Вот основная часть этого
Вы не должны получать ошибки компиляции сейчас
Плюс я вычистил это
Вам также нужно будет зафиксировать точку вращения player_mc
import flash.filters.GlowFilter;
//Settings
var maxDist:Number = 400;
var accuracy:Number = 1;
//other vars (do not edit)
var dx:Number;
var dy:Number;
var startX:Number;
var startY:Number;
var endX:Number;
var endY:Number;
var realDist:Number;
var rad:Number = Math.PI/180;
var rad2:Number = 180/Math.PI;
var laser_mc:MovieClip = new MovieClip()
map_mc.addChild(laser_mc)
//Glow Filter
var glow:GlowFilter = new GlowFilter();
glow.color = 0xFF0000;
glow.alpha = 1;
glow.blurX = 7;
glow.blurY = 7;
glow.quality = 2;
laser_mc.filters = new Array(glow);
/**
*
* Mouse Controls
*
*/
stage.addEventListener( MouseEvent.MOUSE_DOWN, fire);
//on Click, fire the weapon
function fire( e:Event ):void {
stage.addEventListener( Event.ENTER_FRAME , updateLaser)
}
stage.addEventListener( MouseEvent.MOUSE_UP, stopFire);
//on release, stop weapon firing
function stopFire( e:Event ):void {
laser_mc.graphics.clear();
stage.removeEventListener( Event.ENTER_FRAME , updateLaser)
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoved)
//on mouse move, rotate the player
function mouseMoved( e:Event ):void {
//get distance between mouse and player
dx = map_mc.mouseX-map_mc.player_mc.x;
dy = map_mc.mouseY-map_mc.player_mc.y;
//calculate rotation of player
map_mc.player_mc.rotation = Math.atan2(dy, dx)*rad2;
}
//Update Laser Function
function updateLaser( e:Event ):void {
//run a loop
for (realDist=0; realDist<maxDist; realDist += accuracy){
//get end X&Y
endX = map_mc.player_mc.x + Math.cos(map_mc.player_mc.rotation * rad) * realDist;
endY = map_mc.player_mc.y + Math.sin(map_mc.player_mc.rotation * rad) * realDist;
//calculate hit test
if (map_mc.walls_mc.hitTestPoint(endX,endY)) {
break;
}
}
//calculate the tip of the barrel (start X & Y)
startX = map_mc.player_mc.x + 15 * Math.cos(map_mc.player_mc.rotation * rad);
startY = map_mc.player_mc.y + 15 * Math.sin(map_mc.player_mc.rotation * rad);
//draw laser
laser_mc.graphics.clear();
laser_mc.graphics.lineStyle(2, 0xFF0000);
laser_mc.graphics.moveTo(startX, startY);
laser_mc.graphics.lineTo(endX, endY);
}