Мне кажется, я получил большую часть MVC для этой программы - Game Of Life.Однако я не могу заставить MouseListener работать должным образом.Как я могу изменить это соответствие шаблону проектирования MVC?
Вид
package lifepreparation;
import java.awt.Color;
import java.awt.*;
import java.awt.event.*;
import java.util.Hashtable;
import javax.swing.*;
import java.awt.event.MouseListener;
public class LifeView extends JFrame {
//Label used to house cells
private LifeModel[][] cellHouse;
private LifeModel model;
//Timer used to fire the next generation
private Timer timer;
//Generation counter - used to count the number of generations
private int generationCount = 0;
private JLabel generationLabel = new JLabel("Generation: 0");
//Declare action buttons
private JButton startB = new JButton("Start");
private JButton pauseB = new JButton("Pause");
private JButton clearB = new JButton("Clear");
//Slider to adjust the time interval between generations
private static final int minSpeed = 0;
private static final int maxSpeed = 1000;
private static final int speedMajorTicks = (maxSpeed-minSpeed)/5;
private static final int speedMinorTicks = (maxSpeed-minSpeed)/20;
JSlider generationS = new JSlider(minSpeed,maxSpeed);
//Identifies game status: false=pause, true=running
private boolean runStatus = false;
//Panel for the city
private JPanel panel;
public LifeView(int boardRow, int boardCol, LifeModel model) {
super("Game Of Life");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//**START Create labels to house cells, +2 more
cellHouse = new LifeModel[boardRow+2][boardCol+2];
for(int r = 0; r < boardRow+2; r++) {
for(int c = 0; c < boardCol+2; c++) {
cellHouse[r][c] = new LifeModel();
}
}
//--END Create Labels
//Panel to hold cell houses
panel = new JPanel(new GridLayout(boardRow, boardCol, 1, 1));
panel.setBackground(Color.BLACK);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
//Add cellHouses to the panel
for(int r = 1; r < boardRow+1; r++) {
for(int c = 1; c < boardCol+1; c++) {
panel.add(cellHouse[r][c]);
cellHouse[r][c].addNeighbor(cellHouse[r-1][c]); //Add to TOP ^
cellHouse[r][c].addNeighbor(cellHouse[r+1][c]); //Add to BOTTOM _
cellHouse[r][c].addNeighbor(cellHouse[r][c-1]); //Add to left <-
cellHouse[r][c].addNeighbor(cellHouse[r][c+1]); //Add to right ->
cellHouse[r][c].addNeighbor(cellHouse[r-1][c-1]); //Add to top left ^<-
cellHouse[r][c].addNeighbor(cellHouse[r-1][c+1]); //Add to top right ^->
cellHouse[r][c].addNeighbor(cellHouse[r+1][c-1]); //Add to bottom left _<-
cellHouse[r][c].addNeighbor(cellHouse[r+1][c+1]); //Add to bottom right _->
}
}
//Panel with cellHouses added to the container
add(panel, BorderLayout.CENTER);
//South Panel to hold buttons and widgets with extra features
JPanel panelBottom = new JPanel();
//buttonPanel to hold start, pause, clear features
JPanel buttonPanel = new JPanel();
buttonPanel.add(clearB);
pauseB.setEnabled(false);
buttonPanel.add(pauseB);
buttonPanel.add(startB);
//speedPanel to hold slider to adjust the time interval
JPanel speedPanel = new JPanel();
JLabel speedText = new JLabel("Set Speed:");
generationS.setMajorTickSpacing(speedMajorTicks);
generationS.setMinorTickSpacing(speedMinorTicks);
generationS.setPaintTicks(true);
// the labels for the Slider
Hashtable<Integer, JLabel> speedLabel = new Hashtable<Integer, JLabel>();
for(int i = 0; i <= maxSpeed; i++) {
speedLabel.put( new Integer( i * speedMajorTicks ), new JLabel("" + i) );
}
generationS.setLabelTable(speedLabel);
generationS.setPaintLabels(true);
generationLabel.setHorizontalAlignment(SwingConstants.CENTER);
speedPanel.add(speedText);
speedPanel.add(generationS);
panelBottom.add(buttonPanel);
panelBottom.add(speedPanel);
panelBottom.add(generationLabel);
// add bottom panel to the JFrame
add(panelBottom, BorderLayout.SOUTH);
// put the frame on
setLocation(20, 20);
pack();
setVisible(true);
}
//Action to take dependent on the action referenced by the JButton and Timer
public void startPauseClear(ActionEvent e) {
//Get action reference
Object o = e.getSource();
//Action reference is to clear
if(o == clearB) {
timer.stop(); //Stop the timer
runStatus = false; //Set game as not running
pauseB.setEnabled(false); //Disable the pause button
startB.setEnabled(true); //Enable the start button
//Remove/Clear all cells from the cellHouse
for(int r = 1; r < cellHouse.length -1; r++) {
for(int c = 1; c < cellHouse[r].length -1; c++) {
cellHouse[r][c].clear();
}
}
//Reset the generation count
generationCount = 0;
generationLabel.setText("Generation: 0");
return;
}
//Action reference is to pause
if(o == pauseB) {
timer.stop(); //Stop the timer
runStatus = false; //Set game as not running
pauseB.setEnabled(false); //Disable the pause button
startB.setEnabled(true); //Enable the start button
return;
}
