Ваш код использует OpenCV версии 1. Я позволю кому-то другому ответить, поскольку это не моя сильная сторона.На мой взгляд, интерфейс на основе шаблонов 2.0 гораздо более интуитивен, и я рекомендую использовать его для всех новых начинаний.
Посмотрите, как я использую imread () в этой программе ...Пожалуйста, проверьте тип значения, возвращаемого из imread () ... Кроме того, поиск в коде для originalColor = imageArg(/*row*/chosenX, /*column*/chosenY);
Это способ индексации в матрице, возвращенной из imread
// HW1 Intro to Digital Image Processing
// used OpenCV 2.3.1 and VS2010 SP1 to develop this solution
#include "opencv2/core/core.hpp"
#include "opencv2/highgui/highgui.hpp"
#include <iostream>
#include <cassert>
using namespace cv;
Mat_<Vec3b> image;
int discreteAngles = 512;
void on_mouse(int eventCode, int centerX, int centerY, int flags, void* params);
int str2int(const std::string &str);
int main(int argc, char* argv[])
{
// command itself is one element of argument array...
if(argc != 1 && argc != 3)
{
std::cout << "Expecting two arguments to the application: angular granularity as a whole number and a file name." << std::endl;
exit(0);
}
std::string discreteAnglesStr, fileName;
if(argc == 3)
{
discreteAnglesStr = argv[1];
fileName = argv[2];
}
else
{
discreteAnglesStr = "64";
fileName = "boats.tif";
}
try
{
discreteAngles = str2int(discreteAnglesStr);
auto image_ = imread(fileName);
int channels = image_.channels();
assert(channels == 3);
image = image_;
if(image.rows == 0)
throw new std::exception();
auto originalImageStr = "Original Image";
namedWindow(originalImageStr);
setMouseCallback(originalImageStr, on_mouse);
imshow(originalImageStr, image);
}
catch(std::exception e)
{
std::cout << "could not load image." << std::endl;
}
waitKey(0);
return -1;
}
// borrowed from http://stackoverflow.com/q/194465/90475, courtesy of Luka Marinko
int str2int(const std::string &str)
{
std::stringstream ss(str);
int num;
if((ss >> num).fail())
{
throw new std::exception("could not parse user input!");
}
return num;
}
double compute_max_madius(int imageRows, int imageCols, int centerX, int centerY)
{
auto otherX = imageCols - centerX;
auto otherY = imageRows - centerY;
auto a = sqrt((double)centerX * centerX + centerY * centerY);
auto b = sqrt((double)otherX * otherX + centerY * centerY);
auto c = sqrt((double)centerX * centerX + otherY * otherY);
auto d = sqrt((double)otherX * otherX + otherY * otherY);
return max(max(a,b), max(c,d));
}
Vec3b interpolate_with_nearest(const Mat_<Vec3b>& imageArg, double x, double y)
{
auto x0 = static_cast<int>(floor(x)); auto y0 = static_cast<int>(floor(y));
auto x1 = static_cast<int>(ceil(x)); auto y1 = static_cast<int>(ceil(y));
// Rolls over to the other side, esp. for angles
if(x0 < 0) x0 = imageArg.rows - 1;
if(y0 < 0) y0 = imageArg.cols - 1;
if (x1 == imageArg.rows) x1 = 0;
if (y1 == imageArg.cols) y1 = 0;
int chosenX, chosenY;
if (x - x0 < 0.5) chosenX = x0; else chosenX = x1;
if (y - y0 < 0.5) chosenY = y0; else chosenY = y1;
Vec3b originalColor = Vec3b(0, 0, 0);
if (chosenX >= 0 && chosenX < imageArg.rows &&
chosenY >= 0 && chosenY < imageArg.cols)
{
originalColor = imageArg(/*row*/chosenX, /*column*/chosenY);
}
return originalColor;
}
Vec3b interpolate_with_bilinear(const Mat_<Vec3b>& imageArg, double x, double y)
{
auto x0 = static_cast<int>(floor(x)); auto y0 = static_cast<int>(floor(y));
auto x1 = static_cast<int>(ceil(x)); auto y1 = static_cast<int>(ceil(y));
// Rolls over to the other side, esp. for angles
