У меня есть адаптер списка, где изображения загружаются с вращающейся анимацией прогресса, пока они не извлекаются из сети. Когда я прокручиваю вниз в listView, кажется, что анимация раскручивает предыдущее изображение ... это Очень странно и нежелательный эффект. Единственное, что должно вращаться - это анимация прогресса.
Я использую класс ImageLoader для асинхронной сетевой загрузки изображений:
final int stub_id=R.drawable.progress;
public void DisplayImage(String url, Activity activity, ImageView imageView,int size)
{
//Log.d("ImageLoader" , url);
this.size=size;
if(cache.containsKey(url)) {
//If this works, then why do the OLD images still spin??
imageView.clearAnimation();
//imageView.setBackgroundDrawable(null);
//imageView.setImageDrawable(null);
imageView.setImageBitmap(cache.get(url));
}
else
{
rotation = AnimationUtils.loadAnimation(activity, R.drawable.progress);
rotation.setRepeatCount(Animation.INFINITE);
imageView.startAnimation(rotation);
queuePhoto(url, activity, imageView);
//imageView.setImageResource(stub_id);
//imageView.setBackgroundResource(stub_id);
}
Resources r = activity.getResources();
int dip = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, size, r.getDisplayMetrics());
LayoutParams layoutParams = imageView.getLayoutParams();
layoutParams.height = dip;
layoutParams.width = dip;
imageView.setLayoutParams(layoutParams);
}
Теперь вы можете спросить, что делает queuePhoto? Это ТОЛЬКО другое место, где начинается анимация.
//Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable
{
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;}
public void run()
{
if(bitmap!=null) {
imageView.clearAnimation();
imageView.setImageBitmap(bitmap);
}
else {
imageView.clearAnimation();
rotation = AnimationUtils.loadAnimation(context, R.drawable.progress);
rotation.setRepeatCount(Animation.INFINITE);
imageView.startAnimation(rotation);
//imageView.setImageResource(stub_id);
}
}
}
А теперь часть getView моего адаптера списка:
@Override
public View getView(int position, View convertView, ViewGroup parent) {
if( convertView == null ){
vi = inflater.inflate(R.layout.trending_item, null);
holder=new ViewHolder();
holder.img1 = (ImageView) vi.findViewById(R.id.t_item_1);
holder.img2 = (ImageView) vi.findViewById(R.id.t_item_2);
holder.img3 = (ImageView) vi.findViewById(R.id.t_item_3);
vi.setTag(holder);
} else {
holder=(ViewHolder)vi.getTag();
}
JSONObject t1= ts.get(1);
if(t1 !=null) {
holder.img1.setTag(t1.getString("image_small"));
imageLoader.DisplayImage(t1.getString("image_small"), act, holder.img1,IMAGE_SIZE);
holder.img1.setTag(TAG_T t1.getString("id"));
holder.img1.setOnClickListener(ocl);
} else {
holder.img1.setImageDrawable(null);
holder.img1.setBackgroundDrawable(null);
holder.img1.setTag(null);
holder.img1.setTag(TAG_T, null);
}
UPDATE
Я реализовал предложенное решение JBM, но не смог заставить его работать, он рекомендует работать в потоке пользовательского интерфейса.
