Для максимального удобства вы могли бы написать небольшой элемент управления, который рисует родные, тематические, радиоблоки:
unit StarRatingControl;
interface
uses
SysUtils, Windows, Messages, Graphics, Classes, Controls, UxTheme;
type
TStarRatingControl = class(TCustomControl)
private const
DEFAULT_SPACING = 4;
DEFAULT_NUM_STARS = 5;
FALLBACK_BUTTON_SIZE: TSize = (cx: 16; cy: 16);
private
{ Private declarations }
FRating: integer;
FBuffer: TBitmap;
FSpacing: integer;
FNumStars: integer;
FButtonStates: array of integer;
FButtonPos: array of TRect;
FButtonSize: TSize;
FDown: boolean;
PrevButtonIndex: integer;
PrevState: integer;
FOnChange: TNotifyEvent;
procedure SetRating(const Rating: integer);
procedure SetSpacing(const Spacing: integer);
procedure SetNumStars(const NumStars: integer);
procedure SwapBuffers;
procedure SetState(const ButtonIndex: integer; const State: integer);
protected
{ Protected declarations }
procedure WndProc(var Message: TMessage); override;
procedure Paint; override;
procedure MouseMove(Shift: TShiftState; X: Integer; Y: Integer); override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X: Integer;
Y: Integer); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X: Integer;
Y: Integer); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
{ Public declarations }
published
{ Published declarations }
property OnChange: TNotifyEvent read FOnChange write FOnChange;
property Rating: integer read FRating write SetRating default 3;
property Spacing: integer read FSpacing write SetSpacing default DEFAULT_SPACING;
property NumStars: integer read FNumStars write SetNumStars default DEFAULT_NUM_STARS;
property OnDblClick;
property OnKeyUp;
property OnKeyPress;
property OnKeyDown;
property OnMouseWheelDown;
property OnMouseWheelUp;
property OnMouseWheel;
property OnMouseEnter;
property OnMouseLeave;
property OnMouseActivate;
property OnMouseMove;
property OnMouseUp;
property OnMouseDown;
property OnClick;
property Align;
property Anchors;
property Color;
end;
procedure Register;
implementation
uses Math;
function IsIntInInterval(x, xmin, xmax: integer): boolean; inline;
begin
IsIntInInterval := (xmin <= x) and (x <= xmax);
end;
function PointInRect(const X, Y: integer; const Rect: TRect): boolean; inline;
begin
PointInRect := IsIntInInterval(X, Rect.Left, Rect.Right) and
IsIntInInterval(Y, Rect.Top, Rect.Bottom);
end;
procedure Register;
begin
RegisterComponents('Rejbrand 2009', [TStarRatingControl]);
end;
{ TStarRatingControl }
constructor TStarRatingControl.Create(AOwner: TComponent);
var
i: Integer;
begin
inherited;
FBuffer := TBitmap.Create;
FRating := 3;
FSpacing := DEFAULT_SPACING;
FNumStars := DEFAULT_NUM_STARS;
SetLength(FButtonStates, FNumStars);
SetLength(FButtonPos, FNumStars);
for i := 0 to high(FButtonStates) do
FButtonStates[i] := RBS_NORMAL;
FDown := false;
PrevButtonIndex := -1;
PrevState := -1;
end;
destructor TStarRatingControl.Destroy;
begin
FBuffer.Free;
inherited;
end;
procedure TStarRatingControl.MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
i: integer;
begin
inherited;
FDown := true;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) then
begin
SetState(i, RBS_PUSHED);
Exit;
end;
end;
procedure TStarRatingControl.MouseMove(Shift: TShiftState; X, Y: Integer);
