Так что сейчас я делаю текстовую игру для школьного проекта, и у меня есть проблема, из-за которой я не могу получить доступ к местоположению моего игрока.Ошибка, которую я получаю:
playerInput = input("You are currently in", player.location, ".", player.location, "is", player.location.description)
builtins.TypeError: input expected at most 1 arguments, got 6
Я думал, что смогу решить эту проблему, просто передав один аргумент, но я не уверен, как это сделать.Хотя в моем коде есть другие проблемы, на данный момент это самая большая моя проблема.Зная это и глядя на следующий код, как я могу решить эту проблему?
# Pope Code--------------------------------------------------------------------------------------------------------------#
# Variables------------------------------------------------------------------------------------------------------------#
clock = 24.00
gameExit = False
gameTick = True
playername = "PlaceHolder"
playerbag = []
playerhealth = 10
playerlocation = "PlaceHolder"
# Functions------------------------------------------------------------------------------------------------------------#
def nextTurn(clock):
gameTick = True
if clock < 24.00:
clock += 1.00
# Items----------------------------------------------------------------------------------------------------------------#
class item():
def __init__ (self, name, description, effect):
self.name = name
self.description = description
self.effect = effect
# Abilities ------------------------------------------------------------------------------------------------------------#
class ability():
def __init__(self, name, description, usedescription, damage, accuracy, effect):
self. name = name
self.description = description
self.usedescription = usedescription
self.damage = damage
self.accuracy = accuracy
Psywave = ability(
"Psywave",
"A psyonic move",
"This move does nothing",
"5",
"70",
"No additonal effect"
)
class entity:
def __init__(self, name, description, bag, health, psyonics, abilities):
self.name = name
self.description = description
self.bag = bag
self.health = health
self.psyonics = psyonics
self.abilities = abilities
testMonster = entity(
"Test Monster",
"A monster used for Testing"
[5],
5,
0.25,
Psywave,
Psywave
)
#Locations------------------------------------------------------------------------------------------------------------#
class Zone():
def __init__(self, name, description, entities, nearby, actions):
self.name = name
self.description = description
self.entities = entities
self.nearby = nearby
self.actions = actions
testZone = Zone(
"Test Zone",
"This is the placeholder description",
testMonster,
"Nothing is nearby",
"These are the actions you may complete"
)
Forest = Zone(
"Frenzied Forest",
"This is the placeholder description",
testMonster,
"testZone",
"These are the actions you may complete"
)
# Entities-------------------------------------------------------------------------------------------------------------#
class player:
def __init__(self, name, description, bag, location, health, psyonics, abilities):
self.name = name
self.description = description
self.bag = bag
self.location = location
self.health = health
self.psyonics = psyonics
self.abilities = abilities
player = player(
"Default",
"This is the lplayer description",
[],
testZone,
20,
0.05,
Psywave
)
# Player Data----------------------------------------------------------------------------------------------------------#
playerInput = "This is the placeholder string"
playerBag = []
playerHealth = 10
placeHolder = ["Test"]
# Graphics-------------------------------------------------------------------------------------------------------------#
def startMenu():
print("===================================================================")
print(" ")
print(" Welcome to The Shroud ")
print(" ")
print(" ")
print(" Enter Anything to continue ")
print(" ")
print(" ")
playerInput = print("Type Here: ")
# Game Loop------------------------------------------------------------------------------------------------------------#
if gameTick == True and gameExit == False:
gameTick = False
playerInput = input("You are currently in", player.location, ".", player.location, "is", player.location.description)
if playerInput not in player.location.actions:
print("You cannot perform that action")
elif playerInput == "End Turn":
nextTurn()
elif playerInput == "Bag":
print("You look into your black backpack. You see", player.bag)
elif playerInput == "Observe":
playerInput = print("What would you like to observe?")
if playerInput == "My items":
playerInput = print("Which of your items would you like to see? You may look at", player.bag)
if playerInput in player.bag:
print(playerInput.description)
else:
print("You do not have that item!")
elif playerInput == "Surroundings":
print("You use the Sight observe your surroundings. you see a", player.location.description)
elif playerInput == "Explore":
playerInput = print("Where would you like to explore?", player.location.nearby)
if playerInput in player.location.nearby:
playerlocation = playerInput
if gameExit == True:
print("You have exited the game")