Я изменяю реализацию графа для вычисления матрицы кратчайшего пути всех пар, используя алгоритм Флойда .Граф имеет как смежный список, так и матричные реализации.Сейчас я использую матрицу смежности, потому что она нужна для этого алгоритма.
abstract public class GraphMatrix<V,E> extends AbstractStructure<V> implements Graph<V,E>{
/**
* Number of vertices in graph.
*/
protected int size; // allocation size for graph
/**
* The edge data. Every edge appears on one (directed)
* or two (undirected) locations within graph.
*/
protected Object data[][]; // matrix - array of arrays
/**
* Translation between vertex labels and vertex structures.
*/
protected Map<V,GraphMatrixVertex<V>> dict; // labels -> vertices
/**
* List of free vertex indices within graph.
*/
protected List<Integer> freeList; // available indices in matrix
/**
* Whether or not graph is directed.
*/
protected boolean directed; // graph is directed
/**
* Constructor of directed/undirected GraphMatrix. Protected constructor.
*
* @param size Maximum size of graph.
* @param dir True if graph is to be directed.
*/
protected GraphMatrix(int size, boolean dir)
{
this.size = size; // set maximum size
directed = dir; // fix direction of edges
// the following constructs a size x size matrix
data = new Object[size][size];
// label to index translation table
dict = new Hashtable<V,GraphMatrixVertex<V>>(size);
// put all indices in the free list
freeList = new SinglyLinkedList<Integer>();
for (int row = size-1; row >= 0; row--)
freeList.add(new Integer(row));
}
.
.
.
public Object[][] AllPairsShortestPath()
{
//First, data array needs to be copied to a new array so that it is not corrupted.
Object[][] weight_matrix = data.clone();
for(int k = 0; k < size; k++)
{
for(int i = 0; i < size; i++)
{
for(int j = 0; j < size; j++)
{
if((weight_matrix + weight_matrix[k][j])<weight_matrix[i][j])
{
//New shorter path is found
}
}
}
}
return weight_matrix;
}
Мой вопрос: как я могу ссылаться на элементы weight_matrix, чтобы их можно было сравнивать?Вот класс ребер, который находится в матрице объектов:
public class Edge<V,E>
{
/**
* Two element array of vertex labels.
* When necessary, first element is source.
*/
protected V here, there; // labels of adjacent vertices
/**
* Label associated with edge. May be null.
*/
protected E label; // edge label
/**
* Whether or not this edge has been visited.
*/
protected boolean visited; // this edge visited
/**
* Whether or not this edge is directed.
*/
protected boolean directed; // this edge directed
/**
* Construct a (possibly directed) edge between two labeled
* vertices. When edge is directed, vtx1 specifies source.
* When undirected, order of vertices is unimportant. Label
* on edge is any type, and may be null.
* Edge is initially unvisited.
*
* @post edge associates vtx1 and vtx2; labeled with label
* directed if "directed" set true
*
* @param vtx1 The label of a vertex (source if directed).
* @param vtx2 The label of another vertex (destination if directed).
* @param label The label associated with the edge.
* @param directed True iff this edge is directed.
*/
public Edge(V vtx1, V vtx2, E label,
boolean directed)
{
here = vtx1;
there = vtx2;
this.label = label;
visited = false;
this.directed = directed;
}
/**
* Returns the first vertex (or source if directed).
*
* @post returns first node in edge
*
* @return A vertex; if directed, the source.
*/
public V here()
{
return here;
}
/**
* Returns the second vertex (or source if undirected).
*
* @post returns second node in edge
*
* @return A vertex; if directed, the destination.
*/
public V there()
{
return there;
}
/**
* Sets the label associated with the edge. May be null.
*
* @post sets label of this edge to label
*
* @param label Any object to label edge, or null.
*/
public void setLabel(E label)
{
this.label = label;
}
/**
* Get label associated with edge.
*
* @post returns label associated with this edge
*
* @return The label found on the edge.
*/
public E label()
{
return label;
}
/**
* Test and set visited flag on vertex.
*
* @post visits edge, returns whether previously visited
*
* @return True iff edge was visited previously.
*/
public boolean visit()
{
boolean was = visited;
visited = true;
return was;
}
/**
* Check to see if edge has been visited.
*
* @post returns true iff edge has been visited
*
* @return True iff the edge has been visited.
*/
public boolean isVisited()
{
return visited;
}
/**
* Check to see if edge is directed.
*
* @post returns true iff edge is directed
*
* @return True iff the edge has been visited.
*/
public boolean isDirected()
{
return directed;
}
/**
* Clear the visited flag associated with edge.
*
* @post resets edge's visited flag to initial state
*/
public void reset()
{
visited = false;
}
/**
* Returns hashcode associated with edge.
*
* @post returns suitable hashcode
*
* @return An integer code suitable for hashing.
*/
public int hashCode()
{
if (directed) return here().hashCode()-there().hashCode();
else return here().hashCode()^there().hashCode();
}
/**
* Test for equality of edges. Undirected edges are equal if
* they connect the same vertices. Directed edges must have same
* direction.
*
* @post returns true iff edges connect same vertices
*
* @param o The other edge.
* @return True iff this edge is equal to other edge.
*/
public boolean equals(Object o)
{
Edge<?,?> e = (Edge<?,?>)o;
return ((here().equals(e.here()) &&
there().equals(e.there())) ||
(!directed &&
(here().equals(e.there()) &&
there().equals(e.here()))));
}
/**
* Construct a string representation of edge.
*
* @post returns string representation of edge
*
* @return String representing edge.
*/
public String toString()
{
StringBuffer s = new StringBuffer();
s.append("<Edge:");
if (visited) s.append(" visited");
s.append(" "+here());
if (directed) s.append(" ->");
else s.append(" <->");
s.append(" "+there()+">");
return s.toString();
}
}