Вот обновленный ответ для Swift (4):
import AudioToolbox
func playSound() {
var soundId: SystemSoundID = 0
guard let soundPath = Bundle.main.url(forResource: "Success7", withExtension: "wav") else {
print("Error finding file")
return
}
let error = AudioServicesCreateSystemSoundID(soundPath as CFURL, &soundId)
if error != kAudioServicesNoError {
print("Error loading sound")
return
}
AudioServicesPlaySystemSoundWithCompletion(soundId) {
AudioServicesDisposeSystemSoundID(soundId)
}
}
Если у вас есть звуковой эффект, который вы хотите воспроизвести несколько раз в виде, тогда вы можете быть немного более умным в отношении загрузки иудаление аудио:
class YourViewController: UIViewController {
fileprivate lazy var soundId: SystemSoundID? = {
guard let soundPath = Bundle.main.url(forResource: "Success7", withExtension: "wav") else {
return nil
}
var soundId: SystemSoundID = 0
let error = AudioServicesCreateSystemSoundID(soundPath as CFURL, &soundId)
if error != kAudioServicesNoError {
return nil
}
return soundId
}()
func playScannedSound() {
guard let soundId = self.soundId else {
return
}
AudioServicesPlaySystemSoundWithCompletion(soundId, nil)
}
deinit {
guard let soundId = self.soundId else {
return
}
AudioServicesDisposeSystemSoundID(soundId)
}
}