Я пытаюсь изменить размер моей области рисования до меньшего размера, но всякий раз, когда я делаю это, у меня появляется такой вид вывода (см. Фото).
Когдая начинаю писать, это не рисует линию, а просто растягивает все.
Я пытаюсь выяснить, в чем проблема, но то, что я знаю, недостаточно.
Вот мой код:
viewDidLoad:
touchDraw = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"opaque.png"]];
touchDraw.frame = CGRectMake(0, 0, 768, 1024);
[self.view addSubview:touchDraw];
[self.view sendSubviewToBack:touchDraw];
touchMoved = 0;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
touchSwiped = NO;
UITouch *touch = [touches anyObject];
endingPoint = [touch locationInView:self.view];
endingPoint.y -= 35;
}
Прикосновения:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
touchSwiped = YES;
UITouch *touch = [touches anyObject];
currentTouch = [touch locationInView:self.view];
currentTouch.y -= 35;
UIGraphicsBeginImageContext(self.view.frame.size);
[touchDraw.image drawInRect:CGRectMake(0, 0, 768, 1024)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
UIImage * textureColor = [UIImage imageNamed:@"Brush_Black.png"];
CGPoint vector = CGPointMake(currentTouch.x - endingPoint.x, currentTouch.y - endingPoint.y);
CGFloat distance = hypotf(vector.x, vector.y);
vector.x /= distance;
vector.y /= distance;
for (CGFloat i = 0; i < distance; i += 1.0f) {
CGPoint p = CGPointMake(endingPoint.x + i * vector.x, endingPoint.y + i * vector.y);
[textureColor drawAtPoint:p blendMode:blendMode alpha:0.5f];
}
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextStrokePath(UIGraphicsGetCurrentContext());
touchDraw.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
endingPoint = currentTouch;
touchMoved++;
if (touchMoved == 1) {
touchMoved = 0;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if(!touchSwiped) {
UIGraphicsBeginImageContext(self.view.frame.size);
[touchDraw.image drawInRect:CGRectMake(0, 0, touchDraw.frame.size.width, touchDraw.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 25.0);
UIImage * textureColor = [UIImage imageNamed:@"Brush_Black.png"];
[textureColor drawAtPoint:CGPointMake(endingPoint.x, endingPoint.y) blendMode:blendMode alpha:1.0f];
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
touchDraw.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}