Я следил за технологиями с видео Тима о боковом скроллере. Я следил за его уроками, но есть одно место, где отображается эта ошибка: TypeError: объект 'tuple' не вызывается, что странно, потому что этот формат кода вызывается несколько раз раньше и не вызывает никаких ошибок
'' '
import pygame
from pygame.locals import *
import os
import math
import sys
import random
pygame.init()
window = pygame.display.set_mode((800, 447))
pygame.display.set_caption('Side Scroller')
bg = pygame.image.load('images/bg.png').convert()
bgX = 0
bgX2 = bg.get_width()
clock = pygame.time.Clock()
window.blit(bg, (0, 0))
pygame.display.update()
class player():
run = [pygame.image.load(os.path.join('images', str(x) + '.png')) for x in range(8, 16)]
jump = [pygame.image.load(os.path.join('images', str(x) + '.png')) for x in range(2, 8)]
slide = [pygame.image.load(os.path.join('images', 'S1.png')),pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S3.png')), pygame.image.load(os.path.join('images', 'S4.png')), pygame.image.load(os.path.join('images', 'S5.png'))]
jumpList = [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1,
-1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
-3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4]
fall = [pygame.image.load(os.path.join('images', '0.png'))]
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.runCount = 0
self.jumpCount = 0
self.slideCount = 0
self.jumping = False
self.sliding = False
self.slideUp = False
self.falling = False
def draw(self, window):
if self.jumping:
self.y -= self.jumpList[self.jumpCount] * 1.5
window.blit(self.jump[round(self.jumpCount // 18)], (self.x, round(self.y)))
self.jumpCount += 1
if self.jumpCount > 100:
self.jumpCount = 0
self.runCount = 0
self.jumping = False
self.hitbox = (self.x + 4, self.y, self.width - 24, self.height - 10)
elif self.sliding or self.slideUp:
if self.slideCount < 20:
self.y += 1
elif self.slideCount == 80:
self.y -= 19
self.sliding = False
self.slideUp = True
elif self.slideCount > 20 and self.sliding < 80:
Очевидно, ошибка происходит из этого раздела: я не уверен, почему я не могу вызвать self.hitbox
self.hitbox(self.x, self.y + 3, self.width - 8, self.height - 35)
if self.slideCount >= 110:
self.slideCount = 0
self.slideUp = False
self.runCount = 0
self.hitbox = (self.x + 4, self.y, self.width - 24, self.height - 10)
window.blit(self.slide[(self.slideCount // 10)], (round(self.x), round(self.y)))
self.slideCount += 1
elif self.falling:
window.blit(self.fall, (self.x, self.y + 30, self.width, self.height))
else:
if self.runCount > 42:
self.runCount = 0
window.blit(self.run[(self.runCount // 6)], (round(self.x), round(self.y)))
self.runCount += 1
self.hitbox = (self.x + 4, self.y, self.width - 24, self.height - 10)
pygame.draw.rect(window, (255, 0, 0), self.hitbox, 2)
class saw():
img = [pygame.image.load(os.path.join('images', 'SAW' + str(x) + '.png')) for x in range(0, 4)]
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.hitbox = (x, y, width, height)
self.count = 0
def draw(self, window):
self.htibox = (self.x + 5, self.y + 5, self.width - 10, self.height - 5)
if self.count >= 8:
self.count = 0
window.blit(pygame.transform.scale(self.img[round(self.count//2)], (64, 64)), (self.x, self.y))
self.count += 1
pygame.draw.rect(window, (255, 0, 0), self.hitbox, 2)
class spike(saw):
img = pygame.image.load('images/spike.png')
def draw(self, window):
self.hitbox = (self.x + 10, self.y, 28, 315)
window.blit(self.img, (self.x, self.y))
pygame.draw.rect(window, (255, 0, 0), self.hitbox, 2)
def redrawWindow():
window.blit(bg, (bgX, 0))
window.blit(bg, (bgX2, 0))
runner.draw(window)
for objectt in objects:
objectt.draw(window)
pygame.display.update()
objects = []
runner = player(200, 313, 64, 64)
pygame.time.set_timer(USEREVENT + 1, 500)
pygame.time.set_timer(USEREVENT + 2, random.randrange(2000, 3500))
speed = 30
run = True
while run:
clock.tick(speed)
redrawWindow()
for objectt in objects:
objectt.x -= 2
if objectt.x < objectt.width * -1:
objects.pop(objects.index(objectt))
bgX -= 2
bgX2 -= 2
if bgX < bg.get_width() * -1:
bgX = bg.get_width()
if bgX2 < bg.get_width() * -1:
bgX2 = bg.get_width()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
if event.type == USEREVENT + 1:
speed += 1
if event.type == USEREVENT + 2:
r = random.randrange(0, 2)
if r == 0:
objects.append(saw(810, 310, 64, 64))
else:
objects.append(spike(810, 0, 48, 320))
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE] or keys[pygame.K_UP]:
if not runner.jumping:
runner.jumping = True
if keys[pygame.K_DOWN]:
if not runner.sliding:
runner.sliding = True