//Action reference is to start
if(o == startB) {
pauseB.setEnabled(true); //Enable the pause button
startB.setEnabled(false); //Disable the start button
runStatus = true; //Set game as running
timer.setDelay(maxSpeed - generationS.getValue()); //Adjust the speed
timer.start();
return;
}
//If the action is set by timer, set speed
timer.setDelay(maxSpeed - generationS.getValue());
//If the game is not running, exit and do nothing more
if(!runStatus) return;
//Update generation count and display
++generationCount;
generationLabel.setText("Generation: " + generationCount);
//Check to see if the cell should be buried
for(int r = 0; r < cellHouse.length; r++) {
for(int c = 0; c < cellHouse[r].length; c++) {
cellHouse[r][c].checkGeneration();
}
}
//Update to the next generation
for(int r = 0; r < cellHouse.length; r++) {
for(int c = 0; c < cellHouse[r].length; c++) {
cellHouse[r][c].updateGeneration();
}
}
}
public void addActionListener(ActionListener e) {
clearB.addActionListener(e);
pauseB.addActionListener(e);
startB.addActionListener(e);
timer = new Timer(maxSpeed - generationS.getValue(), e);
}
}
Контроллер
package lifepreparation;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class LifeController {
//Run App
LifeModel model;
LifeView view;
//Constructor
public LifeController(LifeModel model, LifeView view) {
this.model = model;
this.view = view;
//Add Listeners
view.addActionListener(new LifeActionListener());
view.addMouseListener(new LifeMouseListener());
}
class LifeActionListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
view.startPauseClear(e);
}
}
class LifeMouseListener implements MouseListener {
public void mouseClicked(MouseEvent arg0) {
model.unselectCell();
}
//If the mouse is in a cellHouse while being pressed, cell becomes alive
public void mouseEntered(MouseEvent arg0) {
model.selectCells();
}
public void mouseExited(MouseEvent arg0) {
}
//If the mouse is clicked on a cellHouse, cell comes to life
public void mousePressed(MouseEvent arg0) {
model.selectACell();
}
//Set mouse as not being held anymore
public void mouseReleased(MouseEvent arg0) {
model.setMouseHold();
}
}
}
Модель
package lifepreparation;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
//LifeModel to handle cell life and death algorithm
public class LifeModel extends JLabel {
//Cell Color: cell[0] = dead cell, cell[1] = live cell.
private static final Color[] color = {Color.LIGHT_GRAY, Color.GREEN};
//Size of cells
private static final int cellSize = 15;
private static final Dimension citySize = new Dimension(cellSize, cellSize);
//checks if the mouse is still pressed or not
private boolean mouseHold = false;
private int currentStatus, newStatus;
private int nbNeighbor;
private LifeModel[] Neighbor = new LifeModel[8];
LifeModel() {
currentStatus = newStatus = 0; //Currently Dead
setOpaque(true); //Show color
setBackground(color[0]); //Light Gray color
this.setPreferredSize(citySize); //Set the dimension of the board
}
//Add a neighbor
void addNeighbor(LifeModel n) {
Neighbor[nbNeighbor++] = n;
}
//Check to see if a cell should live or not
void checkGeneration() {
//Number of neighbors that are alive
int nbAlive = 0;
//Check the status of the neighbors
for(int i = 0; i < nbNeighbor; i++)
nbAlive += Neighbor[i].currentStatus;
//If status of cell is alive
if(currentStatus == 1) {
//Bury cell if it has less than two neighbors
if(nbAlive < 2)
newStatus = 0;
//Bury cell if it has more than three live neighbors
if(nbAlive > 3)
newStatus = 0;
}
else {
//Dead cells with three live neighbors get reborn
if(nbAlive == 3)
newStatus = 1;
}
}
//Switch to next generation
void updateGeneration() {
if(currentStatus != newStatus) { //Adjust color for the new generation
currentStatus = newStatus;
setBackground(color[currentStatus]);
}
}
//Bury all cells in the city
void clear() {
if(currentStatus == 1 || newStatus == 1) {
currentStatus = newStatus = 0;
setBackground(color[currentStatus]);
}
}
public void unselectCell() {
if(currentStatus == 1 || newStatus == 1) {
currentStatus = newStatus = 0;
setBackground(color[currentStatus]);
}
}
//If the mouse is in a cellHouse while being pressed, cell becomes alive
public void selectCells() {
if(mouseHold) {
currentStatus = newStatus = 1;
setBackground(color[1]);
}
}
//If the mouse is clicked on a cellHouse, cell comes to life
public void selectACell() {
mouseHold = true;
currentStatus = newStatus = 1;
setBackground(color[1]);
}
//Set mouse as not being held anymore
public void setMouseHold() {
mouseHold = false;
}
}
Программа без реализации MVC
package lifepreparation;
import java.awt.Color;
import java.awt.*;
import java.awt.event.*;
import java.util.Hashtable;
import javax.swing.*;
public class LifeView extends JFrame implements ActionListener {
//Cell Color: cell[0] = dead cell, cell[1] = live cell.
