Запустите этот код, и, вероятно, вы получите решение.
#include<GL/gl.h>
#include<GL/glut.h>
#include<stdio.h>
double x_0 = -100;
double y_0 = -25;
double x_1 = 100;
double y_1 = -25;
double x_2 = 100;
double y_2 = 25;
double x_3 = -100;
double y_3 = 25;
void
init(void)
{
/*initialize the x-y co-ordinate*/
glClearColor(0,0,0,0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-320, 319,-240, 239);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void
drawRectangle()
{
glBegin(GL_LINES);
glVertex2d(x_0, y_0);
glVertex2d(x_1, y_1);
glVertex2d(x_1, y_1);
glVertex2d(x_2, y_2);
glVertex2d(x_2, y_2);
glVertex2d(x_3, y_3);
glVertex2d(x_3, y_3);
glVertex2d(x_0, y_0);
glEnd();
glFlush();
}
int
main(int argc, char *argv[])
{
double x_0, y_0, x_1, y_1;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(400, 400);
glutCreateWindow("Clear Screen");
init();
drawRectangle();
/* clear the screen. You can uncomment following three lines to view the effect of clearing */
// glClearColor(0, 0, 0, 0);
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// /* don't forget to flush */
// glFlush();
/***/
glutMainLoop();
}
Скомпилируйте и запустите -
gcc file.c -lglut -lGLU -lGL
./a.out