Я пытаюсь отправить почту через Adobe AIR, используя smtp gmail со следующим кодом. Но безуспешно. Кто-нибудь может помочь пожалуйста? Спасибо
import org.bytearray.smtp.mailer.SMTPMailer;
import org.bytearray.smtp.encoding.JPEGEncoder;
import org.bytearray.smtp.encoding.PNGEnc;
import org.bytearray.smtp.events.SMTPEvent;
import flash.utils.ByteArray;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.*;
// create the socket connection to any SMTP socket
// use your ISP SMTP
var myMailer:SMTPMailer = new SMTPMailer ("ssl://smtp.gmail.com", 465)//587);
myMailer.authenticate("username", "password" ); //<<< I had used my username and password here
//build and send message
myMailer.sendHTMLMail("x", "xyz@gmail.com", "hey how", "gogogo" );
//THIS IS IT. EMAIL SENT.
// register events
// event dispatched when mail is successfully sent
myMailer.addEventListener(SMTPEvent.MAIL_SENT, onMailSent);
// event dispatched when mail could not be sent
myMailer.addEventListener(SMTPEvent.MAIL_ERROR, onMailError);
// event dispatched when SMTPMailer successfully connected to the SMTP server
myMailer.addEventListener(SMTPEvent.CONNECTED, onConnected);
// event dispatched when SMTP server disconnected the client for different reasons
myMailer.addEventListener(SMTPEvent.DISCONNECTED, onDisconnected);
// event dispatched when the client has authenticated successfully
myMailer.addEventListener(SMTPEvent.AUTHENTICATED, onAuthSuccess);
// event dispatched when the client could not authenticate
myMailer.addEventListener(SMTPEvent.BAD_SEQUENCE, onAuthFailed);
// take the snapshot
var myBitmap:BitmapData = new BitmapData ( stage.stageWidth, stage.stageHeight );
// encode as JPEG with quality 100
var myEncoder = new JPEGEncoder( 100 );
send_btn.addEventListener (MouseEvent.CLICK, onClick);
message_txt.text = "<img src='http://www.google.com/images/logo_sm.gif'</img><br><b>Picture file attached ! :)</b>";
function onClick ( pEvt:MouseEvent )
{
// replace this by any DisplayObject
myBitmap.draw ( this );
var myCapStream:ByteArray = myEncoder.encode ( myBitmap );
// sends HTML email
//myMailer.sendHTMLMail ( from_txt.text, to_txt.text, subject_txt.text, "<img src='http://www.google.com/images/logo_sm.gif'</img><br><b>Picture from HTML :)</b>");
// send HTML email with picture file attached
myMailer.sendAttachedMail ( from_txt.text, to_txt.text, subject_txt.text, message_txt.text, myCapStream, "image.jpg");
}
function onAuthFailed ( pEvt:SMTPEvent ):void
{
status_txt.htmlText = "Authentication Error";
}
function onAuthSuccess ( pEvt:SMTPEvent ):void
{
status_txt.htmlText = "Authentication OK !";
}
function onConnected ( pEvt:SMTPEvent ):void
{
status_txt.htmlText = "Connected : \n\n" + pEvt.result.message;
status_txt.htmlText += "Code : \n\n" + pEvt.result.code;
}
function onMailSent ( pEvt:SMTPEvent )
{
// when data available, read it
status_txt.htmlText = "Mail sent :\n\n" + pEvt.result.message;
status_txt.htmlText += "Code : \n\n" + pEvt.result.code;
}
function onMailError ( pEvt:SMTPEvent ):void
{
status_txt.htmlText = "Error :\n\n" + pEvt.result.message;
status_txt.htmlText += "Code : \n\n" + pEvt.result.code;
}
function onDisconnected ( pEvt:SMTPEvent ):void
{
status_txt.htmlText = "User disconnected :\n\n" + pEvt.result.message;
status_txt.htmlText += "Code : \n\n" + pEvt.result.code;
}
function socketErrorHandler ( pEvt:IOErrorEvent )
{
// when data available, read it
status_txt.htmlText = "Connection error !";
}