введите описание изображения здесь > Я делаю игру в слова, проблема в этом. Когда слово большое, ячейки
выходят из экрана, мне нужно, чтобы эти ячейки двигались ниже других ячеек и были центрированы. и ячейки должны иметь фиксированную ширину = 20. это все в моей справке приложения.
ps Я пытался добавить элементы в представление стека, но пробел между словами не отображался в представлении стека.
1. TileView.swift
import UIKit
protocol TileDragDelegateProtocol {
func tileView(tileView: TileView, didDragToPoint: CGPoint)
}
class TileView: UIImageView {
var letter: Character?
var isMatch = false
private var xOffset: CGFloat = 0.0
private var yOffset: CGFloat = 0.0
var dragDelegate: TileDragDelegateProtocol?
init(letter: Character, sideLength: CGFloat) {
self.letter = letter
//let scale = CGRect(x: 0, y: 0, width: self.bounds.size.width /* scale*/, height: self.bounds.size.height /** scale*/)
// super.init(frame: scale)
// let scale = CGRect(x: 0, y: 0, width: self.bounds.size.width /* scale*/, height: self.bounds.size.height /** scale*/)
let image = UIImage(named: "tile")
super.init(image: image)
let scale = sideLength / (image?.size.width)!
self.frame = CGRect(x: 0, y: 0, width: (image?.size.width)! * scale, height: (image?.size.height)! * scale)
// self.frame = CGRect(x: 0, y: 0, width: self.bounds.size.width /* scale*/, height: self.bounds.size.height /** scale*/)
//self.layer.cornerRadius = 23
//self.clipsToBounds = true
let letterLabel = UILabel(frame: self.bounds)
letterLabel.textAlignment = .center
letterLabel.textColor = .white
letterLabel.backgroundColor = .clear
letterLabel.text = String(letter).uppercased()
letterLabel.font = .boldSystemFont(ofSize: 40.0 / 3) //.systemFont(ofSize: 78.0 / 3/*scale*/)
//letterLabel.layer.cornerRadius = 23
//letterLabel.clipsToBounds = true
// self.backgroundColor = .red
// self.textAlignment = .center
// self.textColor = .white
// self.backgroundColor = .black
// self.text = String(letter).uppercased()
// self.font = .boldSystemFont(ofSize: 50.0 / 3)
self.addSubview(letterLabel)
self.isUserInteractionEnabled = true
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let point = touch.location(in: self.superview)
xOffset = point.x - self.center.x
yOffset = point.y - self.center.y
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let point = touch.location(in: self.superview)
self.center = CGPoint(x: point.x - xOffset, y: point.y - yOffset)
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.touchesMoved(touches, with: event)
dragDelegate?.tileView(tileView: self, didDragToPoint: self.center)
}
}
2.TargetView.swift
import UIKit
class TargetView: UILabel {
var letter: Character!
var isMatch = false
init(letter: Character, sideLength: CGFloat) {
self.letter = letter
//let image = UIImage(named: "slot")
//super.init(image: image)
//let scale = CGRect(x: 0, y: 0, width: (image?.size.width)! * scale, height: (image?.size.height)! * scale)
super.init(frame: CGRect(x: 0, y: 0, width: 15, height: 30))
self.backgroundColor = .red
self.textAlignment = .center
self.font = .boldSystemFont(ofSize: 60.0 / 3)
self.text = "_"//String(letter).uppercased()
self.textColor = .white
self.lineBreakMode = .byWordWrapping
self.adjustsFontSizeToFitWidth = true
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
3. ViewController
import UIKit
class ViewController: UIViewController {
// let ScreenWidth = UIScreen.main.bounds.size.width
// let ScreenHeight = UIScreen.main.bounds.size.height
//frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height)
//var gameView = UIView()
private var tiles = [TileView]()
private var targets = [TargetView]()
let tileMargin : CGFloat = 0.0
var words = "Hellomyf rie nds?"
