В настоящее время я использую контейнер Unity IoC, и вот мой класс AppConfig.Как видите, метод Initialize следует вызывать только один раз, и я использовал проверку двойной блокировки, чтобы убедиться, что.
Каков наилучший способ реализации этого, если мой подход не самый лучший?
public interface IAppConfig
{
/// <summary>
/// Gets the admin username.
/// </summary>
/// <value>The admin username.</value>
string AdminUsername { get; }
/// <summary>
/// Gets the admin password.
/// </summary>
/// <value>The admin password.</value>
string AdminPassword { get; }
/// <summary>
/// Initializes this instance.
/// </summary>
void Initialize();
}
/// <summary>
/// A singleton App config which helps reading from web.config
/// its lifetime is controlled by Unity.
/// </summary>
public class AppConfig : IAppConfig
{
#region Fields
/// <summary>
/// the injectable config manager
/// </summary>
private readonly IConfigManager _configManager;
private readonly ILogger _logger;
private static readonly object LockObject = new object();
private static bool _initialized = false;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AppConfig"/> class.
/// </summary>
public AppConfig(IConfigManager configManager, ILogger logger)
{
this._configManager = configManager;
this._logger = logger;
}
#endregion
#region Properties
/// <summary>
/// Gets the admin username.
/// </summary>
/// <value>The admin username.</value>
public string AdminUsername { get; private set; }
/// <summary>
/// Gets the admin password.
/// </summary>
/// <value>The admin password.</value>
public string AdminPassword { get; private set; }
#endregion
#region Methods
public void Initialize()
{
if (_initialized)
{
throw new ApplicationException("Initialize method should be called only once");
}
lock(LockObject)
{
if (_initialized) return;
var adminUserNameSetting = _configManager.AppSettings[ConfigKeys.AdminUsername];
if (adminUserNameSetting == null)
{
throw new ApplicationException("AdminUsername key not found");
}
this.AdminUsername = adminUserNameSetting.Value;
if (String.IsNullOrWhiteSpace(this.AdminUsername))
{
_logger.LogError("AdminUsername not found");
}
// log
var adminPasswordSetting = _configManager.AppSettings[ConfigKeys.AdminPassword];
if (adminPasswordSetting == null)
{
throw new ApplicationException("AdminPassword key not found");
}
this.AdminPassword = adminPasswordSetting.Value;
if (String.IsNullOrWhiteSpace(this.AdminPassword))
{
_logger.LogError("AdminPassword not found");
}
_initialized = true;
}
}
#endregion
}
В Unity я использую следующий код:
// IAppConfig
container.RegisterType<IAppConfig, AppConfig>(new ContainerControlledLifetimeManager(),
new InjectionConstructor(configManager,
logger));
var appConfig = container.Resolve<IAppConfig>();
appConfig.Initialize();