Преобразование каждого цвета из (R, G, B) в (H, S, V) [или (H, S, L)] координаты.Вы можете найти формулы в Википедии .
Я написал для этого функции Паскаля:
function RGBToHSV(const Color: TRGB): THSV;
var
cmax, cmin, cdiff: real;
begin
cmax := MaxComponent(Color);
cmin := MinComponent(Color);
cdiff := cmax - cmin;
with Color, result do
begin
// Hue
if cmax = cmin then
hsvHue := 0
else if cmax = rgbRed then
hsvHue := (60 * (rgbGreen - rgbBlue) / cdiff)
else if cmax = rgbGreen then
hsvHue := (60 * (rgbBlue - rgbRed) / cdiff) + 120
else
hsvHue := (60 * (rgbRed - rgbGreen) / cdiff) + 240;
hsvHue := Fix360(hsvHue);
// Saturation
if cmax = 0 then
hsvSaturation := 0
else
hsvSaturation := 1 - cmin / cmax;
// Value
hsvValue := cmax;
end;
end;
function RGBToHSL(const Color: TRGB): THSL;
var
cmax, cmin, cdiff, csum: real;
begin
cmax := MaxComponent(Color);
cmin := MinComponent(Color);
cdiff := cmax - cmin;
csum := cmax + cmin;
with Color, result do
begin
// Hue
if cmax = cmin then
hslHue := 0
else if cmax = rgbRed then
hslHue := (60 * (rgbGreen - rgbBlue) / cdiff)
else if cmax = rgbGreen then
hslHue := (60 * (rgbBlue - rgbRed) / cdiff) + 120
else
hslHue := (60 * (rgbRed - rgbGreen) / cdiff) + 240;
hslHue := Fix360(hslHue);
// Saturation
if cmax = cmin then
hslSaturation := 0
else if csum <= 1 then
hslSaturation := cdiff / csum
else
hslSaturation := cdiff / (2 - csum);
// Lightness
hslLightness := csum / 2;
end;
end;