Этот код правильно обрабатывает прозрачность.
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
//
// ICONS (.ICO type 1) are structured like this:
//
// ICONHEADER (just 1)
// ICONDIR [1...n] (an array, 1 for each image)
// [BITMAPINFOHEADER+COLOR_BITS+MASK_BITS] [1...n] (1 after the other, for each image)
//
// CURSORS (.ICO type 2) are identical in structure, but use
// two monochrome bitmaps (real XOR and AND masks, this time).
//
typedef struct
{
WORD idReserved; // must be 0
WORD idType; // 1 = ICON, 2 = CURSOR
WORD idCount; // number of images (and ICONDIRs)
// ICONDIR [1...n]
// ICONIMAGE [1...n]
} ICONHEADER;
//
// An array of ICONDIRs immediately follow the ICONHEADER
//
typedef struct
{
BYTE bWidth;
BYTE bHeight;
BYTE bColorCount;
BYTE bReserved;
WORD wPlanes; // for cursors, this field = wXHotSpot
WORD wBitCount; // for cursors, this field = wYHotSpot
DWORD dwBytesInRes;
DWORD dwImageOffset; // file-offset to the start of ICONIMAGE
} ICONDIR;
//
// After the ICONDIRs follow the ICONIMAGE structures -
// consisting of a BITMAPINFOHEADER, (optional) RGBQUAD array, then
// the color and mask bitmap bits (all packed together
//
typedef struct
{
BITMAPINFOHEADER biHeader; // header for color bitmap (no mask header)
//RGBQUAD rgbColors[1...n];
//BYTE bXOR[1]; // DIB bits for color bitmap
//BYTE bAND[1]; // DIB bits for mask bitmap
} ICONIMAGE;
//
// Write the ICO header to disk
//
static UINT WriteIconHeader(HANDLE hFile, int nImages)
{
ICONHEADER iconheader;
DWORD nWritten;
// Setup the icon header
iconheader.idReserved = 0; // Must be 0
iconheader.idType = 1; // Type 1 = ICON (type 2 = CURSOR)
iconheader.idCount = nImages; // number of ICONDIRs
// Write the header to disk
WriteFile( hFile, &iconheader, sizeof(iconheader), &nWritten, 0);
// following ICONHEADER is a series of ICONDIR structures (idCount of them, in fact)
return nWritten;
}
//
// Return the number of BYTES the bitmap will take ON DISK
//
static UINT NumBitmapBytes(BITMAP *pBitmap)
{
int nWidthBytes = pBitmap->bmWidthBytes;
// bitmap scanlines MUST be a multiple of 4 bytes when stored
// inside a bitmap resource, so round up if necessary
if(nWidthBytes & 3)
nWidthBytes = (nWidthBytes + 4) & ~3;
return nWidthBytes * pBitmap->bmHeight;
}
//
// Return number of bytes written
//
static UINT WriteIconImageHeader(HANDLE hFile, BITMAP *pbmpColor, BITMAP *pbmpMask)
{
BITMAPINFOHEADER biHeader;
DWORD nWritten;
UINT nImageBytes;
// calculate how much space the COLOR and MASK bitmaps take
nImageBytes = NumBitmapBytes(pbmpColor) + NumBitmapBytes(pbmpMask);
// write the ICONIMAGE to disk (first the BITMAPINFOHEADER)
ZeroMemory(&biHeader, sizeof(biHeader));
// Fill in only those fields that are necessary
biHeader.biSize = sizeof(biHeader);
biHeader.biWidth = pbmpColor->bmWidth;
biHeader.biHeight = pbmpColor->bmHeight * 2; // height of color+mono
biHeader.biPlanes = pbmpColor->bmPlanes;
biHeader.biBitCount = pbmpColor->bmBitsPixel;
biHeader.biSizeImage = nImageBytes;
// write the BITMAPINFOHEADER
WriteFile(hFile, &biHeader, sizeof(biHeader), &nWritten, 0);
// write the RGBQUAD color table (for 16 and 256 colour icons)
if(pbmpColor->bmBitsPixel == 2 || pbmpColor->bmBitsPixel == 8)
{
}
return nWritten;
}
//
// Wrapper around GetIconInfo and GetObject(BITMAP)
//
static BOOL GetIconBitmapInfo(HICON hIcon, ICONINFO *pIconInfo, BITMAP *pbmpColor, BITMAP *pbmpMask)
{
if(!GetIconInfo(hIcon, pIconInfo))
return FALSE;
if(!GetObject(pIconInfo->hbmColor, sizeof(BITMAP), pbmpColor))
return FALSE;
if(!GetObject(pIconInfo->hbmMask, sizeof(BITMAP), pbmpMask))
return FALSE;
return TRUE;
}
//
// Write one icon directory entry - specify the index of the image
//
static UINT WriteIconDirectoryEntry(HANDLE hFile, int nIdx, HICON hIcon, UINT nImageOffset)
{
ICONINFO iconInfo;
ICONDIR iconDir;
BITMAP bmpColor;