var
i: Integer;
begin
inherited;
if FDown then Exit;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) then
begin
SetState(i, RBS_HOT);
Exit;
end;
SetState(-1, -1);
end;
procedure TStarRatingControl.MouseUp(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
i: Integer;
begin
inherited;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) and (i = PrevButtonIndex) and (FRating <> i + 1) then
begin
SetRating(i + 1);
if Assigned(FOnChange) then
FOnChange(Self);
end;
FDown := false;
MouseMove(Shift, X, Y);
end;
procedure TStarRatingControl.Paint;
var
t: HTHEME;
i: Integer;
begin
inherited;
FBuffer.Canvas.Brush.Color := Color;
FBuffer.Canvas.FillRect(ClientRect);
FButtonSize := FALLBACK_BUTTON_SIZE;
if UseThemes then
begin
t := OpenThemeData(Handle, 'BUTTON');
if t <> 0 then
try
GetThemePartSize(t, FBuffer.Canvas.Handle, BP_RADIOBUTTON, RBS_NORMAL, nil, TS_DRAW, FButtonSize);
for i := 0 to FNumStars - 1 do
with FButtonPos[i] do
begin
Left := i * (Spacing + FButtonSize.cx);
Top := (Self.Height - FButtonSize.cy) div 2;
Right := Left + FButtonSize.cx;
Bottom := Top + FButtonSize.cy;
end;
for i := 0 to FNumStars - 1 do
DrawThemeBackground(t,
FBuffer.Canvas.Handle,
BP_RADIOBUTTON,
IfThen(FRating > i, RBS_CHECKEDNORMAL) + FButtonStates[i],
FButtonPos[i],
nil);
finally
CloseThemeData(t);
end;
end
else
begin
for i := 0 to FNumStars - 1 do
with FButtonPos[i] do
begin
Left := i * (Spacing + FButtonSize.cx);
Top := (Self.Height - FButtonSize.cy) div 2;
Right := Left + FButtonSize.cx;
Bottom := Top + FButtonSize.cy;
end;
for i := 0 to FNumStars - 1 do
DrawFrameControl(FBuffer.Canvas.Handle,
FButtonPos[i],
DFC_BUTTON,
DFCS_BUTTONRADIO or IfThen(FRating > i, DFCS_CHECKED));
end;
SwapBuffers;
end;
procedure TStarRatingControl.SetNumStars(const NumStars: integer);
var
i: integer;
begin
if FNumStars <> NumStars then
begin
FNumStars := NumStars;
SetLength(FButtonStates, FNumStars);
SetLength(FButtonPos, FNumStars);
for i := 0 to high(FButtonStates) do
FButtonStates[i] := RBS_NORMAL;
Paint;
end;
end;
procedure TStarRatingControl.SetRating(const Rating: integer);
begin
if FRating <> Rating then
begin
FRating := Rating;
Paint;
end;
end;
procedure TStarRatingControl.SetSpacing(const Spacing: integer);
begin
if FSpacing <> Spacing then
begin
FSpacing := Spacing;
Paint;
end;
end;
procedure TStarRatingControl.SetState(const ButtonIndex, State: integer);
var
i: Integer;
begin
for i := 0 to FNumStars - 1 do
if i = ButtonIndex then
FButtonStates[i] := State
else
FButtonStates[i] := RBS_NORMAL;
if (PrevButtonIndex <> ButtonIndex) or (PrevState <> State) then
Paint;
PrevButtonIndex := ButtonIndex;
PrevState := State;
end;
procedure TStarRatingControl.SwapBuffers;
begin
BitBlt(Canvas.Handle,
0,
0,
Width,
Height,
FBuffer.Canvas.Handle,
0,
0,
SRCCOPY);
end;
procedure TStarRatingControl.WndProc(var Message: TMessage);
begin
inherited;
case Message.Msg of
WM_SIZE:
begin
FBuffer.SetSize(Width, Height);
Paint;
end;
end;
end;
end.
Просто настройте свойства NumStars
, Rating
и Spacing
и получайте удовольствие!
Рейтинг контроля http://privat.rejbrand.se/ratingctrl.png
Конечно, вы также можете написать компонент, который использует собственные растровые изображения вместо встроенных переключателей Windows.