В моем предыдущем вопросе я спросил, почему мой GUI ничего не делает после того, как я нажал кнопку, и обнаруженная проблема заключалась в том, что у меня было бесконечное l oop, которое закончилось только после того, как пользователь ввел правильное значение. Но после того, как выяснилось, что у вас не может быть такого типа бесконечных циклов в GUI, как тогда проверить ввод пользователя?
В настоящее время я изменил его на a для l oop, и условие «break» состоит в том, что переменная finished равна true. Он становится равным истине, когда входит в один из операторов if. Однако это все еще кажется бесконечным l oop.
Кажется, я не вижу ничего в Интернете о том, как выполнять циклы в GUI, как показано выше.
GUI класс с Main:
package javaapplication2;
import java.awt.event.ActionEvent;
import java.io.PrintStream;
import java.util.Scanner;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author
*/
public class TrainingProgrammeGUI extends javax.swing.JFrame {
static PrintStream printStream = new PrintStream(new GUITextOutputStream(TrainingProgrammeGUI.jTextArea1));
double startTimer = System.nanoTime();
double stopTimer = 0;
Scanner scan = new Scanner(System.in);
Player gameCharacter = null;
Teacher teacher = null;
int finishedProgram = 0;
int userChoice = -1;
boolean inRoom = true;
/**
* Creates new form TrainingProgrammeGUI
*/
public TrainingProgrammeGUI() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
filler1 = new javax.swing.Box.Filler(new java.awt.Dimension(0, 0), new java.awt.Dimension(0, 0), new java.awt.Dimension(32767, 32767));
jLabel1 = new javax.swing.JLabel();
jScrollPane1 = new javax.swing.JScrollPane();
jTextArea1 = new javax.swing.JTextArea();
jTextField1 = new javax.swing.JTextField();
jLabel2 = new javax.swing.JLabel();
jButton1 = new javax.swing.JButton();
jButton3 = new javax.swing.JButton();
jLabel3 = new javax.swing.JLabel();
jButton4 = new javax.swing.JButton();
jButton2 = new javax.swing.JButton();
jButton5 = new javax.swing.JButton();
jButton6 = new javax.swing.JButton();
jButton7 = new javax.swing.JButton();
jButton9 = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jLabel1.setFont(new java.awt.Font("Arial", 1, 24)); // NOI18N
jLabel1.setText("CIA Training Programme");
jTextArea1.setColumns(20);
jTextArea1.setRows(5);
jScrollPane1.setViewportView(jTextArea1);
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});
jLabel2.setFont(new java.awt.Font("Tahoma", 1, 11)); // NOI18N
jLabel2.setText("Game: ");
jButton1.setText("Start Game");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
jButton3.setText("What is this game?");
jButton3.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton3ActionPerformed(evt);
}
});
jLabel3.setFont(new java.awt.Font("Tahoma", 1, 11)); // NOI18N
jLabel3.setText("Type Here: ");
jButton4.setText("Exit");
jButton4.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton4ActionPerformed(evt);
}
});
jButton2.setText("Inspect 2");
jButton5.setText("Inspect 1");
jButton6.setText("Inspect 3");
jButton7.setText("Choose Suspect");
jButton9.setText("Enter Room");
jButton9.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton9ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addGroup(layout.createSequentialGroup()
.addComponent(jButton9, javax.swing.GroupLayout.PREFERRED_SIZE, 112, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 55, Short.MAX_VALUE)
.addComponent(jLabel3)
.addGap(515, 515, 515))
.addGroup(layout.createSequentialGroup()
.addGap(0, 0, Short.MAX_VALUE)
.addComponent(filler1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(159, 159, 159))
.addGroup(layout.createSequentialGroup()
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 132, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 132, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(166, 166, 166)
.addComponent(jButton4, javax.swing.GroupLayout.PREFERRED_SIZE, 132, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap())
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addComponent(jButton5, javax.swing.GroupLayout.PREFERRED_SIZE, 109, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jLabel2))
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jButton7)
.addComponent(jButton2, javax.swing.GroupLayout.PREFERRED_SIZE, 109, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton6, javax.swing.GroupLayout.PREFERRED_SIZE, 109, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(0, 0, Short.MAX_VALUE)))
.addGap(18, 18, 18)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 131, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 487, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(10, 10, 10))))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jLabel1)
.addGap(232, 232, 232))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addGroup(layout.createSequentialGroup()
.addGap(32, 32, 32)
.addComponent(jLabel1)
.addGap(60, 60, 60)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jButton4, javax.swing.GroupLayout.PREFERRED_SIZE, 45, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 47, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 47, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(27, 27, 27)
.addComponent(filler1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 96, Short.MAX_VALUE)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jLabel3))
.addGap(18, 18, 18)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jLabel2)
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 226, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addGroup(layout.createSequentialGroup()