public class RemoteImageView extends ImageView implements RemoteLoadListener {
final int stub_id=R.drawable.progress;
int size;
private HashMap<String, Bitmap> cache=new HashMap<String, Bitmap>();
Animation rotation;
private File cacheDir;
public RemoteImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public RemoteImageView(Context context, AttributeSet attrs) {
super(context, attrs);
//Make the background thead low priority. This way it will not affect the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1);
//Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),context.getString(R.string.app_name));
else
cacheDir=context.getCacheDir();
if(!cacheDir.exists())
cacheDir.mkdirs();
}
public RemoteImageView(Context context) {
super(context);
}
public void displayRemoteImage(String url, Activity activity, int size)
{
this.myUrl = url;
this.size=size;
Resources r = activity.getResources();
int dip = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, size, r.getDisplayMetrics());
LayoutParams layoutParams = this.getLayoutParams();
layoutParams.height = dip;
layoutParams.width = dip;
this.setLayoutParams(layoutParams);
if(cache.containsKey(url)) {
this.clearAnimation();
setImageBitmap(cache.get(url));
}
else
{
rotation = AnimationUtils.loadAnimation(activity, R.drawable.progress);
rotation.setRepeatCount(Animation.INFINITE);
this.startAnimation(rotation);
queuePhoto(url, activity, this);
}
}
@Override
public void onLoadSuccess(String url, Bitmap bmp) {
if (url.equals(myUrl)) {
setImageBitmap(bmp);
} else {
/* the arrived bitmap is stale. do nothing. */
}
}
@Override
public void onLoadFail(String url) {
if (url.equals(myUrl)) {
setImageBitmap(((BitmapDrawable)getResources().getDrawable(stub_id)).getBitmap());
} else {
/* the failed bitmap is stale. do nothing. */
}
}
String myUrl;
private void queuePhoto(String url, Activity activity, ImageView imageView)
{
//This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p=new PhotoToLoad(url, imageView);
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
//start thread if it's not started yet
if(photoLoaderThread.getState()==Thread.State.NEW)
photoLoaderThread.start();
}
PhotosQueue photosQueue=new PhotosQueue();
public void stopThread()
{
photoLoaderThread.interrupt();
}
//stores list of photos to download
class PhotosQueue
{
private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>();
//removes all instances of this ImageView
public void Clean(ImageView image)
{
for(int j=0 ;j<photosToLoad.size();){
if(photosToLoad.get(j).imageView==image)
photosToLoad.remove(j);
else
++j;
}
}
}
//Task for the queue
private class PhotoToLoad
{
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i){
url=u;
imageView=i;
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while(true)
{
//thread waits until there are any images to load in the queue
if(photosQueue.photosToLoad.size()==0)
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.wait();
}
if(photosQueue.photosToLoad.size()!=0)
{
PhotoToLoad photoToLoad;
synchronized(photosQueue.photosToLoad){
photoToLoad=photosQueue.photosToLoad.pop();
}
Bitmap bmp=getBitmap(photoToLoad.url);
cache.put(photoToLoad.url, bmp);
Object tag=photoToLoad.imageView.getTag();
if(tag!=null && ((String)tag).equals(photoToLoad.url)){
BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView);
Activity a=(Activity)photoToLoad.imageView.getContext();
a.runOnUiThread(bd);
}
}
if(Thread.interrupted())
break;
}
} catch (InterruptedException e) {
//allow thread to exit
}
}
}
PhotosLoader photoLoaderThread=new PhotosLoader();
//Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable
{
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;}
public void run()
{
if(bitmap!=null) {
imageView.clearAnimation();
imageView.setImageBitmap(bitmap);
}
else {
imageView.clearAnimation();
imageView.setImageResource(stub_id);
}
}
}
private Bitmap getBitmap(String url)
{
System.out.println("GET: " +url);
if(url== null) {
return null;
}
//I identify images by hashcode. Not a perfect solution, good for the demo.
String filename=String.valueOf(url.hashCode());
File f=new File(cacheDir, filename);
//from SD cache
Bitmap b = decodeFile(f);
if(b!=null)
return b;
//from web
try {
Bitmap bitmap=null;
InputStream is=new URL(url).openStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex){
ex.printStackTrace();
return null;
}
}
//decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f){
try {
//decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
//Find the correct scale value. It should be the power of 2.
int width_tmp=o.outWidth, height_tmp=o.outHeight;
int scale=1;
while(true){
if(width_tmp/2<size || height_tmp/2<size)
break;
width_tmp/=2;
height_tmp/=2;
scale*=2;
}
//decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
Log.d("ImageLoader",e.getMessage(),e);
}
return null;
}
}