Я выполнил версию этим вечером (как показано ниже), но мне кажется, что я перенес ее с другого процедурного языка и не воспользовался многими «чистыми» функциями Пролога.
Просто запустите его и каждый раз нажимайте Enter для следующего поколения.
Существует версия (в лабиринтных пропорциях) Здесь
Одна вещь, которую я заметил, когда атаковал проблемы с Прологом, это то, что всегда (в 99% случаев) более аккуратная реализация, и на этот раз кажется, что так и есть.
Можно ли придумать какие-нибудь лучшие реализации? Я не доволен своим. Это работает, и не ужасно неэффективно (?), Но все же ...
Похоже, я мог бы лучше использовать объединение, т.е. вместо того, чтобы рассматривать соседей как координаты X, Y относительно любой данной ячейки, которую я проверяю по отдельности, я мог бы каким-то образом заставить Пролог сделать для меня часть тяжелой работы.
% Conway Game of Life (Stack Overflow, 'magus' implementation)
% The life grid, 15x15
grid([
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,0,1,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,1,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
).
% Infinite generates sep with keystroke
% -------------------------------------
life(Grid) :-
dumpgen(Grid),
onegen(Grid, 0, NewGrid),
get_single_char(_),
life(NewGrid).
% Dumps a generation out
% ----------------------
dumpgen([]) :- nl.
dumpgen([H|T]) :-
write(H), nl,
dumpgen(T).
% Does one generation
% --------------------------------
onegen(_, 15, []).
onegen(Grid, Row, [NewRow|NewGrid]) :-
xformrow(Grid, Row, 0, NewRow),
NRow is Row + 1,
onegen(Grid, NRow, NewGrid).
% Transforms one row
% --------------------------------
xformrow(_, _, 15, []).
xformrow(Grid, Row, Col, [NewState|NewList]) :-
xformstate(Grid, Row, Col, NewState),
NewCol is Col + 1,
xformrow(Grid, Row, NewCol, NewList).
% Request new state of any cell
% --------------------------------
xformstate(Grid, Row, Col, NS) :-
cellstate(Grid, Row, Col, CS),
nextstate(Grid, Row, Col, CS, NS).
% Calculate next state of any cell
% --------------------------------
% Cell is currently dead
nextstate(Grid, Row, Col, 0, NS) :-
neightotal(Grid, Row, Col, Total),
(Total =:= 3 -> NS = 1 ; NS = 0).
% Cell is currently alive
nextstate(Grid, Row, Col, 1, NS) :-
neightotal(Grid, Row, Col, Total),
((Total =:= 2; Total =:=3)
-> NS = 1; NS = 0).
% State of all surrounding neighbours
%-------------------------------------
neightotal(Grid, Row, Col, TotalSum) :-
% Immediately neighbours X, Y
XM1 is Col - 1,
XP1 is Col + 1,
YM1 is Row - 1,
YP1 is Row + 1,
% State at all those compass points
cellstate(Grid, YM1, Col, N),
cellstate(Grid, YM1, XP1, NE),
cellstate(Grid, Row, XP1, E),
cellstate(Grid, YP1, XP1, SE),
cellstate(Grid, YP1, Col, S),
cellstate(Grid, YP1, XM1, SW),
cellstate(Grid, Row, XM1, W),
cellstate(Grid, YM1, XM1, NW),
% Add up the liveness
TotalSum is N + NE + E + SE + S + SW + W + NW.
% State at any given row/col - 0 or 1
% -----------------------------------
% Valid range, return it's state
cellstate(Grid, Row, Col, State) :-
between(0, 14, Row),
between(0, 14, Col),
nth0(Row, Grid, RL),
nth0(Col, RL, State).
% Outside range is dead
cellstate(_, _, _, 0).
Исполнение:
[debug] ?- grid(X), life(X).
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,1,0,1,0,1,0,0,0,0,0]
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0]
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0]
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0]
[0,0,0,0,0,1,0,1,0,1,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,1,0,1,0,0,0,0,0,0]
[0,0,0,0,1,1,0,0,0,1,1,0,0,0,0]
[0,0,0,0,1,1,1,0,1,1,1,0,0,0,0]
[0,0,0,0,1,1,0,0,0,1,1,0,0,0,0]
[0,0,0,0,0,0,1,0,1,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0]
[0,0,0,0,1,0,0,0,0,0,1,0,0,0,0]
[0,0,0,1,0,0,1,0,1,0,0,1,0,0,0]
[0,0,0,0,1,0,0,0,0,0,1,0,0,0,0]
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
etc.