Я пытаюсь использовать API api graph Facebook Actionscript, но у меня, похоже, проблемы в IE (другие браузеры, такие как chrome и firefox, пока кажутся нормальными).
Насколько я могу судить, это логированиев порядке и возвращая идентификатор пользователя, но когда я делаю поиск этого пользователя с Facebook.api (_user, handleUserRequest);Я получаю сообщение об ошибке.
Есть ли какие-либо известные проблемы с API api graph Facebook, которые влияют только на IE?
спасибо ob
За запрос - ошибка выглядит следующим образом:
[IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032: Stream Error. URL: https://graph.facebook.com/100002210990429?access%5Ftoken=205690086123032%7C2%2EUzvN3mFr07kPAecZ7qN1Rg%5F%5F%2E3600%2E1303135200%2E1%2D100002210990429%7Cz9L%5Fc26QKCc6cs2g5FClG%5FBsoZg"]
Это, если этот URL-адрес вставлен в Chrome, он работает нормально, но IE возвращает «не в состоянии»скачать XXXXXXXX с graph.facebook.com '
best obie
код, который я использую, выглядит следующим образом:
package com.client.facebookgame.services
{
import com.client.facebookgame.services.events.FacebookServiceEvent;
import com.facebook.graph.data.FacebookSession;
import com.facebook.graph.Facebook;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.TimerEvent;
import flash.external.ExternalInterface;
import flash.net.URLRequestMethod;
import flash.utils.Timer;
import uk.co.thereceptacle.utils.Debug;
/**
* Facebook Service
*/
public class FacebookService extends EventDispatcher
{
// constants
public static const API_KEY : String = "XXXXXX";
public static const PERMISSIONS : String = "read_stream,publish_stream,user_likes";
public static const FB_REDIRECT_URL : String = "http://apps.facebook.com/appname/";
public static const LOGGED_IN : String = "loggedin";
public static const LOGGED_IN_ON_FB : String = "loggedinonfacebook";
public static const LOGGED_OUT : String = "loggedout";
public static const LOGGED_OUT_ON_FB : String = "loggedoutonfacebook";
public static const TIMEOUT_COUNT : int = 10;
public static const TIMER_DELAY : int = 3 * 1000;
// properties
private var _user : String;
private var _topUrl : String;
private var _currentState : String;
private var _timer : Timer;
private var _timerCount : int;
public var postObject : Object;
// constuctor
public function FacebookService()
{
if (ExternalInterface.available) _topUrl = ExternalInterface.call("top.location.toString");
Debug.log("facebook init", this);
Facebook.init(API_KEY, handleLogin);
startTiming();
currentState = _topUrl ? LOGGED_OUT : LOGGED_OUT_ON_FB;
}
// methods
public function login():void
{
Facebook.login(handleLogin, { perms: PERMISSIONS } );
}
public function logout():void
{
Facebook.logout(handleLogout);
}
public function selectUserFriendsWithAppRequestDialogue(message:String, dialogueType:String = "iframe", optionalPostObject:Object = null):void
{
this.postObject = optionalPostObject;
Facebook.ui("apprequests", { message:message }, handleAppRequest, dialogueType);
}
public function checkIfUserLikesApp():void
{
Facebook.api(_user + "/likes", handleLikes);
}
private function startTiming():void
{
if (_timer) clearTimer();
_timer = new Timer(TIMER_DELAY, TIMEOUT_COUNT);
_timer.addEventListener(TimerEvent.TIMER, handleTimerEvents);
_timer.addEventListener(TimerEvent.TIMER_COMPLETE, handleTimerEvents);
_timer.start();
}
private function clearTimer():void
{
_timer.stop();
_timer.removeEventListener(TimerEvent.TIMER, handleTimerEvents);
_timer.removeEventListener(TimerEvent.TIMER_COMPLETE, handleTimerEvents);
_timer = null;
_timerCount = 0;
}
// event handlers
private function handleLogin(success:Object, fail:Object):void
{
if (_timer) clearTimer();
if (success)
{
Debug.log(success, this);
_user = success.uid;
currentState = _topUrl ? LOGGED_IN : LOGGED_IN_ON_FB;
Facebook.api("/" + _user, handleGetUser);
}
else if (!success && !_topUrl)
{
ExternalInterface.call("redirect", API_KEY, PERMISSIONS, FB_REDIRECT_URL);
}
}
private function handleGetUser(success:Object, fail:Object):void
{
Debug.log(success + ", " + fail, this);
if (success) dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.GET_USER_COMPLETE, success));
else dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.GET_USER_FAIL, fail, true));
}
private function handleAppRequest(result:Object):void
{
if (postObject)
{
for (var i:int = 0; i < result.request_ids.length; i++)
{
var requestID:String = result.request_ids[i];
Facebook.api("/" + requestID, handleRequestFriends);
}
}
}
private function handleRequestFriends(success:Object, fail:Object):void
{
if (success)
{
var friendID:String = success.to.id;
Facebook.api("/" + friendID + "/feed", handleSubmitFeed, postObject, URLRequestMethod.POST);
}
else
{
Debug.log(fail, this);
}
}
private function handleLikes(success:Object, fail:Object):void
{
if (success)
{
for (var i:int = 0; i < success.length; i++)
{
Debug.log("compare " + success[i].id + " with key: " + API_KEY, this);
if (success[i].id == API_KEY)
{
Debug.log("found that user liked this app!!!", this, true);
dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.USER_LIKES_APP, { userLikesApp:true } ));
return;
}
}
dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.USER_LIKES_APP, { userLikesApp:false } ));
}
else
{
Debug.log(fail, this, true);
}
}
private function handleLogout(obj:*):void
{
currentState = _topUrl ? LOGGED_OUT : LOGGED_OUT_ON_FB;
}
private function handleSubmitFeed(success:Object, fail:Object):void
{
if (success) dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.FEED_SUBMITTED, success));
else dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.FEED_FAIL, fail, true));
}
private function handleTimerEvents(e:TimerEvent):void
{
switch (e.type)
{
case TimerEvent.TIMER :
_timerCount ++;
Debug.log("facebook init attempt " + _timerCount, this);
Facebook.init(API_KEY, handleLogin);
break;
case TimerEvent.TIMER_COMPLETE :
clearTimer();
dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.GET_USER_FAIL));
break;
}
}
// accessors / mutators
public function get currentState():String { return _currentState; }
public function set currentState(value:String):void
{
if (_currentState != value)
{
_currentState = value;
dispatchEvent(new FacebookServiceEvent(FacebookServiceEvent.STATE_UPDATE));
}
}
}
}
Большое спасибо ob