-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches)
{
currentTouch=touch;
if (CGRectContainsPoint([self.view frame], [touch locationInView:self.ViewRotationArrow]))
{
[self transformSpinnerwithTouches:touch];
}
else if (!CGRectContainsPoint([ViewRotationArrow frame], [touch locationInView:self.ViewRotationArrow])) {
[self dispatchTouchEvent:[touch view]WithTouch:touch];
}
}
}
-(void)transformSpinnerwithTouches:(UITouch *)touchLocation
{
CGPoint touchLocationpoint = [touchLocation locationInView:self.view];
CGPoint PrevioustouchLocationpoint = [touchLocation previousLocationInView:self.view];
//Origin is the respective point. From that I am going to measure the
//angle of the current position with respect to the previous position ....
CGPoint origin;
origin.x=240;
origin.y=160;
//NSLog(@"currentTouch Touch In Location In View:%F %F\n",touchLocationpoint.x,touchLocationpoint.y);
//NSLog(@"currentTouch Touch previous Location In View:%F %F\n",PrevioustouchLocationpoint.x,PrevioustouchLocationpoint.y);
CGPoint previousDifference = [self vectorFromPoint:origin toPoint:PrevioustouchLocationpoint];
CGAffineTransform newTransform =CGAffineTransformScale(ViewRotationArrow.transform, 1, 1);
CGFloat previousRotation = atan2(previousDifference.y, previousDifference.x);
CGPoint currentDifference = [self vectorFromPoint:origin toPoint:touchLocationpoint];
CGFloat currentRotation = atan2(currentDifference.y, currentDifference.x);
CGFloat newAngle = currentRotation- previousRotation;
NSLog(@"currentRotation of x %F previousRotation %F\n",currentRotation,previousRotation);
NSLog(@"Angle:%F\n",(temp1*180)/M_PI);
temp1=temp1+newAngle;
//NSLog(@"Angle:%F\n",(temp1*180)/M_PI);
newTransform = CGAffineTransformRotate(newTransform, newAngle);
[self animateView:ViewRotationArrow toPosition:newTransform];
}
-(CGPoint)vectorFromPoint:(CGPoint)firstPoint toPoint:(CGPoint)secondPoint
{
CGPoint result;
CGFloat x = secondPoint.x-firstPoint.x;
CGFloat y = secondPoint.y-firstPoint.y;
result = CGPointMake(x, y);
return result;
}
-(void)animateView:(UIView *)theView toPosition:(CGAffineTransform) newTransform
{
//animating the rotator arrow...
[UIView setAnimationsEnabled:YES];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.0750];
ViewRotationArrow.transform = newTransform;
[UIView commitAnimations];
}