Я создал DOS-программу в сборке, которая делает квадратный прыжок при нажатии клавиши пробела.
Если вы удерживаете пробел, когда квадрат прыгает, он продолжает прыгать даже после того, как вы перестанете нажимать клавишу пробела.Как я могу сделать так, чтобы он обращал внимание только на нажатие пробела, когда квадрат находится на земле?
Код (скомпилирован с TASM):
IDEAL
MODEL small
STACK 100h
DATASEG
X dw 0
Y dw 0
SquareX dw 20
SquareY dw 193
SquareSize dw 0
color db 1 ; default color is blue
FloorY dw 194
FloorX dw 0
CODESEG
proc HalfSecondDelay
push cx ;Backup
push dx
push ax
MOV CX, 1H
MOV DX, 3H
MOV AH, 86H
INT 15H
pop ax ;Backup
pop dx
pop cx
ret
endp HalfSecondDelay
proc WaitForSpace
EnterSpace: ;Wait until user presses Space
mov ah,0
int 16h
cmp al,32
jne EnterSpace
ret
endp WaitForSpace
proc PlayerJump ;Makes The Square Jump
push cx
mov cx, 10
MoveUp:
Call HalfSecondDelay
call RemovePlayerSquare
sub [SquareY],4 ; Move Up
call PaintPlayerSquare
loop MoveUp
mov cx, 10
MoveDown:
Call HalfSecondDelay
call RemovePlayerSquare
add [SquareY], 4 ; Move Down
Call PaintPlayerSquare
loop MoveDown
pop cx
ret
endp PlayerJump
proc PaintFloorLine
push bp
mov bp,sp
push cx
mov cx, 320
LoopPaintFloorLine:
call PaintPixel
inc [X]
loop loopPaintFloorLine
pop cx
pop bp
ret
endp PaintFloorLine
proc PaintFloor ;Paints The Floor
push bp
mov bp,sp
push cx
mov [x], 0
mov [y], 194
mov [color], 0Ah
mov cx, 7
loopPaintFloor:
call PaintFloorLine
inc [Y]
mov [x], 0
loop loopPaintFloor
pop cx
pop bp
ret
endp PaintFloor
proc PaintPixel
push bp
mov bp,sp
push ax
push bx
push cx
push dx
mov cx,[X]
mov dx,[Y]
mov al,[color]
mov ah,0ch
int 10h
pop dx
pop cx
pop bx
pop ax
pop bp
ret
endp PaintPixel
proc PaintLine
push bp
mov bp,sp
push cx
mov cx, [SquareSize]
loopPaintLine:
call PaintPixel
inc [X]
loop loopPaintLine
mov cx, [SquareSize] ; Return The X
sub [X], cx
pop cx
pop bp
ret
endp PaintLine
proc PaintSquare ;Paints A Sqaure
push bp
mov bp,sp
push cx
mov cx, [SquareSize]
loopPrinSquare:
call PaintLine
dec [Y]
loop loopPrinSquare
mov cx, [SquareSize] ; Return The Y
add [Y], cx
pop cx
pop bp
ret
endp PaintSquare
proc PaintPlayerSquare ; Paints The Player Square
push bp
mov bp,sp
mov ax, [SquareX]
mov [x], ax
mov ax, [SquareY]
mov [Y], ax
mov [SquareSize], 25
mov [color], 1 ; blue color
call PaintSquare ;
pop bp
ret
endp PaintPlayerSquare
proc RemovePlayerSquare ;Removes The Player Square
push bp
mov bp,sp
push ax
push bx
push cx
push dx
mov ax, [SquareX]
mov [x], ax
mov ax, [SquareY]
mov [Y], ax
mov [color], 0 ; black color
call PaintSquare ;
pop dx
pop cx
pop bx
pop ax
pop bp
ret
endp RemovePlayerSquare
proc GraphicsScreen
mov al, 13h
mov ah, 0
int 10h
ret
endp GraphicsScreen
start:
mov ax, @data
mov ds, ax
Call GraphicsScreen
Call PaintFloor
Call PaintPlayerSquare
loopSquareJump:
Call WaitForSpace
Call PlayerJump
jmp loopSquareJump
exit:
mov ax, 4c00h
int 21h
END start