Привет, мне нужно сохранить переменную pri1 в переменную класса, чтобы другие методы того же класса могли получить к ней доступ.между этими строками
"pri1.Remove (last);
foreach (строковый элемент в pri1)"
void downloader_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
{
if (e.Error == null)
{
Stream responseStream = e.Result;
StreamReader responseReader = new StreamReader(responseStream);
string response = responseReader.ReadToEnd();
string[] split1 = Regex.Split(response, "},{");
List<string> pri1 = new List<string>(split1);
pri1.RemoveAt(0);
string last = pri1[pri1.Count() - 1];
pri1.Remove(last);
foreach (string item in pri1)
{
string abc = "[{" + item + "}]";
byte[] buf = System.Text.Encoding.UTF8.GetBytes(abc);
MemoryStream ms = new MemoryStream(buf);
JsonArray users = (JsonArray)JsonArray.Load(ms);
var members = from member in users
//where member["SEARCHVAL"]
select member;
foreach (JsonObject member in members)
{
string schname = member["SEARCHVAL"];
string axisX = member["X"];
string axisY = member["Y"];
// Do something...
string jsonCoordinateString = "{'Coordinates':[{'X':" + axisX + ",'Y':" + axisY + "}]}";
CustomCoordinateList coordinateList = DeserializeJson<CustomCoordinateList>(jsonCoordinateString);
GraphicsLayer graphicsLayer = MyMap.Layers["MyGraphicsLayer_Primary"] as GraphicsLayer;
for (int i = 0; i < coordinateList.Coordinates.Count; i++)
{
Graphic graphic = new Graphic()
{
Geometry = new MapPoint(coordinateList.Coordinates[i].X, coordinateList.Coordinates[i].Y),
Symbol = i > 0 ? PrimarySchoolMarkerSymbol : PrimarySchoolMarkerSymbol
};
graphic.Attributes.Add("PrimarySchool", schname);
graphicsLayer.Graphics.Add(graphic);
}
}
}
}
}