Я провел тест, и он значительно быстрее (x 8-9) на GPU для моего случая, даже включая копирование всей памяти с CPU на GPU и обратно. Я сравниваю производительность умножения матрицы float32, поскольку Metal не поддерживает float64.
let count = 100
let N = 7005
let K = 700
let DIV = 8
let K2 = (K / DIV) * DIV + (K % DIV > 0 ? 1 : 0) * DIV
let N2 = (N / DIV) * DIV + (N % DIV > 0 ? 1 : 0) * DIV
print(N2)
print(K2)
printTimeElapsedWhenRunningCode(title: "vDSP(f)") {
let ATf = [Float].init(repeating: Float(1), count: N*K)
let Af = [Float].init(repeating: Float(1), count: N*K)
var C = Array(repeating: Float(0), count: K*K)
for _ in 0..<count {
vDSP_mmul(ATf, 1,
Af, 1,
&C, 1,
vDSP_Length(K),
vDSP_Length(K),
vDSP_Length(N))
}
}
guard let bufferA = device.makeBuffer(length: K2 * N2 * MemoryLayout<Float>.stride,
options: [.storageModeManaged]) else {
fatalError("Could not make buffer A")
}
guard let bufferC = device.makeBuffer(length: K2 * K2 * MemoryLayout<Float>.stride,
options: [.storageModeManaged]) else {
fatalError("Could not make buffer C")
}
let descA = MPSMatrixDescriptor(dimensions: N2,
columns: K2,
rowBytes: K2 * MemoryLayout<Float>.stride,
dataType: .float32)
let descC = MPSMatrixDescriptor(dimensions: K2,
columns: K2,
rowBytes: K2 * MemoryLayout<Float>.stride,
dataType: .float32)
let matrixA = MPSMatrix(buffer: bufferA, descriptor: descA)
let matrixC = MPSMatrix(buffer: bufferC, descriptor: descC)
let matrixMultiplication = MPSMatrixMultiplication(device: device,
transposeLeft: true,
transposeRight: false,
resultRows: K2,
resultColumns: K2,
interiorColumns: N2,
alpha: 1,
beta: 0)
guard let commandQueue = device.makeCommandQueue() else {
fatalError("Could not make command queue")
}
printTimeElapsedWhenRunningCode(title: "Metal") {
let Af = [Float].init(repeating: Float(1), count: N*K)
let zeros = [Float].init(repeating: Float(0), count: K2)
for i in 0..<count {
var dest = bufferA.contents()
Af.withUnsafeBufferPointer { pA in
var from = pA.baseAddress!
for _ in 0..<N {
dest.copyMemory(from: from, byteCount: K)
dest += K
if K2 > K {
dest.copyMemory(from: zeros, byteCount: K2 - K)
dest += K2 - K
}
from += K
}
}
for _ in 0..<(N2-N) {
dest.copyMemory(from: zeros, byteCount: K2)
}
bufferA.didModifyRange(0..<N2*K2)
let commandBuffer = commandQueue.makeCommandBuffer()!
matrixMultiplication.encode(commandBuffer: commandBuffer,
leftMatrix: matrixA,
rightMatrix: matrixA,
resultMatrix: matrixC)
let blitEncoder = commandBuffer.makeBlitCommandEncoder()!
blitEncoder.synchronize(resource: bufferC)
blitEncoder.endEncoding()
commandBuffer.commit()
if i == count - 1 {
commandBuffer.waitUntilCompleted()
}
}
}
Вывод:
AMD Radeon RX 5700 XT
7008
704
Time elapsed for vDSP(f): 5.156805992126465 s.
Time elapsed for Metal: 0.6834449768066406 s.
DONE.