Вы отметили решение, которое было наиболее близким.Это точное решение.У меня такая же проблема.Надеюсь, этот ответ поможет другим.
Instantiate ResizeAnimation
ResizeAnimation resizeAnimation = new ResizeAnimation(
view,
targetHeight,
startHeight
);
resizeAnimation.setDuration(duration);
view.startAnimation(resizeAnimation);
ResizeAnimation
класс должен выглядеть следующим образом
public class ResizeAnimation extends Animation {
final int targetHeight;
View view;
int startHeight;
public ResizeAnimation(View view, int targetHeight, int startHeight) {
this.view = view;
this.targetHeight = targetHeight;
this.startHeight = startHeight;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
int newHeight = (int) (startHeight + targetHeight * interpolatedTime);
//to support decent animation, change new heigt as Nico S. recommended in comments
//int newHeight = (int) (startHeight+(targetHeight - startHeight) * interpolatedTime);
view.getLayoutParams().height = newHeight;
view.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
}
@Override
public boolean willChangeBounds() {
return true;
}
}