluteUri, роль System.String, System.Type ofObjectToReturn) [0x00032] в: 0 в System. Xml .XmlTextReader. OpenUrlDelegate (System.Object xmlResolver) [0x0000c] в: 0 в системе. Xml .XmlTextReaderImpl.OpenUrl () [0x0005e] в: 0 в системе. Xml .XmlTextReaderImpl.Read () [0x00093] в: 0 0000000 в: System. Xml .XPath.XPathDocument.LoadFromReader (System. Xml .XmlReader reader, System. Xml .XmlSpace space) [0x0006d] in: 0 в System. Xml .XPath.XPathDocument..ctor ( System.String uri, System. Xml .XmlSpace space) [0x00013] in: 0 в System. Xml .XPath.XPathDocument..ctor (System.String uri) [0x00000] in: 0 в Unity.Linker. Steps.Resolution. UnityResolveFromXmlStep..ctor (файл System.String) [0x00000] в <1bca58f18316408c915aa26f47fb4e6a>: 0 в Unity.Linker.UnityDriver.ParseArguments (Mono.Linker.Pipeline p, context.List.Link.Link.LekeLink.Color.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.Link.InteLink.Link.Link.Link.Con .Linker.I18nAssemblies и узлы) [0x001cc] в <1bca58f18316408c915aa26f47fb4e6a>: 0 в Unity.Linker.UnityDriver.Run () [0x0003f] в <1bca58f18316408c915aa26f47fb4e6a>: 0 в Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling () [0x00007] в <1bca58f18316408c915aa26f47fb4e6a >: 0 в Unity.Linker.UnityDriver.RunDriver () [0x00002] в <1bca58f18316408c915aa26f47fb4e6a>: 0 stderr:
UnityEngine.Debug: LogError (Object) UnityEdnerInPro: StringReringInternal.R. String, CompilerOutputParserBase) (в /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner: RunManagedProgram (строка, строка, * строка *, строковое значение *, строка, компилятор, 1през , String &, Str ing, String) (в /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:214) UnityEditorInternal.AssemblyStripper: StripAssembliesTo (String [], String [], String, String, String & String & String & String & , String, IIl2CppPlatformProvider, IEnumerable 1, BuildTargetGroup, ManagedStrippingLevel, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:146)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:348)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:238)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:326)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (по адресу /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63) UnityEngine.UI (UnityEngine.U): UnityEngine.GUI: UIUItUp.Engine.GUI (UT) UGIUI (UI) UG
Ошибка 2
Исключение: /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe не работает должным образом! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (в / Users / buildduser / buildslave / unity Editor / Mono / BuildPipeline / BuildUtils.cs: 130) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, аргументы System.String, рабочая папка System.String, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action * 1 [10]. T] args, System.String & out, System.String & err, System.String linkerPath, System.String workingDirectory) (в /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:214) UnityEditorInternal .AssemblyStripper.StripAssembliesTo (сборки System.String [], System.String [] searchDirs, System.String outputFolder, System.String workingDirectory, System.String & output, System.String & error, System.String linkerPath, UnityEditorInternal.IIl2CppProvformideider r, System.Collections.Generi c .IEnumerable 1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel, System.Boolean stripEngineCode) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:146)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:348)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:238)
UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:326)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1 [T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (по адресу /Users/builduser/buildslave/unity/build/Editor/Mono/IL2Pile2Pile2PlayPlayPlayPlayPlayer) : 63) UnityEditor. iOS .PostProcessiPhonePlayer.CrossCompileManagedDlls (UnityEditor. iOS .PostProcessiPhonePlayer + BuildSettings. Bs, UnityEditor. iOS. .BuildReport buildReport) (в /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:833) UnityEditor. iOS .PostProcessiPhonePlayer.PildProsetPortPlayPlayPlayPlayPlayer 10P. bs, UnityEditor. iOS .PostProcessiPhonePlayer + пути ProjectPaths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (в / Users / builddu ser / buildslave / unity / build / PlatformDependent / iPhonePlayer / Extensions / Common / BuildPostProcessor.cs: 655) UnityEditor. iOS .PostProcessiPhonePlayer.PostProcess (UnityEditor. iOS .PostProcessorSettings postProcessorSetd. BuildPostProcessArgs args) (в /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:601) UnityEditor. iOS .iOSBuildPostprocessor.Postdgs.Processogs () Пользователи / builduser / buildslave / unity / build / PlatformDependent / iPhonePlayer / Extensions / Common / ExtensionModule.cs: 48) Rethrow as BuildFailedException: было сгенерировано исключение типа «UnityEditor.Build.BuildFailedException». UnityEditor. iOS .iOSBuildPostprocessor.PostProcess (аргументы UnityEditor.Modules.BuildPostProcessArgs) (по адресу /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/.Defort.Mo среди. PostProcess (аргументы UnityEditor. UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 ширина, System.Int32 высота, параметры UnityEditor.BuildOptions, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Report (отчет о отчетности) в /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)
Я везде заблокирован из-за ошибки, но я понятия не имею, в чем может быть проблема Кто-нибудь может мне помочь, пожалуйста ??