Вы должны вызвать соответствующую функцию оболочки SHGetFileInfo
, которая является родным Win32 API.
class NativeMethods
{
private const int FILE_ATTRIBUTE_NORMAL = 0x80;
private const int SHGFI_TYPENAME = 0x400;
[DllImport("shell32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr SHGetFileInfo(
string pszPath,
int dwFileAttributes,
ref SHFILEINFO shinfo,
uint cbfileInfo,
int uFlags);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
private struct SHFILEINFO
{
public SHFILEINFO(bool b)
{
hIcon = IntPtr.Zero;
iIcon = 0;
dwAttributes = 0;
szDisplayName = "";
szTypeName = "";
}
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
public static string GetShellFileType(string fileName)
{
var shinfo = new SHFILEINFO(true);
const int flags = SHGFI_TYPENAME | SHGFI_USEFILEATTRIBUTES;
if (SHGetFileInfo(fileName, FILE_ATTRIBUTE_NORMAL, ref shinfo, (uint)Marshal.SizeOf(shinfo), flags) == IntPtr.Zero)
{
return "File";
}
return shinfo.szTypeName;
}
}
Затем просто позвоните NativeMethods.GetShellFileType("...")
.