Карта выше и ниже - Swift 4.2 - PullRequest
0 голосов
/ 01 июля 2019

В ногу с высшей и низшей карточной игрой, возникают проблемы с тем, что следующая карта не приходит, нажимая кнопку выше или ниже, следующая карта не приходит, есть ли что-то в коде, который я забыл или не видел?хочу иметь только одну жизнь в этой игре.Я вижу, что игра работает, когда я нажимаю кнопку выше или ниже, так как я получаю сообщение с оценкой и игрой

var cards = [Card]()
var lives = 1 {
    didSet {
        self.liveLabel.text = "Lives: \(lives)"
    }
}
var score = 0 {
    didSet {
        self.scoreLabel.text = "Score: \(score)"
    }
}

var cardIndex  = 0
var cardValue = ""


@IBOutlet weak var liveLabel: UILabel!

@IBOutlet weak var scoreLabel: UILabel!

@IBOutlet weak var cardImageView: UIImageView!


@IBOutlet weak var lowButton: UIButton!

@IBOutlet weak var hiButton: UIButton!

let endPoint = "http://cards.davidneal.io/api/cards"

fileprivate func loadCardDeck() {

    lowButton.isEnabled = false
    hiButton.isEnabled = false

    let cardApi = CardAPIClient()
    cardApi.getCards(endPoint: endPoint) { (cardData) in

        DispatchQueue.main.async {
            self.cards = cardData ?? [Card]()
            print(self.cards.count as Any)

            self.cards = self.suffle()

            self.lowButton.isEnabled = true
            self.hiButton.isEnabled = true
            self.cardValue = self.cards[0].value ?? ""
            self.setDisplayCard()
        }
    }
}

override func viewDidLoad() {
    super.viewDidLoad()
    self.lives = 1
    self.score = 0
    self.loadCardDeck()

}



@IBAction func lowButtonPress(_ sender: Any) {
    cardIndex += 1
    let nextCardValue = self.cards[cardIndex].value
    setDisplayCard()

    if   nextCardValue != self.cardValue {

        if !NextCardIsHigher(firstValue: self.cardValue, secondValue: nextCardValue!) {
            score += 1

        } else {
            lives -= 1
        }
    }
    self.cardValue = self.cards[cardIndex].value ?? ""

    checkGameOverReset()
}

fileprivate func resetLabels() {
    self.lives = 1
    self.score = 0
    self.cardIndex  = 0

    var suffle = self.suffle()
    self.cards = suffle
    suffle = [Card]()

    self.cardValue = self.cards[0].value ?? ""
    self.setDisplayCard()
}

fileprivate func checkGameOverReset() {
    if lives <= 0 {
        let alert = UIAlertController(title: "Game Over", message: "Your score is \(score)", preferredStyle: .alert)
        alert.addAction(UIAlertAction(title: "OK", style: .default, handler: { action in

            self.resetLabels()

        }))
        self.present(alert, animated: true)
    }
}

@IBAction func hiButtonPress(_ sender: Any) {
    cardIndex += 1
    let nextCardValue = self.cards[cardIndex].value ?? ""
    setDisplayCard()
    if   nextCardValue != self.cardValue {
        if NextCardIsHigher(firstValue: self.cardValue, secondValue: nextCardValue) {
            score += 1

        } else {
            lives -= 1
        }
    }
    self.cardValue = self.cards[cardIndex].value ?? ""

    checkGameOverReset()
}

func suitValue( suit: String)-> String {
    switch suit {
    case "spades" :
        return "S"
    case "diamonds":
        return "D"
    case "clubs":
        return "C"
    case "hearts":
        return "H"
    default:
        return ""
    }
}

func setDisplayCard() {
    let nextCardValue = self.cards[cardIndex].value ?? ""
    let nextCardSuit = self.cards[cardIndex].suit ?? ""
    let nextCardSuitShortdesc = self.suitValue(suit: nextCardSuit)
    let imageName = nextCardValue + nextCardSuitShortdesc 

    if let imgPat = Bundle.main.path(forResource: imageName, ofType: "png") {
        self.cardImageView.image = UIImage(contentsOfFile: imgPat)
    }
}


func NextCardIsHigher(firstValue: String, secondValue: String)-> Bool {
    var defaultReturn = false
    var firstString = ""
    var secondString = ""

    switch firstValue {
    case "A" :
        firstString = "1"
    case "J" :
        firstString = "11"
    case "K" :
        firstString = "12"
    case "Q" :
        firstString = "13"
    default :
        firstString = firstValue
    }

    switch secondValue {
    case "A" :
        secondString = "1"
    case "J" :
        secondString = "11"
    case "K" :
        secondString = "12"
    case "Q" :
        secondString = "13"
    default :
        secondString = secondValue
    }

    ( Int(secondString)! >  Int(firstString)! ) ? (defaultReturn = true) : (defaultReturn = false)
    return defaultReturn
}


func suffle()-> [Card] {

    var shuffled = [Card]();
    for _ in 0..<self.cards.count {
        let rand = Int(arc4random_uniform(UInt32(self.cards.count)))
        shuffled.append(self.cards[rand])
        self.cards.remove(at: rand)
    }
    return shuffled
}

}

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