Конфликт PyGame + Tkinter с PyAutoGUI - PullRequest
0 голосов
/ 16 июня 2020

Я планирую использовать CNN для управления змейкой в ​​SnakeGame.

Мое решение: 1 / Создайте SnakeGame с Tkinter & PyGame - скопируйте из FreeCodeCamp src="https://pastebin.com/embed_js/jB6k06hG"

2 / Используйте CNN (и некоторые другие библиотеки машинного обучения) для распознавания лиц. 3 / Используйте метку вывода для управления с помощью PyAuto GUI с помощью pyautogui.press("command")

Когда я начал тестировать библиотеку pyautogui, я столкнулся с ситуацией, когда pyautogui не может получить доступ к игре. Хотя он может легко делать что-то с другими приложениями, например вводить данные в переменные в другой Python программе.

Я не знаю почему. Я попытался найти его в Интернете, но не смог найти ничего полезного.

Мой код AutoGUITest.py файла:

import pyautogui
from time import sleep
while True:
    pyautogui.press('up')
    print('up')
    sleep(0.5)
    pyautogui.press('left')
    print('left')
    sleep(0.5)
    pyautogui.press('down')
    print('down')
    sleep(0.5)
    pyautogui.press('right')
    print('right')
    sleep(0.5)

Мой код SnakeGame.py файл:

import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox

class cube(object):
    rows = 30
    w = 500
    def __init__(self,start,dirnx=1,dirny=0,color=(255,0,0)):
        self.pos = start
        self.dirnx = 1
        self.dirny = 0
        self.color = color


    def move(self, dirnx, dirny):
        self.dirnx = dirnx
        self.dirny = dirny
        self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)

    def draw(self, surface, eyes=False):
        dis = self.w // self.rows
        i = self.pos[0]
        j = self.pos[1]

        pygame.draw.rect(surface, self.color, (i*dis+1,j*dis+1, dis-2, dis-2))
        if eyes:
            centre = dis//2
            radius = 3
            circleMiddle = (i*dis+centre-radius,j*dis+8)
            circleMiddle2 = (i*dis + dis -radius*2, j*dis+8)
            pygame.draw.circle(surface, (0,0,0), circleMiddle, radius)
            pygame.draw.circle(surface, (0,0,0), circleMiddle2, radius)




class snake(object):
    body = []
    turns = {}
    direct = 'right'
    def __init__(self, color, pos):
        self.color = color
        self.head = cube(pos)
        self.body.append(self.head)
        self.dirnx = 0
        self.dirny = 1

    def move(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()

            keys = pygame.key.get_pressed()

            for key in keys:
                if keys[pygame.K_LEFT] or keys[pygame.K_a]:
                    if self.direct == 'right': continue
                    self.dirnx = -1
                    self.dirny = 0
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
                    self.direct = 'left'
                    #print(self.direct)



                elif keys[pygame.K_RIGHT] or keys[pygame.K_d]:
                    if self.direct == 'left': continue
                    self.dirnx = 1
                    self.dirny = 0
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
                    self.direct = 'right'
                    #print(self.direct)

                elif keys[pygame.K_UP] or keys[pygame.K_w]:
                    if self.direct == 'down': continue
                    self.dirnx = 0
                    self.dirny = -1
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
                    self.direct = 'up'
                    #print(self.direct)


                elif keys[pygame.K_DOWN] or keys[pygame.K_s]:
                    if self.direct == 'up': continue
                    self.dirnx = 0
                    self.dirny = 1
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
                    self.direct = 'down'
                    #print(self.direct)


        for i, c in enumerate(self.body):
            p = c.pos[:]
            if p in self.turns:
                turn = self.turns[p]
                c.move(turn[0],turn[1])
                if i == len(self.body)-1:
                    self.turns.pop(p)
            else:
                if c.dirnx == -1 and c.pos[0] <= 0: c.pos = (c.rows-1, c.pos[1])
                elif c.dirnx == 1 and c.pos[0] >= c.rows-1: c.pos = (0,c.pos[1])
                elif c.dirny == 1 and c.pos[1] >= c.rows-1: c.pos = (c.pos[0], 0)
                elif c.dirny == -1 and c.pos[1] <= 0: c.pos = (c.pos[0],c.rows-1)
                else: c.move(c.dirnx,c.dirny)


    def reset(self, pos):
        self.head = cube(pos)
        self.body = []
        self.body.append(self.head)
        self.turns = {}
        self.dirnx = 0
        self.dirny = 1


    def addCube(self):
        tail = self.body[-1]
        dx, dy = tail.dirnx, tail.dirny

        if dx == 1 and dy == 0:
            self.body.append(cube((tail.pos[0]-1,tail.pos[1])))
        elif dx == -1 and dy == 0:
            self.body.append(cube((tail.pos[0]+1,tail.pos[1])))
        elif dx == 0 and dy == 1:
            self.body.append(cube((tail.pos[0],tail.pos[1]-1)))
        elif dx == 0 and dy == -1:
            self.body.append(cube((tail.pos[0],tail.pos[1]+1)))

        self.body[-1].dirnx = dx
        self.body[-1].dirny = dy


    def draw(self, surface):
        for i, c in enumerate(self.body):
            if i ==0:
                c.draw(surface, True)
            else:
                c.draw(surface)


def drawGrid(w, rows, surface):
    sizeBtwn = w // rows

    x = 0
    y = 0
    for l in range(rows):
        x = x + sizeBtwn
        y = y + sizeBtwn

        pygame.draw.line(surface, (255,255,255), (x,0),(x,w))
        pygame.draw.line(surface, (255,255,255), (0,y),(w,y))


def redrawWindow(surface):
    global rows, width, s, snack
    surface.fill((0,0,0))
    s.draw(surface)
    snack.draw(surface)
    drawGrid(width,rows, surface)
    pygame.display.update()


def randomSnack(rows, item):

    positions = item.body

    while True:
        x = random.randrange(rows)
        y = random.randrange(rows)
        if len(list(filter(lambda z:z.pos == (x,y), positions))) > 0:
            continue
        else:
            break

    return (x,y)


def message_box(subject, content):
    root = tk.Tk()
    root.attributes("-topmost", True)
    root.withdraw()
    messagebox.showinfo(subject, content)
    try:
        root.destroy()
    except:
        pass


def main():
    global width, rows, s, snack
    width = 500
    rows = 30
    win = pygame.display.set_mode((width, width))
    s = snake((255,130,0), (10,10))
    snack = cube(randomSnack(rows, s), color=(0,255,0))
    flag = True

    clock = pygame.time.Clock()

    while flag:
        pygame.time.delay(20)
        clock.tick(10)
        s.move()
        if s.body[0].pos == snack.pos:
            s.addCube()
            snack = cube(randomSnack(rows, s), color=(0,255,0))

        for x in range(len(s.body)):
            if s.body[x].pos in list(map(lambda z:z.pos,s.body[x+1:])):
                print("Score: ", len(s.body))
                message_box("\'You Lost!\'"," \'Play again...\'")
                s.reset((10,10))
                break


        redrawWindow(win)


    pass



main()

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