Что такое «Стрим»?Какой из приведенных ниже я должен использовать для самых быстрых?Есть ли способ открыть его из памяти, как буфер?
// can provide either a file path or a ReadableStream
// (from a local file or incoming network request)
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.write('/path/to/reformat.png', function (err) {
if (!err) console.log('done');
});
// can also stream output to a ReadableStream
// (can be piped to a local file or remote server)
gm('/path/to/my/img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
stdout.pipe(writeStream);
});
// pass a format or filename to stream() and
// gm will provide image data in that format
gm('/path/to/my/img.jpg')
.stream('png', function (err, stdout, stderr) {
var writeStream = fs.createWriteStream('/path/to/my/reformated.png');
stdout.pipe(writeStream);
});
// combine the two for true streaming image processing
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
stdout.pipe(writeStream);
});
// when working with input streams and any 'identify'
// operation (size, format, etc), you must pass "{bufferStream: true}" if
// you also need to convert (write() or stream()) the image afterwards
// NOTE: this temporarily buffers the image stream in Node memory
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.size({bufferStream: true}, function(err, size) {
this.resize(size.width / 2, size.height / 2)
this.write('/path/to/resized.jpg', function (err) {
if (!err) console.log('done');
});
});