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jButton9, javax.swing.GroupLayout.PREFERRED_SIZE, 45, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(18, 18, 18)
.addComponent(jButton5, javax.swing.GroupLayout.PREFERRED_SIZE, 48, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addComponent(jButton2, javax.swing.GroupLayout.PREFERRED_SIZE, 48, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(18, 18, 18)
.addComponent(jButton6, javax.swing.GroupLayout.PREFERRED_SIZE, 45, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addComponent(jButton7, javax.swing.GroupLayout.PREFERRED_SIZE, 45, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap())
);
pack();
}// </editor-fold>
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
TrainingProgrammeGUI programme = new TrainingProgrammeGUI();
programme.setVisible(true);
}
private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
private void jButton4ActionPerformed(java.awt.event.ActionEvent evt) {
System.out.print("\nThank you for using our training programme!");
System.exit(0);
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
System.out.println("1/2");
System.setOut(printStream);
System.setErr(printStream);
System.out.println("2/2");
System.out.println("==================================\n"+
"* WELCOME TO CATCH ME IF YOU CAN *\n"+
"==================================\n");
userChoice = TrainingProgramme.checkInputWithPhrase("1.) Start Game\n2.) What is this game?\n3.) Quit", 1, 3);
teacher = new Teacher("John Doe", "Teacher");
gameCharacter = teacher.introductionLines(); // teacher reads a few lines and asks questions then returns Player class
}
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
System.setOut(printStream);
System.setErr(printStream);
System.out.println("\n+===========================================================+");
System.out.println("|This game was created to help train our new junior recruits|");
System.out.println("+===========================================================+\n\n");
System.out.println("Objective: Gather evidence by looking for clues\n"+
"and once you are done go back to the room to guess \n"+
"which suspect did it. Suspects are provided once you have\n"+
"went back to the room and decided to guess who did the crime!\n");
}
private void jButton9ActionPerformed(java.awt.event.ActionEvent evt) {
}
// Variables declaration - do not modify
private javax.swing.Box.Filler filler1;
private javax.swing.JButton jButton1;
private javax.swing.JButton jButton2;
private javax.swing.JButton jButton3;
private javax.swing.JButton jButton4;
private javax.swing.JButton jButton5;
private javax.swing.JButton jButton6;
private javax.swing.JButton jButton7;
private javax.swing.JButton jButton9;
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel2;
private javax.swing.JLabel jLabel3;
private javax.swing.JScrollPane jScrollPane1;
public static javax.swing.JTextArea jTextArea1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}
GUITextOutputStream:
/*
* A class that redirects output to GUI
*/
package javaapplication2;
import java.io.IOException;
import java.io.OutputStream;
import javax.swing.JTextArea;
/**
*
* @author
*/
public class GUITextOutputStream extends OutputStream {
private JTextArea textArea;
public GUITextOutputStream(JTextArea textArea) {
setTextArea(textArea);
}
/**
* @return the textArea
*/
public JTextArea getTextArea() {
return textArea;
}
/**
* @param textArea the textArea to set
*/
public void setTextArea(JTextArea textArea) {
this.textArea = textArea;
}
@Override
public void write(int i) throws IOException {
textArea.append(String.valueOf((char) i)); //Redirects text to the GUI text area;
textArea.setCaretPosition(textArea.getDocument().getLength());
}
}
Класс игрока:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package javaapplication2;
import java.io.FileWriter;
import java.io.IOException;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author
*/
public class Player {
private String name;
/**
*
* @param name
* @param cluesLeft
*/
public Player(String name) {
this.setName(name);
}
/**
* @return the name
*/
public String getName() {
return name;
}
/**
* @param name the name to set
*/
public void setName(String name) {
this.name = name;
}
}
Класс учителя:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package javaapplication2;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.HashMap;
import java.util.List;
import java.util.Scanner;
/**
*
* @author
*/
public class Teacher extends NPC {
Scanner scan = new Scanner(System.in);
private HashMap<String, String> items = new HashMap<>(); //Key is item name and value is item clue
private List<String> gameDialogue; // Holds all text information for chooseWhoDidIt() method
public Teacher(String name, String role) {
super(name, role);
BufferedReader reader = null;
try {
gameDialogue = Files.readAllLines(Paths.get("GameDialogue.txt"));
} catch(Exception e) {
System.out.println("File not found, exact error: "+ e);
}
try {
reader = new BufferedReader(new FileReader("ItemInspection.txt"));
String line;
while ((line = reader.readLine()) != null) { //This reads in the item (as the key) and the clue (as the value) from "ItemInspection.exe"
String key = line.substring(0, line.indexOf(' '));
String value = line.substring(line.indexOf(' ') + 1);
items.put(key, value);
}
} catch (IOException e) {
System.out.println("File not found, exception: "+ e);
}
}
/**
* @return the suspectInfo
*/
public List<String> getGameDialogue() {
return gameDialogue;
}
/**
