Я делаю демо-игру Total War, в которой вы перетаскиваете по экрану, чтобы перемещать свои подразделения. Меня беспокоит эта ошибка, и я не знаю, в чем ее причина. Ошибка, которую я получаю, указана ниже.
FormationScript.cs (119,44): ошибка CS1503: аргумент 1: невозможно преобразовать из UnityEngine.Vector3 в System.Collections.Generi c .List '
Вот код. (извините за его длину)
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class FormationScript : MonoBehaviour
{
public GameObject[] units;
public Transform formationBarrier;
float unitWidth = 2.0f; // This also includes the gap between them, in this case the unit width is 1 and the gap is also 1
private float numberOfUnits;
private double unitsPerRow;
private float numberOfRows;
Vector3 startClick;
Vector3 endClick;
Vector3 selectedAreaSize;
Vector3 selectedAreaPos;
float startMinusEndX;
float startMinusEndZ;
private List<List<Vector3>> availablePositions;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Formation();
}
void Formation()
{
if (Input.GetMouseButtonDown(1))
{
Plane plane = new Plane(Vector3.up, 0);
float distance;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (plane.Raycast(ray, out distance))
{
startClick = ray.GetPoint(distance);
}
Debug.Log(startClick);
}
if (Input.GetMouseButtonUp(1))
{
Plane plane = new Plane(Vector3.up, 0);
float distance;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (plane.Raycast(ray, out distance))
{
endClick = ray.GetPoint(distance);
}
Debug.Log(endClick);
}
// ======================================================================================================
/*if (startClick.x - endClick.x < 0 || startClick.z - endClick.z < 0)
{
startMinusEndX = startClick.x + endClick.x;
startMinusEndZ = startClick.z + endClick.z;
}
else
{
startMinusEndX = startClick.x - endClick.x;
startMinusEndZ = startClick.z - endClick.z;
}
if (startMinusEndX > 0 && startMinusEndZ > 0)
{
formationBarrier.localScale = new Vector3(startMinusEndX, 1, startMinusEndZ);
formationBarrier.localPosition = new Vector3((startClick.x + endClick.z) / 2, 0, (startClick.z + endClick.z) / 2);
}
else if (startMinusEndX < 0 && startMinusEndZ > 0)
{
formationBarrier.localScale = new Vector3(startMinusEndX, 1, startMinusEndZ);
formationBarrier.localPosition = new Vector3((startClick.x + endClick.z) * 2, 0, (startClick.z + endClick.z) / 2);
}
*/
startMinusEndX = startClick.x - endClick.x;
startMinusEndZ = startClick.z - endClick.z;
formationBarrier.localScale = new Vector3(startMinusEndX, 1, startMinusEndZ);
formationBarrier.localPosition = new Vector3((startClick.x + endClick.z) / 2, 0, (startClick.z + endClick.z) / 2);
// ======================================================================================================
selectedAreaSize = formationBarrier.localScale;
selectedAreaPos = formationBarrier.localPosition;
numberOfUnits = units.Length;
unitsPerRow = (unitWidth / numberOfUnits) * selectedAreaSize.x;
unitsPerRow = Math.Round(unitsPerRow, 0);
if (unitsPerRow < 0)
{
unitsPerRow = unitsPerRow * -2;
}
if (numberOfRows % 1 == 0)
{
numberOfRows = numberOfUnits % (float)unitsPerRow;
for (int i = 0; i > numberOfRows; i++) // i is the number of rows
{
//availablePositions.Add(i);
for (int j = 0; j > numberOfUnits / unitsPerRow; j++) // j is the number of units / the units per row
{
Vector3 pos = new Vector3((selectedAreaPos.x / ((float)unitsPerRow + 1)) + ((j - 1) * (selectedAreaPos.x / ((float)unitsPerRow + 1))), 0.0f, i * 2);
availablePositions.Add(pos); // Heres where the error's coming from
}
}
}
else if (numberOfUnits % (float)unitsPerRow != 0)
{
numberOfRows = numberOfUnits % (float)unitsPerRow;
}
Debug.Log(unitsPerRow);
Debug.Log(numberOfRows);
}
}
Я новичок в Unity, поэтому go просто :)