Я использую objImporter, это не проблема созданного единства, но я импортирую созданный 3dmax, это проблема
사용한 스크립트
https://wiki.unity3d.com/index.php/ObjImporter
Произошла эта ошибка
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
UnityEngine.Mesh:set_vertices(Vector3[])
ObjImporter:ImportFile(String) (at Assets/MyAssets/Scripts/ObjImporter.cs:52)
UIManager:Load() (at Assets/MyAssets/Scripts/UIManager.cs:50)
UnityEngine.EventSystems.EventSystem:Update()
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:set_uv(Vector2[])
ObjImporter:ImportFile(String) (at Assets/MyAssets/Scripts/ObjImporter.cs:53)
UIManager:Load() (at Assets/MyAssets/Scripts/UIManager.cs:50)
UnityEngine.EventSystems.EventSystem:Update()
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:set_normals(Vector3[])
ObjImporter:ImportFile(String) (at Assets/MyAssets/Scripts/ObjImporter.cs:54)
UIManager:Load() (at Assets/MyAssets/Scripts/UIManager.cs:50)
UnityEngine.EventSystems.EventSystem:Update()
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 166833, VertexCount: 0
UnityEngine.Mesh:set_triangles(Int32[])
ObjImporter:ImportFile(String) (at Assets/MyAssets/Scripts/ObjImporter.cs:55)
UIManager:Load() (at Assets/MyAssets/Scripts/UIManager.cs:50)
UnityEngine.EventSystems.EventSystem:Update()