private static final Color[] color = {Color.LIGHT_GRAY, Color.GREEN};
//Size of cells
private static final int cellSize = 15;
private static final Dimension citySize = new Dimension(cellSize, cellSize);
//Label used to house cells
private LifeLabel[][] cellHouse;
//Timer used to fire the next generation
private Timer timer;
//Generation counter - used to count the number of generations
private int generationCount = 0;
private JLabel generationLabel = new JLabel("Generation: 0");
//Declare default buttons
private JButton startB = new JButton("Start");
private JButton pauseB = new JButton("Pause");
private JButton clearB = new JButton("Clear");
//Slider to adjust the time interval between generations
private static final int minSpeed = 0;
private static final int maxSpeed = 1000;
private static final int speedMajorTicks = (maxSpeed-minSpeed)/5;
private static final int speedMinorTicks = (maxSpeed-minSpeed)/20;
JSlider generationS = new JSlider(minSpeed,maxSpeed);
//Identifies game status: false=pause, true=running
private boolean runStatus = false;
// if the mouse is down or not
private boolean mouseHold = false;
public LifeView(int boardRow, int boardCol) {
super("Game Of Life");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//**START Create labels to house cells, +2 more to calculate cells that are out of bounds
cellHouse = new LifeLabel[boardRow+2][boardCol+2];
for(int r = 0; r < boardRow+2; r++) {
for(int c = 0; c < boardCol+2; c++) {
cellHouse[r][c] = new LifeLabel();
}
}
//--END Create Labels
//Panel to hold cell houses
JPanel panel = new JPanel(new GridLayout(boardRow, boardCol, 1, 1));
panel.setBackground(Color.BLACK);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
//Add cellHouses to the panel
for(int r = 1; r < boardRow+1; r++) {
for(int c = 1; c < boardCol+1; c++) {
panel.add(cellHouse[r][c]);
cellHouse[r][c].addNeighbor(cellHouse[r-1][c]); //Add to TOP ^
cellHouse[r][c].addNeighbor(cellHouse[r+1][c]); //Add to BOTTOM _
cellHouse[r][c].addNeighbor(cellHouse[r][c-1]); //Add to left <-
cellHouse[r][c].addNeighbor(cellHouse[r][c+1]); //Add to right ->
cellHouse[r][c].addNeighbor(cellHouse[r-1][c-1]); //Add to top left ^<-
cellHouse[r][c].addNeighbor(cellHouse[r-1][c+1]); //Add to top right ^->
cellHouse[r][c].addNeighbor(cellHouse[r+1][c-1]); //Add to bottom left _<-
cellHouse[r][c].addNeighbor(cellHouse[r+1][c+1]); //Add to bottom right _->
}
}
//Panel with cellHouses added to the container
add(panel, BorderLayout.CENTER);
//South Panel to hold buttons and widgets with extra features
JPanel panelBottom = new JPanel();
//buttonPanel to hold start, pause, clear features
JPanel buttonPanel = new JPanel();
clearB.addActionListener(this);
buttonPanel.add(clearB);
pauseB.addActionListener(this);
pauseB.setEnabled(false);
buttonPanel.add(pauseB);
startB.addActionListener(this);
buttonPanel.add(startB);
//speedPanel to hold slider to adjust the time interval
JPanel speedPanel = new JPanel();
JLabel speedText = new JLabel("Set Speed:");
generationS.setMajorTickSpacing(speedMajorTicks);
generationS.setMinorTickSpacing(speedMinorTicks);
generationS.setPaintTicks(true);
// the labels for the Slider
Hashtable<Integer, JLabel> speedLabel = new Hashtable<Integer, JLabel>();
for(int i = 0; i <= maxSpeed; i++) {
speedLabel.put( new Integer( i * speedMajorTicks ), new JLabel("" + i) );
}
generationS.setLabelTable(speedLabel);
generationS.setPaintLabels(true);
generationLabel.setHorizontalAlignment(SwingConstants.CENTER);
speedPanel.add(speedText);
speedPanel.add(generationS);
panelBottom.add(buttonPanel);
panelBottom.add(speedPanel);
panelBottom.add(generationLabel);
// add bottom panel to the JFrame
add(panelBottom, BorderLayout.SOUTH);
// put the frame on
setLocation(20, 20);
pack();
setVisible(true);
// start the thread that run the cycles of life
timer = new Timer(maxSpeed - generationS.getValue(), this);
}
//Action to take dependent on the action referenced by the JButton and Timer
