public enum CallType
{
/// <summary>
/// Gets a value from a property.
/// </summary>
Get,
/// <summary>
/// Sets a value into a property.
/// </summary>
Let,
/// <summary>
/// Invokes a method.
/// </summary>
Method,
/// <summary>
/// Sets a value into a property.
/// </summary>
Set
}
/// <summary>
/// Allows late bound invocation of
/// properties and methods.
/// </summary>
/// <param name="target">Object implementing the property or method.</param>
/// <param name="methodName">Name of the property or method.</param>
/// <param name="callType">Specifies how to invoke the property or method.</param>
/// <param name="args">List of arguments to pass to the method.</param>
/// <returns>The result of the property or method invocation.</returns>
public static object CallByName(object target, string methodName, CallType callType, params object[] args)
{
switch (callType)
{
case CallType.Get:
{
PropertyInfo p = target.GetType().GetProperty(methodName);
return p.GetValue(target, args);
}
case CallType.Let:
case CallType.Set:
{
PropertyInfo p = target.GetType().GetProperty(methodName);
p.SetValue(target, args[0], null);
return null;
}
case CallType.Method:
{
MethodInfo m = target.GetType().GetMethod(methodName);
return m.Invoke(target, args);
}
}
return null;
}