AVfoundation не может записывать звук в iOS 5 - PullRequest
0 голосов
/ 29 января 2012

У меня возникли серьезные проблемы при попытке создать простую функцию записи звука, и я не уверен, почему.Я следовал некоторому коду (отсюда и из других мест), чтобы создать очень простой аудио-рекордер и воспроизведение, но ничего не работает.Я взял пример кода, который работает с iOS 4.3 и прекрасно работает, когда я запускаю его сам, но как только я перевожу его на iOS 5 и использую ARC, ничего не происходит.Приложение работает, но звук не записывается ... любые идеи были бы отличными!спасибо… прикрепил весь мой код.Это код из примера здесь.

record_audio_testViewController.h

 #import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreAudio/CoreAudioTypes.h>

@interface record_audio_testViewController : UIViewController <AVAudioRecorderDelegate> {

    IBOutlet UIButton * btnStart;
    IBOutlet UIButton * btnPlay;
    IBOutlet UIActivityIndicatorView * actSpinner;
    BOOL toggle;

    //Variables setup for access in the class:
    NSURL * recordedTmpFile;
    AVAudioRecorder * recorder;
    NSError *__autoreleasing * error;
    AVAudioSession * audioSession;

}

@property (nonatomic,retain)IBOutlet UIActivityIndicatorView * actSpinner;
@property (nonatomic,retain)IBOutlet UIButton * btnStart;
@property (nonatomic,retain)IBOutlet UIButton * btnPlay;
@property (nonatomic,strong)    AVAudioSession * audioSession;
@property (nonatomic,strong)    AVAudioRecorder * recorder;

- (IBAction) start_button_pressed;
- (IBAction) play_button_pressed;
@end

record_audio_testViewController.m

#import "record_audio_testViewController.h"


@implementation record_audio_testViewController
@synthesize actSpinner, btnStart, btnPlay, audioSession, recorder;



/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/



// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];

    //Start the toggle in true mode.
    toggle = YES;
    btnPlay.hidden = YES;

    //Instanciate an instance of the AVAudioSession object.
    audioSession = [AVAudioSession sharedInstance];
    //Setup the audioSession for playback and record. 
    //We could just use record and then switch it to playback leter, but
    //since we are going to do both lets set it up once.
    [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error: error];
    //Activate the session
    [audioSession setActive:YES error: error];
    NSLog(@"%@",error);

}



/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (IBAction)  start_button_pressed{

    if(toggle)
    {
        toggle = NO;
        [actSpinner startAnimating];
        [btnStart setTitle:@"Stop Recording" forState: UIControlStateNormal ];  
        btnPlay.enabled = toggle;
        btnPlay.hidden = !toggle;

        //Begin the recording session.
        //Error handling removed.  Please add to your own code.

        //Setup the dictionary object with all the recording settings that this 
        //Recording sessoin will use
        //Its not clear to me which of these are required and which are the bare minimum.
        //This is a good resource: http://www.totodotnet.net/tag/avaudiorecorder/
        NSMutableDictionary* recordSetting = [[NSMutableDictionary alloc] init];
        [recordSetting setValue :[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey];
        [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; 
        [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];

        //Now that we have our settings we are going to instanciate an instance of our recorder instance.
        //Generate a temp file for use by the recording.
        //This sample was one I found online and seems to be a good choice for making a tmp file that
        //will not overwrite an existing one.
        //I know this is a mess of collapsed things into 1 call.  I can break it out if need be.
        recordedTmpFile = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent: [NSString stringWithFormat: @"%.0f.%@", [NSDate timeIntervalSinceReferenceDate] * 1000.0, @"caf"]]];
        NSLog(@"Using File called: %@",recordedTmpFile);
        //Setup the recorder to use this file and record to it.
        NSLog(@"%@",error);
        recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:error];
        NSLog(@"%@",error);
        //Use the recorder to start the recording.
        //Im not sure why we set the delegate to self yet.  
        //Found this in antother example, but Im fuzzy on this still.
        [recorder setDelegate:self];
        //We call this to start the recording process and initialize 
        //the subsstems so that when we actually say "record" it starts right away.
        [recorder prepareToRecord];
        //Start the actual Recording
        [recorder record];
        //There is an optional method for doing the recording for a limited time see 
        //[recorder recordForDuration:(NSTimeInterval) 10]

    }
    else
    {
        toggle = YES;
        [actSpinner stopAnimating];
        [btnStart setTitle:@"Start Recording" forState:UIControlStateNormal ];
        btnPlay.enabled = toggle;
        btnPlay.hidden = !toggle;

        NSLog(@"Using File called: %@",recordedTmpFile);
        //Stop the recorder.
        [recorder stop];
    }
}

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

-(IBAction) play_button_pressed{

    //The play button was pressed... 
    //Setup the AVAudioPlayer to play the file that we just recorded.

    AVAudioPlayer * avPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:error];
    [avPlayer prepareToPlay];
    [avPlayer play];
     NSLog(@"%@",error);

}

- (void)viewDidUnload {
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
    //Clean up the temp file.
    NSFileManager * fm = [NSFileManager defaultManager];

    [fm removeItemAtPath:[recordedTmpFile path] error:error];
    //Call the dealloc on the remaining objects.

}



@end

viewController.h

#import <UIKit/UIKit.h>
#import "record_audio_testViewController.h"


@interface ViewController : UIViewController{
record_audio_testViewController *audioControl;

}

@end

viewController.m

#import "ViewController.h"
#import "record_audio_testViewController.h"


@implementation ViewController


- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Release any cached data, images, etc that aren't in use.
}

#pragma mark - View lifecycle

- (void)viewDidLoad
{

    [super viewDidLoad];
    audioControl = [[record_audio_testViewController alloc] init];
    [self.view addSubview:audioControl.view];

    // Do any additional setup after loading the view, typically from a nib.
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
}

- (void)viewDidAppear:(BOOL)animated
{
    [super viewDidAppear:animated];
}

- (void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:animated];
}

- (void)viewDidDisappear:(BOOL)animated
{
    [super viewDidDisappear:animated];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}

@end

1 Ответ

2 голосов
/ 30 января 2012

(1) Это может не иметь никакого отношения к вашему вопросу, но я поражен, что это даже компилируется:

NSError *__autoreleasing * error; // ivar
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error: error];

Это не способ говорить.error должна быть локальной переменной, и вы должны брать ее адрес, и вам не нужно помечать ее как авто-релиз:

NSError *error;
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error: &error];

(2) Не используйте PlayAndRecord, если вы не похожи на VoIPприложение.Если вы хотите сделать запись, ваша политика аудио сеанса должна быть «Запись», и только в тот момент, когда вы на самом деле записываете.

Извините, если ни один из них не решает проблему, но это, вероятно, вещи, которые вы должны получитьс дороги первым.

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