Я закончил просто делать математику от руки. Вот функция, которую я использовал для потомков:
getRadiusAngle: function(referenceX, referenceY, centerX, centerY) {
var width = centerX - referenceX;
var height = centerY - referenceY;
var angle, radius;
if(centerY > referenceY) {
if(centerX > referenceX) {
angle = Math.PI - Math.atan(Math.abs(height/width));
radius = Math.sqrt(Math.pow(width, 2) + Math.pow(height, 2));
} else if (centerX < referenceX) {
angle = Math.atan(Math.abs(height/width));
radius = Math.sqrt(Math.pow(width, 2) + Math.pow(height, 2));
} else if (centerX == referenceX) {
angle = Math.PI / 2;
radius = height;
}
} else if(centerY < referenceY) {
if(centerX > referenceX) {
angle = Math.PI + Math.atan(Math.abs(height/width));
radius = Math.sqrt(Math.pow(width, 2) + Math.pow(height, 2));
} else if (centerX < referenceX) {
angle = (2 * Math.PI) - Math.atan(Math.abs(height/width));
radius = Math.sqrt(Math.pow(width, 2) + Math.pow(height, 2));
} else if (centerX == referenceX) {
angle = Math.PI * 1.5;
radius = Math.abs(height);
}
} else if(centerY == referenceY) {
if(centerX > referenceX) {
angle = Math.PI;
radius = width;
} else if (centerX < referenceX) {
angle = 0;
radius = Math.abs(width);
} else if(centerX == referenceX) {
angle = 0;
radius = 0;
}
}
return({
"radius": radius,
"angle": angle
})
},
Для операций поворота я тогда использовал:
var calcwidth = annotations[i].getAttribute("calcwidth");
var matrix = annotations[i].getCTM();
var referenceX = (matrix.e + (calcwidth/2));
var referenceY = (matrix.f + 32);
var ra = this.getRadiusAngle(referenceX, referenceY, pointerX, pointerY);
var current_angle = ra.angle;
var radius = ra.radius
var newX, newY;
if(radius == 0) {
newX = matrix.e;
newY = matrix.f;
} else {
var new_angle = current_angle + -radians;
newX = (pointerX + (radius * Math.cos(new_angle))) - (calcwidth/2);
newY = (pointerY + -(radius * Math.sin(new_angle))) - 32;
}
annotations[i].setAttribute("transform", "translate("
+ newX + " " + newY + ")");
Для масштабирования я использовал похожую стратегию.