Когда объект увеличивается с помощью ползунка. Объект, положение которого не должно перемещаться. Вы можете ясно видеть, что происходит на гифке ниже.
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Вы можете видеть, как синее изображение перемещается вправо. Он вообще не должен двигаться. Это как-то связано с
blueMove.leadingAnchor.constraint (equalTo: greenMove.trailingAnchor, constant: 0)])
Я просто не знаю, как получить тот же эффект с кодом, не ограничивая его trailingAnchor greenMove.
import UIKit
class ViewController: UIViewController {
var image1Width: NSLayoutConstraint!
var image1Height: NSLayoutConstraint!
var image1Width2: NSLayoutConstraint!
var image1Height2: NSLayoutConstraint!
var greenMove = UIImageView()
var slider = UISlider()
var image12 = UIImageView()
var blueMove = UIImageView()
var existingTransition : CGAffineTransform?
var clock = Int()
var currentView: UIView?
var g2 = UIPanGestureRecognizer()
var g3 = UIPanGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
greenMove.isUserInteractionEnabled = true
blueMove.isUserInteractionEnabled = true
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
greenMove.addGestureRecognizer(g2)
g3 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g2Method))
blueMove.addGestureRecognizer(g3)
greenMove.backgroundColor = .systemGreen
image12.backgroundColor = .yellow
blueMove.backgroundColor = .blue
[greenMove,image12,slider,blueMove].forEach {
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
}
//image11
image1Width = greenMove.widthAnchor.constraint(equalTo: view.widthAnchor ,multiplier: 0.2)
image1Height = greenMove.heightAnchor.constraint(equalTo: view.heightAnchor ,multiplier: 0.20)
NSLayoutConstraint.activate([greenMove.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
image1Width,
image1Height,
greenMove.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant :0)])
//image12
image1Width2 = blueMove.widthAnchor.constraint(equalTo: view.widthAnchor ,multiplier: 0.2)
image1Height2 = blueMove.heightAnchor.constraint(equalTo: view.heightAnchor ,multiplier: 0.20)
NSLayoutConstraint.activate([blueMove.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
image1Width2,
image1Height2,
blueMove.leadingAnchor.constraint(equalTo: greenMove.trailingAnchor, constant :0)])
slider.addTarget(self, action: #selector(hhh), for: .allEvents)
}
override func viewDidLayoutSubviews() {
NSLayoutConstraint.activate ([
image12.topAnchor.constraint(equalTo: view.topAnchor, constant : greenMove.bounds.height),
image12.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.5, constant: 0),
image12.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.4, constant: 0),
image12.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: image12.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.20, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.20, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
}
@objc func handleTapGestured(_ gesture: UIPanGestureRecognizer) {
currentView = gesture.view
}
@objc func g1Method(_ sender: UIPanGestureRecognizer){
clock = 1
let subview = image12
guard let child = sender.view else{return}
let transitionPoint = sender.translation(in: self.view)
let newTransition = CGAffineTransform(translationX: transitionPoint.x, y: transitionPoint.y)
switch sender.state {
case .ended,.cancelled:// on End
if let existing = existingTransition{
self.existingTransition = newTransition.concatenating(existing)
}else{
self.existingTransition = newTransition
}
default://on change and other states
if let existing = existingTransition{
child.transform = newTransition
.concatenating(existing)
}else{
child.transform = newTransition
}
}
self.view.layoutIfNeeded()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTapGestured(_:)))
subview.addGestureRecognizer(tapGesture)
}
@objc func g2Method(_ sender: UIPanGestureRecognizer){
clock = 2
let subview = blueMove
guard let child = sender.view else{return}
let transitionPoint = sender.translation(in: self.view)
let newTransition = CGAffineTransform(translationX: transitionPoint.x, y: transitionPoint.y)
switch sender.state {
case .ended,.cancelled:// on End
if let existing = existingTransition{
self.existingTransition = newTransition.concatenating(existing)
}else{
self.existingTransition = newTransition
}
default://on change and other states
if let existing = existingTransition{
child.transform = newTransition
.concatenating(existing)
}else{
child.transform = newTransition
}
}
self.view.layoutIfNeeded()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTapGestured(_:)))
subview.addGestureRecognizer(tapGesture)
}
@objc func hhh() {
if clock == 1 {
image1Width.constant = CGFloat(slider.value) * view.frame.size.width * 0.25
image1Height.constant = CGFloat(slider.value) * view.frame.size.height * 0.25
}
if clock == 2 {
image1Width2.constant = CGFloat(slider.value) * view.frame.size.width * 0.25
image1Height2.constant = CGFloat(slider.value) * view.frame.size.height * 0.25
}
}
}