* @param suspectInfo the suspectInfo to set
*/
public void setGameDialogue(List<String> suspectInfo) {
this.gameDialogue = suspectInfo;
}
/**
* @return the items
*/
public HashMap<String, String> getItems() {
return items;
}
/**
* @param items the items to set
*/
public void setItems(HashMap<String, String> items) {
this.items = items;
}
/**
* prints out introduction and welcome lines as well as asking player for player name
* then creates and returns a Player object
* @return Player
*/
public Player introductionLines() {
Player gameCharacter;
String characterName = "";
System.out.println(TrainingProgramme.obtainGameDialogue(43, 44, null, this.getGameDialogue()));
pause("long");
System.out.println(TrainingProgramme.obtainGameDialogue(45, 45, null, this.getGameDialogue()));
characterName = scan.nextLine();
if ("".equalsIgnoreCase(characterName)) {
characterName = characterName + "I can not choose";
}
gameCharacter = new Player(characterName, 2);
System.out.println(TrainingProgramme.obtainGameDialogue(46, 46, null, this.getGameDialogue()) + " " + gameCharacter.getName());
pause("short");
System.out.println(TrainingProgramme.obtainGameDialogue(47, 47, null, this.getGameDialogue()));
pause("short");
System.out.println(TrainingProgramme.obtainGameDialogue(48, 52, null, this.getGameDialogue()));
pause("kindoflong");
System.out.println();
return gameCharacter;
}
}
NP C:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package javaapplication2;
import java.util.List;
/**
*
* @author
*/
public class NPC {
private String name;
private String role;
/**
*
* @param name
* @param role
*/
public NPC(String name, String role) {
this.setName(name);
this.setRole(role);
}
/**
* @return the name
*/
public String getName() {
return name;
}
/**
* @param name the name to set
*/
public void setName(String name) {
this.name = name;
}
/**
* @return the role
*/
public String getRole() {
return role;
}
/**
* @param role the role to set
*/
public void setRole(String role) {
this.role = role;
}
/**
* Pauses all code for a certain length to allow player to read
* @param length
*/
public void pause(String length) { //Calling pause results in Thread.sleep(time) and time being bassed of the string provided
if ("veryshort".equalsIgnoreCase(length)) {
try {
Thread.sleep(1500);
} catch (Exception e) {
System.out.println(e);
}
} else if("short".equalsIgnoreCase(length)) {
try {
Thread.sleep(3000);
} catch (Exception e) {
System.out.println(e);
}
} else if("kindoflong".equalsIgnoreCase(length)) {
try {
Thread.sleep(10000);
} catch (Exception e) {
System.out.println(e);
}
} else if ("verylong".equalsIgnoreCase(length)) {
try {
Thread.sleep(22000);
} catch (Exception e) {
System.out.println(e);
}
} else {
try {
Thread.sleep(4000);
} catch (Exception e) {
System.out.println(e);
}
}
}
}
TrainingProgramme:
package javaapplication2;
import java.io.PrintStream;
import java.util.List;
import java.util.Scanner;
/**
*
* @author
*/
public class TrainingProgramme {
/**
*
*/
static Scanner scan = new Scanner(System.in);
static PrintStream printStream = new PrintStream(new GUITextOutputStream(TrainingProgrammeGUI.jTextArea1));
/**
* Checks (and makes sure) that users input is valid whilst also printing supplied String each loop
* @param phrase
* @return int
*/
public static int checkInputWithPhrase(String phrase, int firstOption, int lastOption) {//Make sure input given is valid
boolean correctInput = false;
int userChoice = 0;
for (boolean finished = false; finished != true;) { //Makes sure user input correct value
boolean exception = false; // checks if an exception was caught in the current loop
try {
System.out.println(phrase);
userChoice = scan.nextInt();
} catch (Exception e) {
System.out.println("\nPlease input a number only!\n");
System.out.println("\nError code for developer: " + e + "\n");
exception = true;
}
if (exception == false) {
if (userChoice >= firstOption && userChoice <= lastOption) {
finished = true;
return userChoice;
} else {
System.out.println("\nPlease input a number within the above range!\n");
}
}
if (exception == true) { // clear buffer is user has previously inputed wrong value
scan.next();
}
}
return 0;
}
/**
* method reads, saves and returns data from a list (which is comprised of all text from "GameDialogue.txt")
* @param start
* @param end
* @param doesItContain
* @return String
*/
public static String obtainGameDialogue (int start, int end, String doesItContain, List<String> dialogue) {
String finalString = "";
boolean firstLoop = true;
for (int x = start; x <= end; x++) {
if (start == end && firstLoop) { //If only one line will be read
finalString = finalString + dialogue.get(x);
} else {
if (doesItContain != null && doesItContain.equalsIgnoreCase(dialogue.get(x))) { //if doesItContain has a String, which matches a string in the list ,(and not null) then the loop will add two new lines at the end of that String (instead of one)
finalString = finalString + dialogue.get(x);
finalString = finalString + "\n\n"; //creates a new paragraph by making a gap
} else {
if (x != end) {
finalString = finalString + dialogue.get(x);
finalString = finalString + "\n";
} else { // does not add new line if x is equal to the last line (end)
finalString = finalString + dialogue.get(x);
}
}
}
}
finalString = "\n" + finalString;
return finalString;
}
}
Извините, если я пропустил какой-то код, просто прокомментируйте ниже, если я это сделал, но я считаю, что это все. Я сделал его настолько минимальным, насколько это возможно, но многие мои классы имеют методы, которые связаны с другими классами.