int GetIndex(const CString & a_Cstr)
{
int idx = 0;
std::vector<CString>::const_iterator _begIt = m_RulesVec.begin();
std::vector<CString>::const_iterator _PosIt = find(m_RulesVec.begin(), m_RulesVec.end(), a_Cstr);
if (_PosIt == m_RulesVec.end()) {
return -1;
}
else {
while (_begIt != _PosIt) {
++idx;
++_begIt;
}
return idx;
}
}
/// it can(must) be done in this function
/// OnNMClickRulesTree(NMHDR *pNMHDR, LRESULT *pResult)
// Create vector like this
std::vector<CString> Vec{"first", "second", "third" };
// OnInit insert items to CtreeCtrl like this
m_Tree.InsertItem("first", hItem);
m_Tree.InsertItem("second", hItem);
m_Tree.InsertItem("third", hItem);
// then get cur selected item like this
CPoint point;
GetCursorPos(&point);
m_Tree.ScreenToClient(&point);
UINT nHitFlags;
HTREEITEM hItem = m_Tree.HitTest(point, &nHitFlags);
// get item text
CString Cstr = m_Tree.GetItemText(hKid);
int idx = GetIndex(Cstr);