BITMAP bmpMask;
DWORD nWritten;
UINT nColorCount;
UINT nImageBytes;
GetIconBitmapInfo(hIcon, &iconInfo, &bmpColor, &bmpMask);
nImageBytes = NumBitmapBytes(&bmpColor) + NumBitmapBytes(&bmpMask);
if(bmpColor.bmBitsPixel >= 8)
nColorCount = 0;
else
nColorCount = 1 << (bmpColor.bmBitsPixel * bmpColor.bmPlanes);
// Create the ICONDIR structure
iconDir.bWidth = (BYTE)bmpColor.bmWidth;
iconDir.bHeight = (BYTE)bmpColor.bmHeight;
iconDir.bColorCount = nColorCount;
iconDir.bReserved = 0;
iconDir.wPlanes = bmpColor.bmPlanes;
iconDir.wBitCount = bmpColor.bmBitsPixel;
iconDir.dwBytesInRes = sizeof(BITMAPINFOHEADER) + nImageBytes;
iconDir.dwImageOffset = nImageOffset;
// Write to disk
WriteFile(hFile, &iconDir, sizeof(iconDir), &nWritten, 0);
// Free resources
DeleteObject(iconInfo.hbmColor);
DeleteObject(iconInfo.hbmMask);
return nWritten;
}
static UINT WriteIconData(HANDLE hFile, HBITMAP hBitmap)
{
BITMAP bmp;
int i;
BYTE * pIconData;
UINT nBitmapBytes;
DWORD nWritten;
GetObject(hBitmap, sizeof(BITMAP), &bmp);
nBitmapBytes = NumBitmapBytes(&bmp);
pIconData = (BYTE *)malloc(nBitmapBytes);
GetBitmapBits(hBitmap, nBitmapBytes, pIconData);
// bitmaps are stored inverted (vertically) when on disk..
// so write out each line in turn, starting at the bottom + working
// towards the top of the bitmap. Also, the bitmaps are stored in packed
// in memory - scanlines are NOT 32bit aligned, just 1-after-the-other
for(i = bmp.bmHeight - 1; i >= 0; i--)
{
// Write the bitmap scanline
WriteFile(
hFile,
pIconData + (i * bmp.bmWidthBytes), // calculate offset to the line
bmp.bmWidthBytes, // 1 line of BYTES
&nWritten,
0);
// extend to a 32bit boundary (in the file) if necessary
if(bmp.bmWidthBytes & 3)
{
DWORD padding = 0;
WriteFile(hFile, &padding, 4 - bmp.bmWidthBytes, &nWritten, 0);
}
}
free(pIconData);
return nBitmapBytes;
}
//
// Create a .ICO file, using the specified array of HICON images
//
BOOL SaveIcon3(TCHAR *szIconFile, HICON hIcon[], int nNumIcons)
{
HANDLE hFile;
int i;
int * pImageOffset;
if(hIcon == 0 || nNumIcons < 1)
return FALSE;
// Save icon to disk:
hFile = CreateFile(szIconFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, 0, 0);
if(hFile == INVALID_HANDLE_VALUE)
return FALSE;
//
// Write the iconheader first of all
//
WriteIconHeader(hFile, nNumIcons);
//
// Leave space for the IconDir entries
//
SetFilePointer(hFile, sizeof(ICONDIR) * nNumIcons, 0, FILE_CURRENT);
pImageOffset = (int *)malloc(nNumIcons * sizeof(int));
//
// Now write the actual icon images!
//
for(i = 0; i < nNumIcons; i++)
{
ICONINFO iconInfo;
BITMAP bmpColor, bmpMask;
GetIconBitmapInfo(hIcon[i], &iconInfo, &bmpColor, &bmpMask);
// record the file-offset of the icon image for when we write the icon directories
pImageOffset[i] = SetFilePointer(hFile, 0, 0, FILE_CURRENT);
// bitmapinfoheader + colortable
WriteIconImageHeader(hFile, &bmpColor, &bmpMask);
// color and mask bitmaps
WriteIconData(hFile, iconInfo.hbmColor);
WriteIconData(hFile, iconInfo.hbmMask);
DeleteObject(iconInfo.hbmColor);
DeleteObject(iconInfo.hbmMask);
}
//
// Lastly, skip back and write the icon directories.
//
SetFilePointer(hFile, sizeof(ICONHEADER), 0, FILE_BEGIN);
for(i = 0; i < nNumIcons; i++)
{
WriteIconDirectoryEntry(hFile, i, hIcon[i], pImageOffset[i]);
}
free(pImageOffset);
// finished!
CloseHandle(hFile);
return TRUE;
}
int saveIcon(TCHAR* filename, TCHAR* iconFile) {
HICON hIconLarge;
HICON hIconSmall;
BOOL ret;
if ( ExtractIconEx(filename, 0, &hIconLarge, &hIconSmall, 1) == 0 ) {
return 1;
}
ret = SaveIcon3(iconFile, &hIconSmall, 1);
if ( ret ) {
return 0;
}
return -1;
}
int _tmain(int argc, TCHAR* argv[]) {
if ( argc < 3 ) {
printf("Usage: <exe/dll file> <output ico file>");
return EXIT_FAILURE;
}
_tprintf(_T("src = %s\n"), argv[1]);
_tprintf(_T("dest = %s\n"), argv[2]);
saveIcon(argv[1], argv[2]);
return 0;
}