// lazy var stackView: UIStackView = {
// let stack = UIStackView()
// stack.axis = .horizontal
// stack.spacing = 0
// stack.distribution = .fillEqually
// stack.translatesAutoresizingMaskIntoConstraints = false
// return stack
// }()
//
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .lightGray
dealRandomAnagram()
}
func dealRandomAnagram() {
let anagram1 = words
let anagram1length = anagram1.count
print("phrase1[\(anagram1length)]: \(anagram1)")
// Рассчет размера плитки //Tile size calculation
let tileSize = ceil(UIScreen.main.bounds.size.width * 0.8 / CGFloat(min(anagram1length, anagram1length))) + tileMargin // * 1
//Поиск х позиции первой плитки // Finding x position of the first tile
var xOffset = (UIScreen.main.bounds.size.width - CGFloat(max(anagram1length, anagram1length)) * (15 + tileMargin)) / 2.0
//+ tileMargin
//let yOffset = (UIScreen.main.bounds.size.height - CGFloat(max(anagram1length, anagram1length)) * (15 + tileMargin)) / 2.0
//+ tileMargin
//настройка центра плитки (вместо источника плитки)
xOffset += tileSize / 2.0
tiles = []
// создание плитки
for (index, letter) in anagram1.enumerated() {
if letter != " " {
let tile = TileView(letter: letter, sideLength: tileSize)
tile.center = CGPoint(x: xOffset + CGFloat(index) * (tileSize + tileMargin), y: UIScreen.main.bounds.size.height/4*3)
view.addSubview(tile)
tile.dragDelegate = self
tiles.append(tile)
}
}
targets = []
for (index,letter) in anagram1.enumerated() {
let target = TargetView(letter: letter, sideLength: 15)
if letter != " " || index > 15 {
// let target = TargetView(letter: letter, sideLength: 15)
target.center = CGPoint(x: xOffset + CGFloat(index) /* * 20 */ * (15 + tileMargin), y: UIScreen.main.bounds.size.height - 100) //100 //UIScreen.main.bounds.size.height - CGFloat(index) * 50
view.addSubview(target)
targets.append(target)
//stackView.addArrangedSubview(target)
//targets.append(target)
}
}
}
//xOffset + CGFloat(index) /* * 20 */ * (tileSize + tileMargin )
//UIScreen.main.bounds.size.height - 100
func placeTile(tileView: TileView, targetView: TargetView) {
tileView.isMatch = true
targetView.isMatch = true
tileView.isUserInteractionEnabled = false
UIView.animate(withDuration: 0.35, delay: 0.0, options: UIView.AnimationOptions.curveEaseOut, animations: {
tileView.center = targetView.center
tileView.backgroundColor = .clear
targetView.transform = .identity
}, completion: {
(value: Bool) in
targetView.isHidden = true
})
}
func checkValidate() {
for targetView in targets {
if !targetView.isMatch {
return
}
}
print("Valid")
}
}
extension ViewController: TileDragDelegateProtocol {
func tileView(tileView: TileView, didDragToPoint: CGPoint) {
var targetView: TargetView?
for tv in targets {
if tv.frame.contains(didDragToPoint) && !tv.isMatch {
targetView = tv
break
}
}
if let targetView = targetView {
//2 check if letter matches
if targetView.letter == tileView.letter {
//3
self.placeTile(tileView: tileView, targetView: targetView)
print("Success! You should place the tile here!")
//more stuff to do on success here
self.checkValidate()
print("Check if the player has completed the phrase")
} else {
//4
UIView.animate(withDuration:0.35,
delay:0.00,
options :UIView.AnimationOptions.curveEaseOut,
animations: {
tileView.center = CGPoint(x: tileView.center.x,
y: tileView.center.y - (200))
},
completion: nil)
print("Failure. Let the player know this tile doesn't belong here")
//more stuff to do on failure here
}
}
}
}