Я знаю, что немного опоздал на вечеринку, но я хотел бы добавить этот фрагмент кода, который я храню, потому что он помогает мне создавать помеченные перечисления, когда они мне нужны.
[Flags]
enum Generic32BitFlags
{
None = 0, /* 00000000000000000000000000000000 */
Bit1 = 1 << 1, /* 00000000000000000000000000000001 */
Bit2 = 1 << 2, /* 00000000000000000000000000000010 */
Bit3 = 1 << 3, /* 00000000000000000000000000000100 */
Bit4 = 1 << 4, /* 00000000000000000000000000001000 */
Bit5 = 1 << 5, /* 00000000000000000000000000010000 */
Bit6 = 1 << 6, /* 00000000000000000000000000100000 */
Bit7 = 1 << 7, /* 00000000000000000000000001000000 */
Bit8 = 1 << 8, /* 00000000000000000000000010000000 */
Bit9 = 1 << 9, /* 00000000000000000000000100000000 */
Bit10 = 1 << 10, /* 00000000000000000000001000000000 */
Bit11 = 1 << 11, /* 00000000000000000000010000000000 */
Bit12 = 1 << 12, /* 00000000000000000000100000000000 */
Bit13 = 1 << 13, /* 00000000000000000001000000000000 */
Bit14 = 1 << 14, /* 00000000000000000010000000000000 */
Bit15 = 1 << 15, /* 00000000000000000100000000000000 */
Bit16 = 1 << 16, /* 00000000000000001000000000000000 */
Bit17 = 1 << 17, /* 00000000000000010000000000000000 */
Bit18 = 1 << 18, /* 00000000000000100000000000000000 */
Bit19 = 1 << 19, /* 00000000000001000000000000000000 */
Bit20 = 1 << 20, /* 00000000000010000000000000000000 */
Bit21 = 1 << 21, /* 00000000000100000000000000000000 */
Bit22 = 1 << 22, /* 00000000001000000000000000000000 */
Bit23 = 1 << 23, /* 00000000010000000000000000000000 */
Bit24 = 1 << 24, /* 00000000100000000000000000000000 */
Bit25 = 1 << 25, /* 00000001000000000000000000000000 */
Bit26 = 1 << 26, /* 00000010000000000000000000000000 */
Bit27 = 1 << 27, /* 00000100000000000000000000000000 */
Bit28 = 1 << 28, /* 00001000000000000000000000000000 */
Bit29 = 1 << 29, /* 00010000000000000000000000000000 */
Bit30 = 1 << 30, /* 00100000000000000000000000000000 */
Bit31 = 1 << 31, /* 01000000000000000000000000000000 */
Bit32 = 1 << 32, /* 10000000000000000000000000000000 */
}