Я хочу, чтобы, когда я катил iPad, изображение ослепляло вверх / вниз.Эффект должен быть похож на
http://madrobby.github.com/scriptaculous/combination-effects-demo/ Демонстрация Blind Down.
Как я могу это сделать?
Я попробовал пример Apple с отражением, но у меня были проблемы с производительностью, так какЯ должен перерисовывать изображение в каждом действии гироскопа.
Вот код:
- (void)viewDidLoad
{
[super viewDidLoad];
tmp = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"galata2.jpg"]];
// Do any additional setup after loading the view, typically from a nib.
NSUInteger reflectionHeight = imageView1.bounds.size.height * 1;
imageView1 = [[UIImageView alloc] init];
imageView1.image = [UIImage imageNamed:@"galata1.jpg"];
[imageView1 sizeToFit];
[self.view addSubview:imageView1];
imageView2 = [[UIImageView alloc] init];
//UIImageView *tmp = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"galata2.jpg"]];
imageView2.image = [UIImage imageNamed:@"galata2.jpg"];
[imageView2 sizeToFit];
[self.view addSubview:imageView2];
motionManager = [[CMMotionManager alloc] init];
motionManager.gyroUpdateInterval = 1.0/10.0;
[motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue currentQueue]
withHandler: ^(CMDeviceMotion *motion, NSError *error){
[self performSelectorOnMainThread:@selector(handleDeviceMotion:) withObject:motion waitUntilDone:YES];
}];
}
////
- (void)handleDeviceMotion:(CMDeviceMotion*)motion{
CMAttitude *attitude = motion.attitude;
int rotateAngle = abs((int)degrees(attitude.roll));
//CMRotationRate rotationRate = motion.rotationRate;
NSLog(@"rotation rate = [Pitch: %f, Roll: %d, Yaw: %f]", degrees(attitude.pitch), abs((int)degrees(attitude.roll)), degrees(attitude.yaw));
int section = (int)(rotateAngle / 30);
int x = rotateAngle % 30;
NSUInteger reflectionHeight = (1024/30)*x;
NSLog(@"[x = %d]", reflectionHeight);
imageView2.image = [self reflectedImage:tmp withHeight:reflectionHeight];
}
////
- (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height
{
if(height == 0)
return nil;
// create a bitmap graphics context the size of the image
CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, fromImage.bounds.size.height);
// create a 2 bit CGImage containing a gradient that will be used for masking the
// main view content to create the 'fade' of the reflection. The CGImageCreateWithMask
// function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient
CGImageRef gradientMaskImage = CreateGradientImage(1, kImageHeight);
// create an image by masking the bitmap of the mainView content with the gradient view
// then release the pre-masked content bitmap and the gradient bitmap
CGContextClipToMask(mainViewContentContext, CGRectMake(0.0, 0.0, fromImage.bounds.size.width,height), gradientMaskImage);
CGImageRelease(gradientMaskImage);
// In order to grab the part of the image that we want to render, we move the context origin to the
// height of the image that we want to capture, then we flip the context so that the image draws upside down.
//CGContextTranslateCTM(mainViewContentContext, 0.0,0.0);
//CGContextScaleCTM(mainViewContentContext, 1.0, -1.0);
// draw the image into the bitmap context
CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, fromImage.bounds.size.width, fromImage.bounds.size.height), fromImage.image.CGImage);
// create CGImageRef of the main view bitmap content, and then release that bitmap context
CGImageRef reflectionImage = CGBitmapContextCreateImage(mainViewContentContext);
CGContextRelease(mainViewContentContext);
// convert the finished reflection image to a UIImage
UIImage *theImage = [UIImage imageWithCGImage:reflectionImage];
// image is retained by the property setting above, so we can release the original
CGImageRelease(reflectionImage);
return theImage;
}