Для округления до ближайшего используйте roundf (), для округления используйте ceilf (), для округления используйте floorf (). Надеюсь, этот пример демонстрирует ...
#import "math.h"
...
float numberToRound;
int result;
numberToRound = 4.51;
result = (int)roundf(numberToRound);
NSLog(@"roundf(%f) = %d", numberToRound, result); // roundf(4.510000) = 5
result = (int)ceilf(numberToRound);
NSLog(@"ceilf(%f) = %d", numberToRound, result); // ceilf(4.510000) = 5
result = (int)floorf(numberToRound);
NSLog(@"floorf(%f) = %d", numberToRound, result); // floorf(4.510000) = 4
numberToRound = 10.49;
result = (int)roundf(numberToRound);
NSLog(@"roundf(%f) = %d", numberToRound, result); // roundf(10.490000) = 10
result = (int)ceilf(numberToRound);
NSLog(@"ceilf(%f) = %d", numberToRound, result); // ceilf(10.490000) = 11
result = (int)floorf(numberToRound);
NSLog(@"floorf(%f) = %d", numberToRound, result); // floorf(10.490000) = 10
numberToRound = -2.49;
result = (int)roundf(numberToRound);
NSLog(@"roundf(%f) = %d", numberToRound, result); // roundf(-2.490000) = -2
result = (int)ceilf(numberToRound);
NSLog(@"ceilf(%f) = %d", numberToRound, result); // ceilf(-2.490000) = -2
result = (int)floorf(numberToRound);
NSLog(@"floorf(%f) = %d", numberToRound, result); // floorf(-2.490000) = -3
numberToRound = -3.51;
result = (int)roundf(numberToRound);
NSLog(@"roundf(%f) = %d", numberToRound, result); // roundf(-3.510000) = -4
result = (int)ceilf(numberToRound);
NSLog(@"ceilf(%f) = %d", numberToRound, result); // ceilf(-3.510000) = -3
result = (int)floorf(numberToRound);
NSLog(@"floorf(%f) = %d", numberToRound, result); // floorf(-3.510000) = -4
Документация ...
https://developer.apple.com/legacy/library/documentation/Darwin/Reference/ManPages/man3/roundf.3.html
https://developer.apple.com/legacy/library/documentation/Darwin/Reference/ManPages/man3/ceil.3.html
https://developer.apple.com/legacy/library/documentation/Darwin/Reference/ManPages/man3/floor.3.html