Вы можете сделать это с помощью SharpZipLib для Silverlight / Windows Phone 7.
Следующий код основан на этом примере и демонстрирует, как архивировать корневую папку, включая подпапки и файлы.
Краткий обзор:
button1_Click
готовит несколько фиктивных папок и файлов для подтверждения концепции: папка root , содержащая файл, и две подпапки , каждая из которых также содержит файл, затем вызывает CreateZip
сжать все дерево каталогов, начиная с root
CreateZip
готовит zip-файл и запускает рекурсивное сжатие папок, вызывая CompressFolder
CompressFolder
добавляет все файлы в данном каталоге в zip-файл и возвращается в подкаталоги
код:
using System.IO.IsolatedStorage;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Core;
using System.Text;
// Recurses down the folder structure
//
private void CompressFolder(string path, ZipOutputStream zipStream, int folderOffset, IsolatedStorageFile isf)
{
string[] files = isf.GetFileNames(System.IO.Path.Combine(path, "*.*"));
foreach (string filename in files)
{
string filenameWithPath = System.IO.Path.Combine(path, filename);
string entryName = filenameWithPath.Substring(folderOffset); // Makes the name in zip based on the folder
entryName = ZipEntry.CleanName(entryName); // Removes drive from name and fixes slash direction
ZipEntry newEntry = new ZipEntry(entryName);
newEntry.DateTime = isf.GetLastWriteTime(filenameWithPath).DateTime; // Note the zip format stores 2 second granularity
// To permit the zip to be unpacked by built-in extractor in WinXP and Server2003, WinZip 8, Java, and other older code,
// you need to do one of the following: Specify UseZip64.Off, or set the Size.
// If the file may be bigger than 4GB, or you do not need WinXP built-in compatibility, you do not need either,
// but the zip will be in Zip64 format which not all utilities can understand.
// zipStream.UseZip64 = UseZip64.Off;
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(filenameWithPath, System.IO.FileMode.Open, isf))
{
newEntry.Size = stream.Length;
}
zipStream.PutNextEntry(newEntry);
// Zip the file in buffered chunks
// the "using" will close the stream even if an exception occurs
byte[] buffer = new byte[4096];
using (IsolatedStorageFileStream streamReader = isf.OpenFile(filenameWithPath, System.IO.FileMode.Open))
{
StreamUtils.Copy(streamReader, zipStream, buffer);
}
zipStream.CloseEntry();
}
string[] folders = isf.GetDirectoryNames(System.IO.Path.Combine(path, "*.*"));
foreach (string folder in folders)
{
CompressFolder(System.IO.Path.Combine(path, folder), zipStream, folderOffset, isf);
}
}
// Compresses the files in the nominated folder, and creates a zip file on disk named as outPathname.
//
public void CreateZip(string outPathname, string password, string folderName)
{
using (IsolatedStorageFile isf = IsolatedStorageFile.GetUserStoreForApplication())
{
using (IsolatedStorageFileStream fsOut = new IsolatedStorageFileStream(outPathname, System.IO.FileMode.Create, isf))
{
ZipOutputStream zipStream = new ZipOutputStream(fsOut);
zipStream.SetLevel(3); //0-9, 9 being the highest level of compression
zipStream.Password = password; // optional. Null is the same as not setting.
// This setting will strip the leading part of the folder path in the entries, to
// make the entries relative to the starting folder.
// To include the full path for each entry up to the drive root, assign folderOffset = 0.
// int folderOffset = folderName.Length + (folderName.EndsWith("\\") ? 0 : 1); // hu: currently not used for WP7 sample
int folderOffset = 0;
CompressFolder(folderName, zipStream, folderOffset, isf);
zipStream.Close();
}
}
}
private void button1_Click(object sender, RoutedEventArgs e)
{
using (IsolatedStorageFile isf = IsolatedStorageFile.GetUserStoreForApplication())
{
isf.CreateDirectory(@"root");
isf.CreateDirectory(@"root\subfolder1");
isf.CreateDirectory(@"root\subfolder2");
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(@"root\file0.txt", System.IO.FileMode.Create, isf))
{
byte[] bytes = Encoding.Unicode.GetBytes("hello");
stream.Write(bytes, 0, bytes.Length);
}
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(@"root\subfolder1\file1.txt", System.IO.FileMode.Create, isf))
{
byte[] bytes = Encoding.Unicode.GetBytes("zip");
stream.Write(bytes, 0, bytes.Length);
}
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(@"root\subfolder2\file2.txt", System.IO.FileMode.Create, isf))
{
byte[] bytes = Encoding.Unicode.GetBytes("world");
stream.Write(bytes, 0, bytes.Length);
}
}
CreateZip("root.zip", null, "root");
}