#include <math.h>
#include <gl/glut.h>
struct Point {
GLint x;
GLint y;
};
struct Color {
GLfloat r;
GLfloat g;
GLfloat b;
};
void init() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glColor3f(0.0, 0.0, 0.0);
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 640, 0, 480);
}
//this function is used for getting color of pixel
Color getPixelColor(GLint x, GLint y) {
Color color;
glReadPixels(x, y, 1, 1, GL_RGB, GL_FLOAT, &color);
return color;
}
void setPixelColor(GLint x, GLint y, Color color) {
glColor3f(color.r, color.g, color.b);
glBegin(GL_POINTS);
glVertex2i(x, y);
glEnd();
glFlush();
}
void floodFill(GLint x, GLint y, Color oldColor, Color newColor) {
Color color;
color = getPixelColor(x, y);
if(color.r == oldColor.r && color.g == oldColor.g && color.b == oldColor.b)
{
setPixelColor(x, y, newColor);
floodFill(x+1, y, oldColor, newColor);
floodFill(x, y+1, oldColor, newColor);
floodFill(x-1, y, oldColor, newColor);
floodFill(x, y-1, oldColor, newColor);
}
return;
}
void onMouseClick(int button, int state, int x, int y)
{
Color newColor = {1.0f, 0.0f, 0.0f};
Color oldColor = {1.0f, 1.0f, 1.0f};
floodFill(320, 240, oldColor, newColor);
}
void draw_circle(Point pC, GLfloat radius) {
GLfloat step = 1/radius;
GLfloat x, y;
for(GLfloat theta = 0; theta <= 360; theta += step) {
x = pC.x + (radius * cos(theta));
y = pC.y + (radius * sin(theta));
glVertex2i(x, y);
}
}
void display(void) {
Point pt = {320, 240};
GLfloat radius = 50;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
draw_circle(pt, radius);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(200, 200);
glutCreateWindow("Open GL");
init();
glutDisplayFunc(display);
glutMouseFunc(onMouseClick);
glutMainLoop();
return 0;
}