iOS + Swift
(1) Создание расширения Swift
// Centered, equilateral triangle
extension UIBezierPath {
convenience init(equilateralSide: CGFloat, center: CGPoint) {
self.init()
let altitude = CGFloat(sqrt(3.0) / 2.0 * equilateralSide)
let heightToCenter = altitude / 3
moveToPoint(CGPoint(x:center.x, y:center.y - heightToCenter*2))
addLineToPoint(CGPoint(x:center.x + equilateralSide/2, y:center.y + heightToCenter))
addLineToPoint(CGPoint(x:center.x - equilateralSide/2, y:center.y + heightToCenter))
closePath()
}
}
(2) Переопределить drawRect
override func drawRect(rect: CGRect) {
let path = UIBezierPath(
equilateralSide: self.bounds.size.width,
center: CGPoint(x: self.bounds.size.width/2, y: self.bounds.size.height/2))
self.tintColor.set()
path!.fill()
}