if(x0 < 0) x0 = imageArg.rows - 1;
if(y0 < 0) y0 = imageArg.cols - 1;
if (x1 == imageArg.rows) x1 = 0;
if (y1 == imageArg.cols) y1 = 0;
if (!(
x0 >= 0 && x0 < imageArg.rows &&
x1 >= 0 && x1 < imageArg.rows &&
y0 >= 0 && y0 < imageArg.cols &&
y1 >= 0 && y1 < imageArg.cols))
return Vec3b(0, 0, 0);
auto f00 = imageArg(x0, y0);
auto f01 = imageArg(x0, y1);
auto f10 = imageArg(x1, y0);
auto f11 = imageArg(x1, y1);
auto b1 = f00;
auto b2 = f10 - f00;
auto b3 = f01 - f00;
auto b4 = f00 + f11 - f01 - f10;
x = x - x0;
y = y - y0;
return b1 + b2 * x + b3 * y + b4 * x * y;
}
void on_mouse(int eventCode, int centerX, int centerY, int flags, void* params)
{
if(eventCode == 0)
return;
switch( eventCode )
{
case CV_EVENT_LBUTTONDOWN:
{
std::cout << "Center was (" << centerX << ", " << centerY << ")" << std::endl;
auto maxRadiusXY = compute_max_madius(image.rows, image.cols, centerX, centerY);
int discreteRadii = static_cast<int>(floor(maxRadiusXY));
Mat_<Vec3b> polarImg1;
polarImg1.create(/*rows*/discreteRadii, /*cols*/discreteAngles);
Mat_<Vec3b> polarImg2;
polarImg2.create(/*rows*/discreteRadii, /*cols*/discreteAngles);
for (int radius = 0; radius < discreteRadii; radius++) // radii
{
for (int discreteAngle = 0; discreteAngle < discreteAngles; discreteAngle++) // discreteAngles
{
// 3
auto angleRad = discreteAngle * 2.0 * CV_PI / discreteAngles;
// 2
auto xTranslated = cos(angleRad) * radius;
auto yTranslated = sin(angleRad) * radius;
// 1
auto x = centerX + xTranslated;
auto y = centerY - yTranslated;
polarImg1(/*row*/ radius, /*column*/ discreteAngle) = interpolate_with_nearest(image, /*row*/y, /*column*/x);
polarImg2(/*row*/ radius, /*column*/ discreteAngle) = interpolate_with_bilinear(image, /*row*/y, /*column*/x);
}
}
auto polarImage1Str = "Polar (nearest)";
namedWindow(polarImage1Str);
imshow(polarImage1Str, polarImg1);
auto polarImage2Str = "Polar (bilinear)";
namedWindow(polarImage2Str);
imshow(polarImage2Str, polarImg2);
Mat_<Vec3b> reprocessedImg1;
reprocessedImg1.create(Size(image.rows, image.cols));
Mat_<Vec3b> reprocessedImg2;
reprocessedImg2.create(Size(image.rows, image.cols));
for(int y = 0; y < image.rows; y++)
{
for(int x = 0; x < image.cols; x++)
{
// 1
auto xTranslated = x - centerX;
auto yTranslated = -(y - centerY);
// 2
auto radius = sqrt((double)xTranslated * xTranslated + yTranslated * yTranslated);
double angleRad;
if(xTranslated != 0)
{
angleRad = atan((double)abs(yTranslated) / abs(xTranslated));
// I Quadrant
if (xTranslated > 0 && yTranslated > 0)
angleRad = angleRad;
// II Quadrant
if (xTranslated < 0 && yTranslated > 0)
angleRad = CV_PI - angleRad;
// III Quadrant
if (xTranslated < 0 && yTranslated < 0)
angleRad = CV_PI + angleRad;
/// IV Quadrant
if (xTranslated > 0 && yTranslated < 0)
angleRad = 2 * CV_PI - angleRad;
if (yTranslated == 0)
if (xTranslated > 0) angleRad = 0;
else angleRad = CV_PI;
}
else
{
if (yTranslated > 0) angleRad = CV_PI / 2;
else angleRad = 3 * CV_PI / 2;
}
// 3
auto discreteAngle = angleRad * discreteAngles / (2.0 * CV_PI);
reprocessedImg1(/*row*/ y, /*column*/ x) = interpolate_with_nearest(polarImg1, /*row*/radius, /*column*/discreteAngle);
reprocessedImg2(/*row*/ y, /*column*/ x) = interpolate_with_bilinear(polarImg2, /*row*/radius, /*column*/discreteAngle);
}
}
auto reprocessedImg1Str = "Re-processed (nearest)";
namedWindow(reprocessedImg1Str);
imshow(reprocessedImg1Str, reprocessedImg1);
auto reprocessedImg2Str = "Re-processed (bilinear)";
namedWindow(reprocessedImg2Str);
imshow(reprocessedImg2Str, reprocessedImg2);
} break;
}
}