Я хочу очистить объект xml, который загружается на сцене, когда я нажимаю кнопку tuebutton
monbutton.addEventListener(MouseEvent.CLICK, monHandler);
function monHandler(evt:MouseEvent):void
{
trace(evt.type);
// Set the "y" location on stage where the first box will live
var yPlacement:int = 110;
// Set the "x" location on stage where all boxes will line up vertically
var xPlacement:int = 30;
// Set the distance each box should be apart here
var distance:int = 25;
// Initialize the XML, place the xml file name, initialize the URLRequest
// put URLRequest into a new URLLoader, and add event listener on
// myLoader listening for when the XML loading is complete
var myXML:XML = new XML();
var XML_URL:String = "menu.xml";
var myXMLURL:URLRequest = new URLRequest(XML_URL);
var myLoader:URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener("complete", xmlLoaded);
// Create the xmlLoaded function
function xmlLoaded(event:Event):void {
// Place the xml data into the myXML object
myXML = XML(myLoader.data);
// Initialize and give var name to the new external XMLDocument
var xmlDoc:XMLDocument = new XMLDocument();
// Ignore spacing around nodes
xmlDoc.ignoreWhite = true;
// Define a new name for the loaded XML that is the data in myLoader
var menuXML:XML = XML(myLoader.data);
// Parse the XML data into a readable format
xmlDoc.parseXML(menuXML.toXMLString());
// Run the "for each" loop to iterate through all of the menu items listed in the external XML file
for each (var maindish:XML in myXML.monday.maindish) {
// Access the value of the "itemColor" node in our external XML file
var dishName:String = maindish.dname.toString();
// Access the value of the "itemLabel" node in our external XML file
var dishSmall:String = maindish.small.toString();
// Access the value of the "itemPhone" node in our external XML file
var dishLarge:String = maindish.large.toString();
// This all pertains to the style of the Box that holds each person
var rect:Shape = new Shape;
var color:Number = Number(0xFFFFFF);
rect.graphics.beginFill(color);
//rect.graphics.lineStyle(1, 0x999999);
// Draw the Box
rect.graphics.drawRect(0, 0, 150, 50);
// This all pertains to the text fields that give our boxes their labels, alter values to your liking
var myText1:TextField = new TextField();
myText1.text = dishName;
myText1.autoSize = TextFieldAutoSize.LEFT;
myText1.x = 2;
myText1.y = 0;
var myText2:TextField = new TextField();
myText2.text = dishSmall;
myText2.autoSize = TextFieldAutoSize.LEFT;
myText2.x = 250;
myText2.y = 0;
var myText3:TextField = new TextField();
myText3.text = dishLarge;
myText3.autoSize = TextFieldAutoSize.LEFT;
myText3.x = 300;
myText3.y = 0;
// Create MovieClip holder for each box graphic and text labels to organize everything into container
var clip_mc = new MovieClip();
// Add the rectangle graphic
clip_mc.addChild(rect);
// Add the text fields
clip_mc.addChild(myText1);
clip_mc.addChild(myText2);
clip_mc.addChild(myText3);
// Put the new movieClip on stage now
addChild(clip_mc);
// Now apply it in its offset Y position to the stage
clip_mc.y = yPlacement;
// X position that it will be placed on stage
clip_mc.x = xPlacement;
// Offset each one in the loop to make sure they don't just get put right on top of each other
yPlacement = yPlacement + distance;
}
}
this.days.gotoAndStop("Monday");
}
tuebutton.addEventListener(MouseEvent.CLICK, tueHandler);
function tueHandler(evt:MouseEvent):void
{
trace(evt.type);
removeChild(clip_mc);
this.days.gotoAndStop("Tuesday");
}