Итак, что я пытаюсь получить, так это текст, который появляется после того, как машина пересекает финишную sh линию, например: «Игра окончена, первая машина выиграна», но все, что я делал до сих пор, не сработало, и я надеялся, что смогу некоторая помощь здесь.
import pygame, random
import time
pygame.init()
# music/sounds
CarSound = pygame.mixer.Sound("image/CAR+Peels+Out.wav")
CarSound_two = pygame.mixer.Sound("image/racing01.wav")
CarSound_three = pygame.mixer.Sound("image/RACECAR.wav")
CarSound_four = pygame.mixer.Sound("image/formula+1.wav")
music = pygame.mixer.music.load("image/Led Zeppelin - Rock And Roll (Alternate Mix) (Official Music Video).mp3")
pygame.mixer.music.play(-1)
bg = pygame.image.load('image/Crowds.png')
#Setting up our colors that we are going to use
GREEN = (20, 255, 140)
GREY = (210, 210, 210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
BLACKWHITE =(96, 96, 96)
SCREENWIDTH = 400
SCREENHEIGHT = 500
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Car Racing")
Icon = pygame.image.load("image/redca_iconr.png")
pygame.display.set_icon((Icon))
# This will be a list that will contain all the sprites we intend to use in our game.
#all_sprites_list = pygame.sprite.Group()
#player
playerIMG = pygame.image.load("image/red_racecar.png")
playerX = 250
playerY = 450
playerCar_position = 0
#player2
playerIMG_two = pygame.image.load("image/greencar.png")
playerX_two = 150
playerY_two = 450
playerCar_position_two = 0
#player3
playerIMG_three = pygame.image.load("image/Orangecar.png")
playerX_three = 50
playerY_three = 450
playerCar_position_three = 0
#player4
playerIMG_four = pygame.image.load("image/yellow_car.png")
playerX_four = 200
playerY_four = 450
playerCar_position_four = 0
#Putting cars to the screen
def player(x, y):
screen.blit(playerIMG, (x, y))
def player_two(x, y):
screen.blit(playerIMG_two, (x, y))
def player_three(x, y):
screen.blit(playerIMG_three, (x, y))
def player_four(x, y):
screen.blit(playerIMG_four, (x, y))
finish_text = ""
font2 = pygame.font.SysFont("Papyrus", 45)
players_finished = 0
placings = ["1st", "2nd", "3rd", "4th"]
def text_objects(text, font):
textSurface = font.render(text, True, RED)
return textSurface, textSurface.get_rect()
def message_display(text):
largText =pygame.font.Font("Mulish-Regular.ttf", 15)
TextSurf, TextRect = text_objects(text, largText)
TextRect.center = ((SCREENWIDTH / 1), (SCREENHEIGHT / 1))
screen.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
screen.blit(bg, (0, 0))
pygame.display.flip()
# Main game loop
run = True
clock = pygame.time.Clock()
#TIP - lots of our actions take place in our while loop cause we want the function/program to run consistently
while run:
# Drawing on Screen
screen.fill(GREEN)
# Draw The Road
pygame.draw.rect(screen, GREY, [40, 0, 300, 500])
# Draw Line painting on the road
pygame.draw.line(screen, WHITE, [185, 0], [185, 500], 5)
#Finish line
pygame.draw.rect(screen, BLACKWHITE, [50, 50, 280, 40])
pygame.draw.line(screen, WHITE, [50, 70], [330, 70], 5)
font = pygame.font.SysFont("Impact", 35)
text = font.render("Finish line!", 4, (150, 50, 25))
screen.blit(text, (180 - (text.get_width() / 2), -8))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# Number of frames per secong e.g. 60
clock.tick(60)
keys = pygame.key.get_pressed()
if keys[pygame.K_1]:
CarSound.play()
playerCar_position = -0.1
if keys[pygame.K_q]:
playerCar_position = 0.1
if keys[pygame.K_2]:
CarSound_two.play()
playerCar_position_two = -0.1
if keys[pygame.K_w]:
playerCar_position_two = 0.1
if keys[pygame.K_3]:
CarSound_three.play()
playerCar_position_three = -0.1
if keys[pygame.K_e]:
playerCar_position_three = 0.1
if keys[pygame.K_4]:
CarSound_four.play()
playerCar_position_four = -0.1
if keys[pygame.K_r]:
playerCar_position_four = 0.1
# our functions
playerY += playerCar_position
playerY_two += playerCar_position_two
playerY_three += playerCar_position_three
playerY_four += playerCar_position_four
player(playerX, playerY)
player_two(playerX_two, playerY_two)
player_three(playerX_three, playerY_three)
player_four(playerX_four, playerY_four)
finish_line_rect = pygame.Rect(50, 70, 235, 32)
Вот где я пытался увидеть, смогу ли я получить всплывающий текст, но мне не повезло. Я получаю вывод, какой игрок пересекает линию с первого до последней машины, но я пытаюсь получить текст с надписью «Какой автомобиль пересечет первым, игра окончена», как только машина пересечет черту
# Did anyone cross the line?
if (finish_line_rect.collidepoint(playerX, playerY)):
if finish_text[:8] != "Player 1": # so it doesnt do this every frame the car is intersecting
finish_text = "Player 1 is " + placings[players_finished]
players_finished += 1
print("Player (one) has crossed into finish line!")
elif (finish_line_rect.collidepoint(playerX_two, playerY_two)):
if finish_text[:8] != "Player 2":
print("Player one has crossed into finish line first other car lost!")
finish_text = "Player 2 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX_three, playerY_three)):
if finish_text[:8] != "Player 3":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 3 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX_four, playerY_four)):
if finish_text[:8] != "Player 4":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 4 is " + placings[players_finished]
players_finished += 1
#print("Player two has crossed into finish line first other car lost!")
#finish_text = "Player 4 is " + placings[players_finished]
pygame.display.flip()
pygame.quit()