Недавно я сделал небольшую игру про некоторых своих друзей, и когда я пытаюсь преобразовать ее в exe-файл, используя проект auto-py-to-exe, я получаю сообщение об ошибке. Когда я открываю exe-файл, он говорит: « Не удалось выполнить скрипт "У меня есть картинки и aud ios, все элементы в одной папке. Вот код:
import pygame
import random
import math
from pygame import mixer
# Initialize the pygame
pygame.init()
# rezolutia ecranului
screen = pygame.display.set_mode((800, 600))
#Background
background = pygame.image.load("background.png")
#Background sound
#mixer.music.load("Talent de tigan.mp3")
#mixer.music.play(-1)
# titlu si iconita
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load("icon.png")
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load("vld1.png")
playerX = 370
playerY = 515
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range (num_of_enemies):
enemyImg.append(pygame.image.load("urs.png"))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(2)
enemyY_change.append(40)
# Bullet
bulletImg = pygame.image.load("bullet.png")
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
# ready - nu pot vedea glontu pe ecran
# fire - glontu se misca
bullet_state = "ready"
# Score
score_value = 0
font = pygame.font.Font("Fruity Stories.ttf", 32)
textX = 10
textY = 10
# Game over text
over_font = pygame.font.Font("Fruity Stories.ttf", 124)
def show_score(x,y):
score = font.render("Ursi ucisi :" + str(score_value),True, (255,255,255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("Te-a mancat ",True, (255,255,255))
screen.blit(over_text, (200, 250))
def player(x,y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x,y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt((math.pow(enemyX-bulletX,2)) + (math.pow(enemyY-bulletY,2)))
if distance < 27:
return True
else:
return False
# sa nu se inchida fereastra
running = True
while running:
#background R G B
screen.fill((0, 0, 0))
#background image
screen.blit(background,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#player movement
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -3
if event.key == pygame.K_RIGHT:
playerX_change = 3
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bullet_sound = mixer.Sound("inreg.wav")
bullet_sound.play()
#get the current x coordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
playerX += playerX_change
if playerX <=0:
playerX = 0
elif playerX >=736:
playerX = 736
#enemy movement
for i in range(num_of_enemies):
#Game Over
if enemyY[i] > 470:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <=0:
enemyX_change[i] = 2
enemyY[i] += enemyY_change[i]
elif enemyX[i] >=736:
enemyX_change[i] = -2
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explx_sound = mixer.Sound("mustea4.wav")
explx_sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
#bullet movement
if bulletY <=0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX,bulletY)
bulletY -= bulletY_change
player(playerX,playerY)
show_score(textX,textY)
pygame.display.update()
Спасибо за ваше время. Я использую Python 3 btw.