Это должно быть довольно тривиально и прямо, но я не могу понять это.
Вот так выглядит мой JPanel, он добавлен в JFrame:
private class RadarPanel extends JPanel {
public RadarPanel() {
super();
this.repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//painting logic here
//repaint in 500 ms
this.repaint(500);
}
}
Теперь, когда я изменяю размер JFrame, этот JPanel начинает перерисовываться все время. Однако, когда я не изменяю размер JFrame, метод JPCelel paintComponent, кажется, не вызывается, даже если я вызываю repaint в конструкторе.
Любой совет? Спасибо.
UPDATE:
более полный код (все, кроме логики рисования):
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class PlayerRadar extends JFrame {
private static final long serialVersionUID = 230324190;
//settings
private static final int windowWidth = 300;
private static final int windowHeight = 300;
private static final int maxDistance = 250;
//components
private PlayerRadar radarWindow;
private JPanel radarPanel;
public PlayerRadar(String title) {
super(title);
//set reference
radarWindow = this;
//create radar window
Dimension screenSize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
this.setAlwaysOnTop(true);
this.setBackground(new Color(0xFFFFFF));
this.setBounds(screenSize.width - windowWidth, 0, windowWidth, windowHeight);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
radarWindow.setVisible(false);
}
});
this.setVisible(true);
//create a JPanel for drawing
radarPanel = new RadarPanel();
radarPanel.setBounds(0, 0, windowWidth, windowHeight);
radarPanel.setBackground(new Color(0xFFFFFF));
//add to frame
this.getContentPane().add(radarPanel);
}
private class RadarPanel extends JPanel {
private static final long serialVersionUID = 230324191;
private static final int repaintInterval = 500;
public RadarPanel() {
super();
}
@Override
public void paint(Graphics g) {
super.paint(g);
//draw player oval (center of the frame)
g.setColor(Color.BLUE); //blue
int ovalWidth = (int) Math.round(this.getWidth() / 30);
int ovalHeight = (int) Math.round(this.getHeight() / 30);
int playerLocalX = (int) Math.round(this.getWidth() / 2);
int playerLocalY = (int) Math.round(this.getHeight() / 2);
int ovalX = playerLocalX - ovalWidth / 2;
int ovalY = playerLocalY - ovalHeight / 2;
g.fillOval(ovalX, ovalY, ovalWidth, ovalHeight);
g.setColor(Color.BLACK); //black
g.drawOval(ovalX, ovalY, ovalWidth, ovalHeight);
//get info of the player itself
PlayerInfo thisPlayer = GameUtil.getPlayerInfo();
float playerPosZ = thisPlayer.position[0];
float playerPosX = thisPlayer.position[2];
//float playerRotRad = thisPlayer.rotation;
//set rectangle specs
int rectWidth = this.getWidth() / 40;
int rectHeight = this.getWidth() / 40;
//only continue if we have information about our player
if (thisPlayer != null) {
//get nearby players
ArrayList<PlayerInfo> playersInfo = GameUtil.getNearbyPlayers();
//for each other player, draw a rectangle
for (PlayerInfo playerInfo : playersInfo) {
//get data
float posZ = playerInfo.position[0];
float posX = playerInfo.position[2];
//float rotRad = playerInfo.rotation;
//calculate relative x and y
int rectX = playerLocalX + Math.round((posX - playerPosX) / maxDistance * this.getWidth() / 2) - rectWidth / 2;
int rectY = playerLocalY + ovalHeight / 2 + Math.round((playerPosZ - posZ) / maxDistance * this.getHeight() / 2) - rectHeight / 2;
//draw rectangle
g.setColor(Color.RED);
g.fillRect(rectX, rectY, rectWidth, rectHeight);
g.setColor(Color.BLACK);
g.drawRect(rectX, rectY, rectWidth, rectHeight);
}
}
//repaint soon
this.repaint(repaintInterval);
}
}
}