public void actionPerformed(ActionEvent e) {
//Get action reference
Object o = e.getSource();
//Action reference is to clear
if(o == clearB) {
timer.stop(); //Stop the timer
runStatus = false; //Set game as not running
pauseB.setEnabled(false); //Disable the pause button
startB.setEnabled(true); //Enable the start button
//Remove/Clear all cells from the cellHouse
for(int r = 1; r < cellHouse.length -1; r++) {
for(int c = 1; c < cellHouse[r].length -1; c++) {
cellHouse[r][c].clear();
}
}
//Reset the generation count
generationCount = 0;
generationLabel.setText("Generation: 0");
return;
}
//Action reference is to pause
if(o == pauseB) {
timer.stop(); //Stop the timer
runStatus = false; //Set game as not running
pauseB.setEnabled(false); //Disable the pause button
startB.setEnabled(true); //Enable the start button
return;
}
//Action reference is to start
if(o == startB) {
pauseB.setEnabled(true); //Enable the pause button
startB.setEnabled(false); //Disable the start button
runStatus = true; //Set game as running
timer.setDelay(maxSpeed - generationS.getValue()); //Adjust the speed
timer.start();
return;
}
//If the action is set by timer, set speed
timer.setDelay(maxSpeed - generationS.getValue());
//If the game is not running, exit and do nothing more
if(!runStatus) return;
//Update generation count and display
++generationCount;
generationLabel.setText("Generation: " + generationCount);
//Check to see if the cell should be buried
for(int r = 0; r < cellHouse.length; r++) {
for(int c = 0; c < cellHouse[r].length; c++) {
cellHouse[r][c].checkGeneration();
}
}
//Update to the next generation
for(int r = 0; r < cellHouse.length; r++) {
for(int c = 0; c < cellHouse[r].length; c++) {
cellHouse[r][c].updateGeneration();
}
}
}
//Run App
public static void main(String[] arg) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new LifeView(30, 50);
}
});
}
//LifeModel to handle cell life and death algorithm
class LifeLabel extends JLabel implements MouseListener {
private int currentGen, newGen;
private int nbNeighbor;
private LifeLabel[] Neighbor = new LifeLabel[8];
LifeLabel() {
currentGen = newGen = 0; //Currently Dead
setOpaque(true); //Show color
setBackground(color[0]); //Light Gray color
addMouseListener(this); //Add mouseListener
this.setPreferredSize(citySize); //Set the dimension of the board
}
//Add a neighbor
void addNeighbor(LifeLabel n) {
Neighbor[nbNeighbor++] = n;
}
//Check to see if a cell should live or not
void checkGeneration() {
//Number of neighbors that are alive
int nbAlive = 0;
//Check the status of the neighbors
for(int i = 0; i < nbNeighbor; i++)
nbAlive += Neighbor[i].currentGen;
//If status of cell is alive
if(currentGen == 1) {
//Bury cell if it has less than two neighbors
if(nbAlive < 2)
newGen = 0;
//Bury cell if it has more than three live neighbors
if(nbAlive > 3)
newGen = 0;
}
else {
//Dead cells with three live neighbors get reborn
if(nbAlive == 3)
newGen = 1;
}
}
//Switch to next generation
void updateGeneration() {
if(currentGen != newGen) { //Adjust color for the new generation
currentGen = newGen;
setBackground(color[currentGen]);
}
}
//Bury all cells in the city
void clear() {
if(currentGen == 1 || newGen == 1) {
currentGen = newGen = 0;
setBackground(color[currentGen]);
}
}
public void mouseClicked(MouseEvent arg0) {
if(currentGen == 1 || newGen == 1) {
currentGen = newGen = 0;
setBackground(color[currentGen]);
}
}
//If the mouse is in a cellHouse while being pressed, cell becomes alive
public void mouseEntered(MouseEvent arg0) {
if(mouseHold) {
currentGen = newGen = 1;
setBackground(color[1]);
}
}
public void mouseExited(MouseEvent arg0) {
}
//If the mouse is clicked on a cellHouse, cell comes to life
public void mousePressed(MouseEvent arg0) {
mouseHold = true;
currentGen = newGen = 1;
setBackground(color[1]);
}
//Set mouse as not being held anymore
public void mouseReleased(MouseEvent arg0) {
mouseHold = false;
}
}
}